Updated at 2025-04-06
Written by Perseonn Balthasaar
Breath of Fire III

Breath of Fire III is an RPG made by Capcom for PlayStation. This is the second RPG I've ever played and have the least modification during my playthrough. Of all the Breath of Fire I've played (being III, IV and V), I like this one most due to the custom dragon system and the storyline.

Miscellaneous Codes

Description Gameshark Type Remark
Money 90144F50 4 byte
Form Party Flag 30143F02 1 byte Setting this to 01 will allow changing party member via the submenu. Setting this to 00 will disallow changing party member
Encounter 80143F22 2 byte Increases on every step you take. The higher the value, the more likely an encounter happen. Freeze this at 0 to completely disable encounter.
Text Speed 80144950 2 byte
Battle Counter 8014502C 2 byte
Fishing Cast Power 801440BC 2 byte
Ship Engine 80145E9A 2 byte

Item Codes

Use the in-game Sort to manage items, weapons, armors, and options without excessive data inputs.

Description Gameshark Type Remark
Item Slot Type 1 3014504C 1 byte
Item Slot Type 2 3014504D 1 byte
Item Slot Type 3 3014504E 1 byte
Item Slot Type 4 3014504F 1 byte
Item Slot Amount 1 3014524C 1 byte
Item Slot Amount 2 3014524D 1 byte
Item Slot Amount 3 3014524E 1 byte
Item Slot Amount 4 3014524F 1 byte
Weapon Type 1 301450CC 1 byte
Weapon Type 2 301450CD 1 byte
Weapon Type 3 301450CE 1 byte
Weapon Type 4 301450CF 1 byte
Weapon Amount 1 301452CC 1 byte
Weapon Amount 2 301452CD 1 byte
Weapon Amount 3 301452CE 1 byte
Weapon Amount 4 301452CF 1 byte
Armor Type 1 3014514C 1 byte
Armor Type 2 3014514D 1 byte
Armor Type 3 3014514E 1 byte
Armor Type 4 3014514F 1 byte
Armor Amount 1 3014534C 1 byte
Armor Amount 2 3014534D 1 byte
Armor Amount 3 3014534E 1 byte
Armor Amount 4 3014534F 1 byte
Option Type 1 301451CC 1 byte
Option Type 2 301451CD 1 byte
Option Type 3 301451CE 1 byte
Option Type 4 301451CF 1 byte
Option Amount 1 301453CC 1 byte
Option Amount 2 301453CD 1 byte
Option Amount 3 301453CE 1 byte
Option Amount 4 301453CF 1 byte

Item Digits

Decimal Hexadecimal Item
0 0 (Nothing)
1 1 Green Apple
2 2 Bread
3 3 Healing Herb
4 4 Vitamin
5 5 Multivitamin
6 6 Vitamins
7 7 Wisdom Seed
8 8 Wisdom Fruit
9 9 Croc Tear
10 A Antidote
11 B Eye Drops
12 C The Mochi
13 D Panacea
14 E Ammonia
15 F Moon Tears
16 10 Dynamite
17 11 Weather Vane
18 12 Taser
19 13 Belladonna
20 14 Vodka Shot
21 15 Firecracker
22 16 Icicle
23 17 Napalm
24 18 Molotov
25 19 Life Shard
26 1A Magic Shard
27 1B Power Food
28 1C Protein
29 1D Swallow Eye
30 1E Fish-Head
31 1F Moxa
32 20 Hourglass
33 21 Ivory Dice
34 22 Plate
35 23 Shaly Seed
36 24 Vinegar
37 25 Rusted Metal
38 26 Gems
39 27 Beef Jerky
40 28 Cheese
41 29 Berries
42 2A Mandrake
43 2B Clay Vase
44 2C Marbles
45 2D Moldy Vase
46 2E Dirty Rags
47 2F Tea Cup
48 30 Beads
49 31 Rare Book
50 32 Old Painting
51 33 Myria Icon
52 34 Ladon Icon
53 35 Lithograph
54 36 Dragon Tear
55 37 Rice Ball
56 38 Jelly Fish
57 39 Pirana
58 3A Puffer
59 3B Trout
60 3C Rainbow Trout
61 3D Red Catfish
62 3E Bass
63 3F Martian Squid
64 40 Black Bass
65 41 Barandy
66 42 Man-O'-War
67 43 Flying Fish
68 44 Blowfish
69 45 Sea Bream
70 46 Sea Bass
71 47 Black Porgy
72 48 Octopus
73 49 Angler
74 4A Devil Fish
75 4B Spear Fish
76 4C Whale
77 4D Mackerel
78 4E Part A
79 4F Part B
80 50 Part C
81 51 Part D
82 52 Part E
83 53 Part F
84 54 Part G
85 55 Part H
86 56 Horseradish
87 57 Faerie Tiara
88 58 Skill Ink
89 59 Flower Jewel
90 5A Rakda Meat
91 5B Water Jug

Weapon Digits

Decimal Hexadecimal Weapon
0 0 (Nothing)
1 1 Dagger
2 2 Ballockknife
3 3 Bronze Sword
4 4 Broad Sword
5 5 Silver Knife
6 6 Scramasax
7 7 Moon Sword
8 8 Claymore
9 9 Flare Sword
10 A Feather Sword
11 B Royal Dagger
12 C Baselard
13 D Deadly Blade
14 E Heavy Dagger
15 F Ascension
16 10 Heat Shotel
17 11 Barbarossa
18 12 Piercing Edge
19 13 Demonsbane
20 14 Damascus Sword
21 15 Seeking Sword
22 16 Dragon Blade
23 17 Holy Avenger
24 18 Royal Sword
25 19 Gooking Sword
26 1A Ashuras Sword
27 1B Hidden Dagger
28 1C Bent Sword
29 1D Pointed Stick
30 1E Oaken Stick
31 1F Mace
32 20 Magician Rod
33 21 Quarter Staff
34 22 Windcutter
35 23 Ruby Scepter
36 24 Lacquer Staff
37 25 Beryl Rod
38 26 Thunder Rod
39 27 Blessed Staff
40 28 Ouroboros
41 29 Spear
42 2A Long Spear
43 2B Halberd
44 2C Rood Spear
45 2D Flame Spear
46 2E Flying Spear
47 2F Piercing Pike
48 30 Gigantess
49 31 Gale Javelin
50 32 Ice Halberd
51 33 Aries Spear
52 34 Gunginir
53 35 Dragon Spear
54 36 Rufad's Spear
55 37 Claws
56 38 Rippers
57 39 Spiked Claws
58 3A Flame Talons
59 3B Tiger Claws
60 3C Raptor Claws
61 3D Rock Breaker
62 3E Brass Claws
63 3F Death Claws
64 40 Dragonfang
65 41 Thieves Knife
66 42 Katzbalger
67 43 Slicer
68 44 Life Stealer
69 45 Melted Blade
70 46 Ammo
71 47 Flame Chrysm
72 48 Ice Chrysm
73 49 Shotgun Shell
74 4A Sleep Shells
75 4B He Shells
76 4C Flash Shells
77 4D Homing Bomb
78 4E Ap Shells
79 4F Gas Shells
80 50 Atomic Bomb
81 51 Ghostbuster
82 52 Beast Spear

Armor Digits

Decimal Hexadecimal Armor
0 0 (Nothing)
1 1 Clothing
2 2 Leather Armor
3 3 Waist Cloth
4 4 Ranger Garb
5 5 Leather Apron
6 6 Mage's Robes
7 7 Cuirass
8 8 Breast Plate
9 9 Chain Cap
10 A Scale Mail
11 B Crepe Cape
12 C Asbestos Armor
13 D Mithril Armor
14 E Lgt. Clothing
15 F Magma Armor
16 10 Silver Mail
17 11 Robe Of Wind
18 12 Amber Bplate
19 13 Phantom Dress
20 14 Blizzard Mail
21 15 Lacquer Armor
22 16 Sage's Frock
23 17 Damascus Mail
24 18 Holy Robe
25 19 Burglar Garb
26 1A Royal Armor
27 1B Force Armor
28 1C Gideon's Garb
29 1D Diana's Dress
30 1E Dragon Armor
31 1F Life Armor
32 20 Mist Armor
33 21 Bandana
34 22 Hairband
35 23 Brass Helm
36 24 Iron Helm
37 25 Knight's Helm
38 26 Glass Domino
39 27 Mithril Helm
40 28 Laurel
41 29 Gold Hairpin
42 2A Platinum Helm
43 2B Uv Glasses
44 2C Tiger's Cap
45 2D Sun Mask
46 2E Lacquer Helm
47 2F Silver Tiara
48 30 Divine Helm
49 31 Dragon Helm
50 32 Bracers
51 33 Cloth Shield
52 34 Gauntlet
53 35 Bronze Shield
54 36 Buckler
55 37 Mithril Shield
56 38 Steel Gauntlets
57 39 Flame Shield
58 3A Kite Shield
59 3B Ice Shield
60 3C Spiked Gauntlets
61 3D Lacquer Shield
62 3E Protectors
63 3F Giant Shield
64 40 Mind Shield
65 41 Dragon Shield
66 42 Aries Gloves
67 43 Manly Clothes

Option Digits

Decimal Hexadecimal Option
0 0 (Nothing)
1 1 Titan Belt
2 2 High Boots
3 3 Speed Boots
4 4 Wisdom Ring
5 5 Lion's Belt
6 6 Dream Ring
7 7 Midas Stone
8 8 Balance Ring
9 9 Bat Amulet
10 A Ring Of Ice
11 B Ring Of Fire
12 C Thunder Ring
13 D Talisman
14 E Diamond Ring
15 F Life Sandals
16 10 Light Bangle
17 11 Barrier Ring
18 12 Hawk's Ring
19 13 Artemis' Cap
20 14 Bell Collar
21 15 Holy Mantle
22 16 Cupid's Lyre
23 17 Ivory Charm
24 18 Soul Gem
25 19 Shaman's Ring
26 1A Spirit Ring
27 1B Coupons
28 1C Worm
29 1D Spirit
30 1E Caro
31 1F Heavy Caro
32 20 Toad
33 21 Baby Frog
34 22 Frog
35 23 Fat Frog
36 24 Old Popper
37 25 Popper
38 26 Top
39 27 Dogwalker
40 28 Sinker
41 29 Float
42 2A Hanger
43 2B Deep Diver
44 2C Coin
45 2D Ding Frog
46 2E Wooden Rod
47 2F Bamboo Rod
48 30 Deluxe Rod
49 31 Angling Rod
50 32 Spanner
51 33 Master's Rod

Ability Codes

Description Gameshark Type Remark
Super Combo Hits 301EC862 1 byte
Boost Counter 301FD288 1 byte
Celerity Hour 30145554 1 byte Celerity's hour delay. Using Celerity, the hour, minute, second, and milicecond will be filled with 4, 59, 59, 59, respectively. Bonebreak works the same way
Celerity Minutes 30145555 1 byte Celerity's minute delay
Celerity Second 30145556 1 byte Celerity's second delay
Celerity Milisecond 30145557 1 byte Celerity's milisecond delay
Bonebreak Hour 30145558 1 byte Bonebreak's hour delay
Bonebreak Minutes 30145559 1 byte Bonebreak's minute delay
Bonebreak Second 3014555A 1 byte Bonebreak's second delay
Bonebreak Milisecond 3014555B 1 byte Bonebreak's milisecond delay
Accession MP Cost 301463B8 1 byte Changing this value will also affect the MP cost per turn, which is 0.5*[MP Cost]

Ability Digits

Decimal Hexadecimal Spell
0 0 (Nothing)
1 1 Nue Stomp
2 2 Gambit
3 3 Super Combo
4 4 Thunder Strike
5 5 Flame Strike
6 6 Mind Sword
7 7 Mind Flay
8 8 Blind
9 9 Chlorine
10 A Unmotivate
11 B Multistrike
12 C Blitz
13 D Snap
14 E Flying Kick
15 F Charge
16 10 Air Raid
17 11 Astral Warp
18 12 Giant Growth
19 13 Aura
20 14 Disembowel
21 15 Bone Break
22 16 Spirit Blast
23 17 Bad Back
24 18 Watch Enemy
25 19 Noting (raises resistance?)
26 1A Counter
27 1B Hypnotize
28 1C Devour
29 1D Wind Strike
30 1E Molasses
31 1F Tarbaby
32 20 Absorb
33 21 Healing Herb
34 22 Steroids
35 23 Magic Belt
36 24 Recall
37 25 Magic Shuffle
38 26 War Scout
39 27 Focus
40 28 Enlighten
41 29 Berserk
42 2A Mind's Eye
43 2B Ward Of Light
44 2C Evil Eye
45 2D Bone Dart
46 2E Fire Breath
47 2F Ice Breath
48 30 Dream Breath
49 31 Frost Strike
50 32 Pollen
51 33 Venom Breath
52 34 Ovum
53 35 Lavaburst
54 36 Howling
55 37 Ebonfire
56 38 Sacrifice
57 39 Bone Dance
58 3A Sanctuary
59 3B Tornado
60 3C Identify
61 3D Target
62 3E Celerity
63 3F Sudden Death
64 40 Weretiger
65 41 Pilfer
66 42 Tsunami
67 43 Chill
68 44 Foretell
69 45 Influence
70 46 Heal
71 47 Rejuvenate
72 48 Restore
73 49 Vitalize
74 4A Vigor
75 4B Purify
76 4C Raise Dead
77 4D Resurrect
78 4E Leech Power
79 4F Drain
80 50 Noting (reduces encounter?)
81 51 Rottenbreath
82 52 Protect
83 53 Shield
84 54 Speed
85 55 Might
86 56 Barrier
87 57 Silence
88 58 Slow
89 59 Blunt
90 5A Weaken
91 5B Flare
92 5C Fireblast
93 5D Inferno
94 5E Frost
95 5F Iceblast
96 60 Blizzard
97 61 Jolt
98 62 Lightning
99 63 Myollnir
100 64 Cyclone
101 65 Typhoon
102 66 Quake
103 67 Simoon
104 68 Sirocco
105 69 Kyrie
106 6A Death
107 6B Sleep
108 6C Confuse
109 6D Depress
110 6E Ragnarok
111 6F Noting (stops time)
112 70 Noting (jump attack)
113 71 Noting (holy fire?)
114 72 Fire Whip
115 73 Remedy
116 74 Utmost Attack
117 75 Rest
118 76 Burn
119 77 Double Blow
120 78 Whelp Breath
121 79 Dragon Breath
122 7A Flame Breath
123 7B Frost Breath
124 7C Thunder Breath
125 7D Divine Breath
126 7E Shadow Breath
127 7F N/A
128 80 Head Cracker
129 81 Holocaust
130 82 Venom
131 83 Kaiser Breath
132 84 Doom Breath
133 85 Flame Claw
134 86 Frost Claw
135 87 Thunder Claw
136 88 Shining Claw
137 89 Corona
138 8A Main Cannon
139 8B Paralyzer
140 8C Trump
141 8D Triple Blow
142 8E Syphon
143 8F Thunder Clap
144 90 Wall Of Fire
145 91 Noting (pick and answer to do damage)
146 92 N/A
147 93 Noting (reduces flame resistance?)
148 94 N/A
149 95 Douse
150 96 Eye Beam
151 97 Accession
152 98 Snooze
153 99 Resist
154 9A Mighty Chop
155 9B Pyrokinesis
156 9C Holy Strike
157 9D Demonbane
158 9E Charm
159 9F Gloom
160 A0 Jump
161 A1 Timed Blow
162 A2 Transfer
163 A3 Meditation
164 A4 Feign Swing
165 A5 Backhand
166 A6 Monopolize
167 A7 Last Resort
168 A8 Cure
169 A9 Benediction
170 AA Risky Blow
171 AB Shadow Walk
172 AC Magic Ball
173 AD Intimidate
174 AE Heal
175 AF Rejuvenate
176 B0 Restore
177 B1 Vitalize
178 B2 Vigor
179 B3 Purify
180 B4 Raise Dead
181 B5 Resurrect
182 B6 Leech Power
183 B7 Drain
184 B8 Protect
185 B9 Shield
186 BA Speed
187 BB Might
188 BC Barrier
189 BD Silence
190 BE Slow
191 BF Blunt
192 C0 Weaken
193 C1 Flare
194 C2 Fireblast
195 C3 Inferno
196 C4 Frost
197 C5 Iceblast
198 C6 Blizzard
199 C7 Jolt
200 C8 Lightning
201 C9 Myollnir
202 CA Cyclone
203 CB Typhoon
204 CC Quake
205 CD Simoon
206 CE Sirocco
207 CF Kyrie
208 D0 Death
209 D1 Sleep
210 D2 Confuse
211 D3 Depress
212 D4 Ragnarok
213 D5 Noting (stops time)
214 D6 Noting (jump attack)
215 D7 Remedy
216 D8 Steal
217 D9 Restore Form
218 DA Aura Breath
219 DB Magma Breath
220 DC Geo Breath
221 DD Gaea's Breath
222 DE Combustion
223 DF Tempest
224 E0 Hurricane
225 E1 Temptation
226 E2 Meteor Strike

Faerie Village Codes

These codes, seems to be for informative use only. They don't change anything.

Description Gameshark Type Remark
Faerie Food 301455C2 Int 1
Faerie Job Lv 301455C3 Int 1
Faerie Culture Lv 301455C4 Int 1

Character Codes

Ryu

Description Gameshark Type Remark
Name 30144968 1 byte Exceeding 5 characters will corrupt the data.
Level 3014496E 1 byte Normal cap at 99
Experience 90144970 4 byte Character's base address. Need experience increase/decrease event to trigger level up.
Fatigue 30144982 1 byte Fatigue is a counter that adds when you use skills that temporarily drops Max HP, or when you ran out of water at desert. Changing this value only labels your HP to yellow, but does not directly affect max HP.
Temp Max HP 80144984 2 byte This is a temporary max HP changer. Usually the same value as max HP, but on events that increases fatigue, this value also changes. Manually increasing fatigue will not directly affect this value.
MHP 801449A4 2 byte Caps at 999
MAP 801449A6 2 byte Caps at 999
Pow 801449A8 2 byte Caps at 999
Def 801449AA 2 byte Caps at 999
Agi 801449AC 2 byte Caps at 999
Int 801449AE 2 byte Caps at 999
Will 301449B2 1 byte Caps at only 99. Value is not shown in-game
Flame Resist 301449B3 1 byte For all resists that follows, 2 is the default level. Below 2 is weakness, above 2 is resistance.
Frost Resist 301449B4 1 byte
Elec Resist 301449B5 1 byte
Earth Resist 301449B6 1 byte
Wind Resist 301449B7 1 byte
Holy Resist 301449B8 1 byte Holy governs both attack and recovery. Base level is 5.
Psionic Resist 301449B9 1 byte
Status Resist 301449BA 1 byte
Death Resist 301449BB 1 byte
Surprise 301449BC 1 byte
Reprisal 301449BD 1 byte
Critical 301449BE 1 byte
Dodge 301449BF 1 byte
Accuracy 301449C0 1 byte
Heal 1 301449C4 1 byte Refer to the Ability ID number
Heal 2 301449C5 1 byte Refer to the Ability ID number
Heal 3 301449C6 1 byte Refer to the Ability ID number
Heal 4 301449C7 1 byte Refer to the Ability ID number
Heal 5 301449C8 1 byte Refer to the Ability ID number
Heal 6 301449C9 1 byte Refer to the Ability ID number
Heal 7 301449CA 1 byte Refer to the Ability ID number
Heal 8 301449CB 1 byte Refer to the Ability ID number
Heal 9 301449CC 1 byte Refer to the Ability ID number
Heal 10 301449CD 1 byte Refer to the Ability ID number
Assist 1 301449CE 1 byte Refer to the Ability ID number
Assist 2 301449CF 1 byte Refer to the Ability ID number
Assist 3 301449D0 1 byte Refer to the Ability ID number
Assist 4 301449D1 1 byte Refer to the Ability ID number
Assist 5 301449D2 1 byte Refer to the Ability ID number
Assist 6 301449D3 1 byte Refer to the Ability ID number
Assist 7 301449D4 1 byte Refer to the Ability ID number
Assist 8 301449D5 1 byte Refer to the Ability ID number
Assist 9 301449D6 1 byte Refer to the Ability ID number
Assist 10 301449D7 1 byte Refer to the Ability ID number
Attack 1 301449D8 1 byte Refer to the Ability ID number
Attack 2 301449D9 1 byte Refer to the Ability ID number
Attack 3 301449DA 1 byte Refer to the Ability ID number
Attack 4 301449DB 1 byte Refer to the Ability ID number
Attack 5 301449DC 1 byte Refer to the Ability ID number
Attack 6 301449DD 1 byte Refer to the Ability ID number
Attack 7 301449DE 1 byte Refer to the Ability ID number
Attack 8 301449DF 1 byte Refer to the Ability ID number
Attack 9 301449E0 1 byte Refer to the Ability ID number
Attack 10 301449E1 1 byte Refer to the Ability ID number
Skill 1 301449E2 1 byte Refer to the Ability ID number
Skill 2 301449E3 1 byte Refer to the Ability ID number
Skill 3 301449E4 1 byte Refer to the Ability ID number
Skill 4 301449E5 1 byte Refer to the Ability ID number
Skill 5 301449E6 1 byte Refer to the Ability ID number
Skill 6 301449E7 1 byte Refer to the Ability ID number
Skill 7 301449E8 1 byte Refer to the Ability ID number
Skill 8 301449E9 1 byte Refer to the Ability ID number
Skill 9 301449EA 1 byte Refer to the Ability ID number
Skill 10 301449EB 1 byte Refer to the Ability ID number
Apprentice Lv. 301449EC 1 byte Indicates progress of leveling the character have under a master. E.g. 1 means 1 level increase, 2 means 2 level increase, and so on

Nina

Description Gameshark Type Remark
Name 30144A0C 1 byte Exceeding 5 characters will corrupt the data.
Level 30144A12 1 byte Normal cap at 99
Experience 90144A14 4 byte Character's base address. Need experience increase/decrease event to trigger level up.
Fatigue 30144A26 1 byte Fatigue is a counter that adds when you use skills that temporarily drops Max HP, or when you ran out of water at desert. Changing this value only labels your HP to yellow, but does not directly affect max HP.
Temp Max HP 80144A28 2 byte This is a temporary max HP changer. Usually the same value as max HP, but on events that increases fatigue, this value also changes. Manually increasing fatigue will not directly affect this value.
MHP 80144A48 2 byte Caps at 999
MAP 80144A4A 2 byte Caps at 999
Pow 80144A4C 2 byte Caps at 999
Def 80144A4E 2 byte Caps at 999
Agi 80144A50 2 byte Caps at 999
Int 80144A52 2 byte Caps at 999
Will 30144A56 1 byte Caps at only 99. Value is not shown in-game
Flame Resist 30144A57 1 byte For all resists that follows, 2 is the default level. Below 2 is weakness, above 2 is resistance.
Frost Resist 30144A58 1 byte
Elec Resist 30144A59 1 byte
Earth Resist 30144A5A 1 byte
Wind Resist 30144A5B 1 byte
Holy Resist 30144A5C 1 byte Holy governs both attack and recovery. Base level is 5.
Psionic Resist 30144A5D 1 byte
Status Resist 30144A5E 1 byte
Death Resist 30144A5F 1 byte
Surprise 30144A60 1 byte
Reprisal 30144A61 1 byte
Critical 30144A62 1 byte
Dodge 30144A63 1 byte
Accuracy 30144A64 1 byte
Heal 1 30144A68 1 byte Refer to the Ability ID number
Heal 2 30144A69 1 byte Refer to the Ability ID number
Heal 3 30144A6A 1 byte Refer to the Ability ID number
Heal 4 30144A6B 1 byte Refer to the Ability ID number
Heal 5 30144A6C 1 byte Refer to the Ability ID number
Heal 6 30144A6D 1 byte Refer to the Ability ID number
Heal 7 30144A6E 1 byte Refer to the Ability ID number
Heal 8 30144A6F 1 byte Refer to the Ability ID number
Heal 9 30144A70 1 byte Refer to the Ability ID number
Heal 10 30144A71 1 byte Refer to the Ability ID number
Assist 1 30144A72 1 byte Refer to the Ability ID number
Assist 2 30144A73 1 byte Refer to the Ability ID number
Assist 3 30144A74 1 byte Refer to the Ability ID number
Assist 4 30144A75 1 byte Refer to the Ability ID number
Assist 5 30144A76 1 byte Refer to the Ability ID number
Assist 6 30144A77 1 byte Refer to the Ability ID number
Assist 7 30144A78 1 byte Refer to the Ability ID number
Assist 8 30144A79 1 byte Refer to the Ability ID number
Assist 9 30144A7A 1 byte Refer to the Ability ID number
Assist 10 30144A7B 1 byte Refer to the Ability ID number
Attack 1 30144A7C 1 byte Refer to the Ability ID number
Attack 2 30144A7D 1 byte Refer to the Ability ID number
Attack 3 30144A7E 1 byte Refer to the Ability ID number
Attack 4 30144A7F 1 byte Refer to the Ability ID number
Attack 5 30144A80 1 byte Refer to the Ability ID number
Attack 6 30144A81 1 byte Refer to the Ability ID number
Attack 7 30144A82 1 byte Refer to the Ability ID number
Attack 8 30144A83 1 byte Refer to the Ability ID number
Attack 9 30144A84 1 byte Refer to the Ability ID number
Attack 10 30144A85 1 byte Refer to the Ability ID number
Skill 1 30144A86 1 byte Refer to the Ability ID number
Skill 2 30144A87 1 byte Refer to the Ability ID number
Skill 3 30144A88 1 byte Refer to the Ability ID number
Skill 4 30144A89 1 byte Refer to the Ability ID number
Skill 5 30144A8A 1 byte Refer to the Ability ID number
Skill 6 30144A8B 1 byte Refer to the Ability ID number
Skill 7 30144A8C 1 byte Refer to the Ability ID number
Skill 8 30144A8D 1 byte Refer to the Ability ID number
Skill 9 30144A8E 1 byte Refer to the Ability ID number
Skill 10 30144A8F 1 byte Refer to the Ability ID number
Apprentice Lv. 30144A90 1 byte Indicates progress of leveling the character have under a master. E.g. 1 means 1 level increase, 2 means 2 level increase, and so on

Garr

Description Gameshark Type Remark
Name 30144AB0 1 byte Exceeding 5 characters will corrupt the data.
Level 30144AB6 1 byte Normal cap at 99
Experience 90144AB8 4 byte Character's base address. Need experience increase/decrease event to trigger level up.
Fatigue 30144ACA 1 byte Fatigue is a counter that adds when you use skills that temporarily drops Max HP, or when you ran out of water at desert. Changing this value only labels your HP to yellow, but does not directly affect max HP.
Temp Max HP 80144ACC 2 byte This is a temporary max HP changer. Usually the same value as max HP, but on events that increases fatigue, this value also changes. Manually increasing fatigue will not directly affect this value.
MHP 80144AEC 2 byte Caps at 999
MAP 80144AEE 2 byte Caps at 999
Pow 80144AF0 2 byte Caps at 999
Def 80144AF2 2 byte Caps at 999
Agi 80144AF4 2 byte Caps at 999
Int 80144AF6 2 byte Caps at 999
Will 30144AFA 1 byte Caps at only 99. Value is not shown in-game
Flame Resist 30144AFB 1 byte For all resists that follows, 2 is the default level. Below 2 is weakness, above 2 is resistance.
Frost Resist 30144AFC 1 byte
Elec Resist 30144AFD 1 byte
Earth Resist 30144AFE 1 byte
Wind Resist 30144AFF 1 byte
Holy Resist 30144B00 1 byte Holy governs both attack and recovery. Base level is 5.
Psionic Resist 30144B01 1 byte
Status Resist 30144B02 1 byte
Death Resist 30144B03 1 byte
Surprise 30144B04 1 byte
Reprisal 30144B05 1 byte
Critical 30144B06 1 byte
Dodge 30144B07 1 byte
Accuracy 30144B08 1 byte
Heal 1 30144B0C 1 byte Refer to the Ability ID number
Heal 2 30144B0D 1 byte Refer to the Ability ID number
Heal 3 30144B0E 1 byte Refer to the Ability ID number
Heal 4 30144B0F 1 byte Refer to the Ability ID number
Heal 5 30144B10 1 byte Refer to the Ability ID number
Heal 6 30144B11 1 byte Refer to the Ability ID number
Heal 7 30144B12 1 byte Refer to the Ability ID number
Heal 8 30144B13 1 byte Refer to the Ability ID number
Heal 9 30144B14 1 byte Refer to the Ability ID number
Heal 10 30144B15 1 byte Refer to the Ability ID number
Assist 1 30144B16 1 byte Refer to the Ability ID number
Assist 2 30144B17 1 byte Refer to the Ability ID number
Assist 3 30144B18 1 byte Refer to the Ability ID number
Assist 4 30144B19 1 byte Refer to the Ability ID number
Assist 5 30144B1A 1 byte Refer to the Ability ID number
Assist 6 30144B1B 1 byte Refer to the Ability ID number
Assist 7 30144B1C 1 byte Refer to the Ability ID number
Assist 8 30144B1D 1 byte Refer to the Ability ID number
Assist 9 30144B1E 1 byte Refer to the Ability ID number
Assist 10 30144B1F 1 byte Refer to the Ability ID number
Attack 1 30144B20 1 byte Refer to the Ability ID number
Attack 2 30144B21 1 byte Refer to the Ability ID number
Attack 3 30144B22 1 byte Refer to the Ability ID number
Attack 4 30144B23 1 byte Refer to the Ability ID number
Attack 5 30144B24 1 byte Refer to the Ability ID number
Attack 6 30144B25 1 byte Refer to the Ability ID number
Attack 7 30144B26 1 byte Refer to the Ability ID number
Attack 8 30144B27 1 byte Refer to the Ability ID number
Attack 9 30144B28 1 byte Refer to the Ability ID number
Attack 10 30144B29 1 byte Refer to the Ability ID number
Skill 1 30144B2A 1 byte Refer to the Ability ID number
Skill 2 30144B2B 1 byte Refer to the Ability ID number
Skill 3 30144B2C 1 byte Refer to the Ability ID number
Skill 4 30144B2D 1 byte Refer to the Ability ID number
Skill 5 30144B2E 1 byte Refer to the Ability ID number
Skill 6 30144B2F 1 byte Refer to the Ability ID number
Skill 7 30144B30 1 byte Refer to the Ability ID number
Skill 8 30144B31 1 byte Refer to the Ability ID number
Skill 9 30144B32 1 byte Refer to the Ability ID number
Skill 10 30144B33 1 byte Refer to the Ability ID number
Apprentice Lv. 30144B34 1 byte Indicates progress of leveling the character have under a master. E.g. 1 means 1 level increase, 2 means 2 level increase, and so on

Teepo

Description Gameshark Type Remark
Name 30144B54 1 byte Exceeding 5 characters will corrupt the data.
Level 30144B5A 1 byte Normal cap at 99
Experience 90144B5C 4 byte Character's base address. Need experience increase/decrease event to trigger level up.
Fatigue 30144B6E 1 byte Fatigue is a counter that adds when you use skills that temporarily drops Max HP, or when you ran out of water at desert. Changing this value only labels your HP to yellow, but does not directly affect max HP.
Temp Max HP 80144B70 2 byte This is a temporary max HP changer. Usually the same value as max HP, but on events that increases fatigue, this value also changes. Manually increasing fatigue will not directly affect this value.
MHP 80144B90 2 byte Caps at 999
MAP 80144B92 2 byte Caps at 999
Pow 80144B94 2 byte Caps at 999
Def 80144B96 2 byte Caps at 999
Agi 80144B98 2 byte Caps at 999
Int 80144B9A 2 byte Caps at 999
Will 30144B9E 1 byte Caps at only 99. Value is not shown in-game
Flame Resist 30144B9F 1 byte For all resists that follows, 2 is the default level. Below 2 is weakness, above 2 is resistance.
Frost Resist 30144BA0 1 byte
Elec Resist 30144BA1 1 byte
Earth Resist 30144BA2 1 byte
Wind Resist 30144BA3 1 byte
Holy Resist 30144BA4 1 byte Holy governs both attack and recovery. Base level is 5.
Psionic Resist 30144BA5 1 byte
Status Resist 30144BA6 1 byte
Death Resist 30144BA7 1 byte
Surprise 30144BA8 1 byte
Reprisal 30144BA9 1 byte
Critical 30144BAA 1 byte
Dodge 30144BAB 1 byte
Accuracy 30144BAC 1 byte
Heal 1 30144BB0 1 byte Refer to the Ability ID number
Heal 2 30144BB1 1 byte Refer to the Ability ID number
Heal 3 30144BB2 1 byte Refer to the Ability ID number
Heal 4 30144BB3 1 byte Refer to the Ability ID number
Heal 5 30144BB4 1 byte Refer to the Ability ID number
Heal 6 30144BB5 1 byte Refer to the Ability ID number
Heal 7 30144BB6 1 byte Refer to the Ability ID number
Heal 8 30144BB7 1 byte Refer to the Ability ID number
Heal 9 30144BB8 1 byte Refer to the Ability ID number
Heal 10 30144BB9 1 byte Refer to the Ability ID number
Assist 1 30144BBA 1 byte Refer to the Ability ID number
Assist 2 30144BBB 1 byte Refer to the Ability ID number
Assist 3 30144BBC 1 byte Refer to the Ability ID number
Assist 4 30144BBD 1 byte Refer to the Ability ID number
Assist 5 30144BBE 1 byte Refer to the Ability ID number
Assist 6 30144BBF 1 byte Refer to the Ability ID number
Assist 7 30144BC0 1 byte Refer to the Ability ID number
Assist 8 30144BC1 1 byte Refer to the Ability ID number
Assist 9 30144BC2 1 byte Refer to the Ability ID number
Assist 10 30144BC3 1 byte Refer to the Ability ID number
Attack 1 30144BC4 1 byte Refer to the Ability ID number
Attack 2 30144BC5 1 byte Refer to the Ability ID number
Attack 3 30144BC6 1 byte Refer to the Ability ID number
Attack 4 30144BC7 1 byte Refer to the Ability ID number
Attack 5 30144BC8 1 byte Refer to the Ability ID number
Attack 6 30144BC9 1 byte Refer to the Ability ID number
Attack 7 30144BCA 1 byte Refer to the Ability ID number
Attack 8 30144BCB 1 byte Refer to the Ability ID number
Attack 9 30144BCC 1 byte Refer to the Ability ID number
Attack 10 30144BCD 1 byte Refer to the Ability ID number
Skill 1 30144BCE 1 byte Refer to the Ability ID number
Skill 2 30144BCF 1 byte Refer to the Ability ID number
Skill 3 30144BD0 1 byte Refer to the Ability ID number
Skill 4 30144BD1 1 byte Refer to the Ability ID number
Skill 5 30144BD2 1 byte Refer to the Ability ID number
Skill 6 30144BD3 1 byte Refer to the Ability ID number
Skill 7 30144BD4 1 byte Refer to the Ability ID number
Skill 8 30144BD5 1 byte Refer to the Ability ID number
Skill 9 30144BD6 1 byte Refer to the Ability ID number
Skill 10 30144BD7 1 byte Refer to the Ability ID number
Apprentice Lv. 30144BD8 1 byte Indicates progress of leveling the character have under a master. E.g. 1 means 1 level increase, 2 means 2 level increase, and so on

Rei

Description Gameshark Type Remark
Name 30144BF8 1 byte Exceeding 5 characters will corrupt the data.
Level 30144BFE 1 byte Normal cap at 99
Experience 90144C00 4 byte Character's base address. Need experience increase/decrease event to trigger level up.
Fatigue 30144C12 1 byte Fatigue is a counter that adds when you use skills that temporarily drops Max HP, or when you ran out of water at desert. Changing this value only labels your HP to yellow, but does not directly affect max HP.
Temp Max HP 80144C14 2 byte This is a temporary max HP changer. Usually the same value as max HP, but on events that increases fatigue, this value also changes. Manually increasing fatigue will not directly affect this value.
MHP 80144C34 2 byte Caps at 999
MAP 80144C36 2 byte Caps at 999
Pow 80144C38 2 byte Caps at 999
Def 80144C3A 2 byte Caps at 999
Agi 80144C3C 2 byte Caps at 999
Int 80144C3E 2 byte Caps at 999
Will 30144C42 1 byte Caps at only 99. Value is not shown in-game
Flame Resist 30144C43 1 byte For all resists that follows, 2 is the default level. Below 2 is weakness, above 2 is resistance.
Frost Resist 30144C44 1 byte
Elec Resist 30144C45 1 byte
Earth Resist 30144C46 1 byte
Wind Resist 30144C47 1 byte
Holy Resist 30144C48 1 byte Holy governs both attack and recovery. Base level is 5.
Psionic Resist 30144C49 1 byte
Status Resist 30144C4A 1 byte
Death Resist 30144C4B 1 byte
Surprise 30144C4C 1 byte
Reprisal 30144C4D 1 byte
Critical 30144C4E 1 byte
Dodge 30144C4F 1 byte
Accuracy 30144C50 1 byte
Heal 1 30144C54 1 byte Refer to the Ability ID number
Heal 2 30144C55 1 byte Refer to the Ability ID number
Heal 3 30144C56 1 byte Refer to the Ability ID number
Heal 4 30144C57 1 byte Refer to the Ability ID number
Heal 5 30144C58 1 byte Refer to the Ability ID number
Heal 6 30144C59 1 byte Refer to the Ability ID number
Heal 7 30144C5A 1 byte Refer to the Ability ID number
Heal 8 30144C5B 1 byte Refer to the Ability ID number
Heal 9 30144C5C 1 byte Refer to the Ability ID number
Heal 10 30144C5D 1 byte Refer to the Ability ID number
Assist 1 30144C5E 1 byte Refer to the Ability ID number
Assist 2 30144C5F 1 byte Refer to the Ability ID number
Assist 3 30144C60 1 byte Refer to the Ability ID number
Assist 4 30144C61 1 byte Refer to the Ability ID number
Assist 5 30144C62 1 byte Refer to the Ability ID number
Assist 6 30144C63 1 byte Refer to the Ability ID number
Assist 7 30144C64 1 byte Refer to the Ability ID number
Assist 8 30144C65 1 byte Refer to the Ability ID number
Assist 9 30144C66 1 byte Refer to the Ability ID number
Assist 10 30144C67 1 byte Refer to the Ability ID number
Attack 1 30144C68 1 byte Refer to the Ability ID number
Attack 2 30144C69 1 byte Refer to the Ability ID number
Attack 3 30144C6A 1 byte Refer to the Ability ID number
Attack 4 30144C6B 1 byte Refer to the Ability ID number
Attack 5 30144C6C 1 byte Refer to the Ability ID number
Attack 6 30144C6D 1 byte Refer to the Ability ID number
Attack 7 30144C6E 1 byte Refer to the Ability ID number
Attack 8 30144C6F 1 byte Refer to the Ability ID number
Attack 9 30144C70 1 byte Refer to the Ability ID number
Attack 10 30144C71 1 byte Refer to the Ability ID number
Skill 1 30144C72 1 byte Refer to the Ability ID number
Skill 2 30144C73 1 byte Refer to the Ability ID number
Skill 3 30144C74 1 byte Refer to the Ability ID number
Skill 4 30144C75 1 byte Refer to the Ability ID number
Skill 5 30144C76 1 byte Refer to the Ability ID number
Skill 6 30144C77 1 byte Refer to the Ability ID number
Skill 7 30144C78 1 byte Refer to the Ability ID number
Skill 8 30144C79 1 byte Refer to the Ability ID number
Skill 9 30144C7A 1 byte Refer to the Ability ID number
Skill 10 30144C7B 1 byte Refer to the Ability ID number
Apprentice Lv. 30144C7C 1 byte Indicates progress of leveling the character have under a master. E.g. 1 means 1 level increase, 2 means 2 level increase, and so on

Momo

Description Gameshark Type Remark
Name 30144C9C 1 byte Exceeding 5 characters will corrupt the data.
Level 30144CA2 1 byte Normal cap at 99
Experience 90144CA4 4 byte Character's base address. Need experience increase/decrease event to trigger level up.
Fatigue 30144CB6 1 byte Fatigue is a counter that adds when you use skills that temporarily drops Max HP, or when you ran out of water at desert. Changing this value only labels your HP to yellow, but does not directly affect max HP.
Temp Max HP 80144CB8 2 byte This is a temporary max HP changer. Usually the same value as max HP, but on events that increases fatigue, this value also changes. Manually increasing fatigue will not directly affect this value.
MHP 80144CD8 2 byte Caps at 999
MAP 80144CDA 2 byte Caps at 999
Pow 80144CDC 2 byte Caps at 999
Def 80144CDE 2 byte Caps at 999
Agi 80144CE0 2 byte Caps at 999
Int 80144CE2 2 byte Caps at 999
Will 30144CE6 1 byte Caps at only 99. Value is not shown in-game
Flame Resist 30144CE7 1 byte For all resists that follows, 2 is the default level. Below 2 is weakness, above 2 is resistance.
Frost Resist 30144CE8 1 byte
Elec Resist 30144CE9 1 byte
Earth Resist 30144CEA 1 byte
Wind Resist 30144CEB 1 byte
Holy Resist 30144CEC 1 byte Holy governs both attack and recovery. Base level is 5.
Psionic Resist 30144CED 1 byte
Status Resist 30144CEE 1 byte
Death Resist 30144CEF 1 byte
Surprise 30144CF0 1 byte
Reprisal 30144CF1 1 byte
Critical 30144CF2 1 byte
Dodge 30144CF3 1 byte
Accuracy 30144CF4 1 byte
Heal 1 30144CF8 1 byte Refer to the Ability ID number
Heal 2 30144CF9 1 byte Refer to the Ability ID number
Heal 3 30144CFA 1 byte Refer to the Ability ID number
Heal 4 30144CFB 1 byte Refer to the Ability ID number
Heal 5 30144CFC 1 byte Refer to the Ability ID number
Heal 6 30144CFD 1 byte Refer to the Ability ID number
Heal 7 30144CFE 1 byte Refer to the Ability ID number
Heal 8 30144CFF 1 byte Refer to the Ability ID number
Heal 9 30144D00 1 byte Refer to the Ability ID number
Heal 10 30144D01 1 byte Refer to the Ability ID number
Assist 1 30144D02 1 byte Refer to the Ability ID number
Assist 2 30144D03 1 byte Refer to the Ability ID number
Assist 3 30144D04 1 byte Refer to the Ability ID number
Assist 4 30144D05 1 byte Refer to the Ability ID number
Assist 5 30144D06 1 byte Refer to the Ability ID number
Assist 6 30144D07 1 byte Refer to the Ability ID number
Assist 7 30144D08 1 byte Refer to the Ability ID number
Assist 8 30144D09 1 byte Refer to the Ability ID number
Assist 9 30144D0A 1 byte Refer to the Ability ID number
Assist 10 30144D0B 1 byte Refer to the Ability ID number
Attack 1 30144D0C 1 byte Refer to the Ability ID number
Attack 2 30144D0D 1 byte Refer to the Ability ID number
Attack 3 30144D0E 1 byte Refer to the Ability ID number
Attack 4 30144D0F 1 byte Refer to the Ability ID number
Attack 5 30144D10 1 byte Refer to the Ability ID number
Attack 6 30144D11 1 byte Refer to the Ability ID number
Attack 7 30144D12 1 byte Refer to the Ability ID number
Attack 8 30144D13 1 byte Refer to the Ability ID number
Attack 9 30144D14 1 byte Refer to the Ability ID number
Attack 10 30144D15 1 byte Refer to the Ability ID number
Skill 1 30144D16 1 byte Refer to the Ability ID number
Skill 2 30144D17 1 byte Refer to the Ability ID number
Skill 3 30144D18 1 byte Refer to the Ability ID number
Skill 4 30144D19 1 byte Refer to the Ability ID number
Skill 5 30144D1A 1 byte Refer to the Ability ID number
Skill 6 30144D1B 1 byte Refer to the Ability ID number
Skill 7 30144D1C 1 byte Refer to the Ability ID number
Skill 8 30144D1D 1 byte Refer to the Ability ID number
Skill 9 30144D1E 1 byte Refer to the Ability ID number
Skill 10 30144D1F 1 byte Refer to the Ability ID number
Apprentice Lv. 30144D20 1 byte Indicates progress of leveling the character have under a master. E.g. 1 means 1 level increase, 2 means 2 level increase, and so on

Peco

Description Gameshark Type Remark
Name 30144D40 1 byte Exceeding 5 characters will corrupt the data.
Level 30144D46 1 byte Normal cap at 99
Experience 90144D48 4 byte Character's base address. Need experience increase/decrease event to trigger level up.
Fatigue 30144D5A 1 byte Fatigue is a counter that adds when you use skills that temporarily drops Max HP, or when you ran out of water at desert. Changing this value only labels your HP to yellow, but does not directly affect max HP.
Temp Max HP 80144D5C 2 byte This is a temporary max HP changer. Usually the same value as max HP, but on events that increases fatigue, this value also changes. Manually increasing fatigue will not directly affect this value.
MHP 80144D7C 2 byte Caps at 999
MAP 80144D7E 2 byte Caps at 999
Pow 80144D80 2 byte Caps at 999
Def 80144D82 2 byte Caps at 999
Agi 80144D84 2 byte Caps at 999
Int 80144D86 2 byte Caps at 999
Will 30144D8A 1 byte Caps at only 99. Value is not shown in-game
Flame Resist 30144D8B 1 byte For all resists that follows, 2 is the default level. Below 2 is weakness, above 2 is resistance.
Frost Resist 30144D8C 1 byte
Elec Resist 30144D8D 1 byte
Earth Resist 30144D8E 1 byte
Wind Resist 30144D8F 1 byte
Holy Resist 30144D90 1 byte Holy governs both attack and recovery. Base level is 5.
Psionic Resist 30144D91 1 byte
Status Resist 30144D92 1 byte
Death Resist 30144D93 1 byte
Surprise 30144D94 1 byte
Reprisal 30144D95 1 byte
Critical 30144D96 1 byte
Dodge 30144D97 1 byte
Accuracy 30144D98 1 byte
Heal 1 30144D9C 1 byte Refer to the Ability ID number
Heal 2 30144D9D 1 byte Refer to the Ability ID number
Heal 3 30144D9E 1 byte Refer to the Ability ID number
Heal 4 30144D9F 1 byte Refer to the Ability ID number
Heal 5 30144DA0 1 byte Refer to the Ability ID number
Heal 6 30144DA1 1 byte Refer to the Ability ID number
Heal 7 30144DA2 1 byte Refer to the Ability ID number
Heal 8 30144DA3 1 byte Refer to the Ability ID number
Heal 9 30144DA4 1 byte Refer to the Ability ID number
Heal 10 30144DA5 1 byte Refer to the Ability ID number
Assist 1 30144DA6 1 byte Refer to the Ability ID number
Assist 2 30144DA7 1 byte Refer to the Ability ID number
Assist 3 30144DA8 1 byte Refer to the Ability ID number
Assist 4 30144DA9 1 byte Refer to the Ability ID number
Assist 5 30144DAA 1 byte Refer to the Ability ID number
Assist 6 30144DAB 1 byte Refer to the Ability ID number
Assist 7 30144DAC 1 byte Refer to the Ability ID number
Assist 8 30144DAD 1 byte Refer to the Ability ID number
Assist 9 30144DAE 1 byte Refer to the Ability ID number
Assist 10 30144DAF 1 byte Refer to the Ability ID number
Attack 1 30144DB0 1 byte Refer to the Ability ID number
Attack 2 30144DB1 1 byte Refer to the Ability ID number
Attack 3 30144DB2 1 byte Refer to the Ability ID number
Attack 4 30144DB3 1 byte Refer to the Ability ID number
Attack 5 30144DB4 1 byte Refer to the Ability ID number
Attack 6 30144DB5 1 byte Refer to the Ability ID number
Attack 7 30144DB6 1 byte Refer to the Ability ID number
Attack 8 30144DB7 1 byte Refer to the Ability ID number
Attack 9 30144DB8 1 byte Refer to the Ability ID number
Attack 10 30144DB9 1 byte Refer to the Ability ID number
Skill 1 30144DBA 1 byte Refer to the Ability ID number
Skill 2 30144DBB 1 byte Refer to the Ability ID number
Skill 3 30144DBC 1 byte Refer to the Ability ID number
Skill 4 30144DBD 1 byte Refer to the Ability ID number
Skill 5 30144DBE 1 byte Refer to the Ability ID number
Skill 6 30144DBF 1 byte Refer to the Ability ID number
Skill 7 30144DC0 1 byte Refer to the Ability ID number
Skill 8 30144DC1 1 byte Refer to the Ability ID number
Skill 9 30144DC2 1 byte Refer to the Ability ID number
Skill 10 30144DC3 1 byte Refer to the Ability ID number
Apprentice Lv. 30144DC4 1 byte Indicates progress of leveling the character have under a master. E.g. 1 means 1 level increase, 2 means 2 level increase, and so on

In-Battle Codes

Enemy 1

Description Gameshark Type Remark
Name 301EB6A4 1 byte
HP 801EB6C4 2 byte Enemy's current HP. Utilizing this, you can kill enemy that you're not supposed to kill, like Sunder, Balio, and Garr. Also, in their cases, the number get replenished on every damage they take, so it seems that they have unlimited HP.
AP 801EB6C6 2 byte
Steal Item 801EB6C8 2 byte Refer to Item ID.
Drop Item 801EB6CC 2 byte Refer to Item ID.
MHP 801EB6D0 2 byte
MAP 801EB6D2 2 byte
Pow 801EB6D4 2 byte
Def 801EB6D6 2 byte
Agi 801EB6D8 2 byte
Int 801EB6DA 2 byte
Flame Resist 301EB6DF 1 byte
Frost Resist 301EB6E0 1 byte
Elec Resist 301EB6E1 1 byte
Earth Resist 301EB6E2 1 byte
Wind Resist 301EB6E3 1 byte
Holy Resist 301EB6E4 1 byte
Psionic Resist 301EB6E5 1 byte
Status Resist 301EB6E6 1 byte
Death Resist 301EB6E7 1 byte
Attack 301EB702 1 byte Seems to be enemy's attack, but changing this affects nothing.

Enemy 2

Description Gameshark Type Remark
Name 301EB7BC 1 byte
HP 801EB7DC 2 byte Enemy's current HP. Utilizing this, you can kill enemy that you're not supposed to kill, like Sunder, Balio, and Garr. Also, in their cases, the number get replenished on every damage they take, so it seems that they have unlimited HP.
AP 801EB7DE 2 byte
Steal Item 801EB7E0 2 byte Refer to Item ID.
Drop Item 801EB7E4 2 byte Refer to Item ID.
MHP 801EB7E8 2 byte
MAP 801EB7EA 2 byte
Pow 801EB7EC 2 byte
Def 801EB7EE 2 byte
Agi 801EB7F0 2 byte
Int 801EB7F2 2 byte
Flame Resist 301EB7F7 1 byte
Frost Resist 301EB7F8 1 byte
Elec Resist 301EB7F9 1 byte
Earth Resist 301EB7FA 1 byte
Wind Resist 301EB7FB 1 byte
Holy Resist 301EB7FC 1 byte
Psionic Resist 301EB7FD 1 byte
Status Resist 301EB7FE 1 byte
Death Resist 301EB7FF 1 byte
Attack 301EB81A 1 byte Seems to be enemy's attack, but changing this affects nothing.

Enemy 3

Description Gameshark Type Remark
Name 301EB8D4 1 byte
HP 801EB8F4 2 byte Enemy's current HP. Utilizing this, you can kill enemy that you're not supposed to kill, like Sunder, Balio, and Garr. Also, in their cases, the number get replenished on every damage they take, so it seems that they have unlimited HP.
AP 801EB8F6 2 byte
Steal Item 801EB8F8 2 byte Refer to Item ID.
Drop Item 801EB8FC 2 byte Refer to Item ID.
MHP 801EB900 2 byte
MAP 801EB902 2 byte
Pow 801EB904 2 byte
Def 801EB906 2 byte
Agi 801EB908 2 byte
Int 801EB90A 2 byte
Flame Resist 301EB90F 1 byte
Frost Resist 301EB910 1 byte
Elec Resist 301EB911 1 byte
Earth Resist 301EB912 1 byte
Wind Resist 301EB913 1 byte
Holy Resist 301EB914 1 byte
Psionic Resist 301EB915 1 byte
Status Resist 301EB916 1 byte
Death Resist 301EB917 1 byte
Attack 301EB932 1 byte Seems to be enemy's attack, but changing this affects nothing.

Minigames

Description Gameshark Type Remark
Log Count 30146867 1 byte This is the log count of the log minigame with Bunyan and Teepo
Number Guess 1 301DB080 1 byte For the number guessing game with the faeries. This is the first number that you must guess
Number Guess 2 301DB081 1 byte The second number you must guess
Number Guess 3 301DB082 1 byte The third number you must guess
High and Low Number 4 301DB083 1 byte For the high and low guessing game with the faeries. This is the fourth number of the card
High and Low Number 5 301DB084 1 byte This is the fifth number of the card
High and Low Number 6 301DB085 1 byte This is the sixth number of the card
High and Low Number 7 301DB086 1 byte This is the seventh number of the card
High and Low Number 8 301DB087 1 byte This is the eighth number of the card
High and Low Number 9 301DB088 1 byte This is the ninth number of the card

Doraemon

Doraemon is a robotic cat featured in a Manga created by Fujiko Fujio. The cat made an appearance in the game anytime you use an Accession skill.

Although there are many sprite rippers for PlayStation game, none of which mentioned the robotic cat's appearance.
Although there are many sprite rippers for PlayStation game, none of which mentioned the robotic cat's appearance.