Updated at 2025-03-15
Written by Buster Wolf
Dynasty Warriors (PSP)

If you meant to look for [[[guide:dynastywarriors | Dynasty Warriors]]] the fighting game this is the wrong guide. Dynasty Warriors (PSP) is KOEI's first game that was made for the Playstation Portable, unlike Dynasty Warriors 4 which most of the assets are pulled from you go through a grid based map in attempts to eventually make it to the enemy main camp and take it over. Battles always start you at Lv.1 with 4 basic attacks, as you increase in level your moveset will upgrade at Lv.4 and again at Lv.7 which also has an updated weapon design for the next area you go into after reaching Lv.7, at Lv.10 your Musou Attack will always be a True Musou regardless how much health you have. There is quite a bit to cover, but it should be nice and neat with little clutter for the information you may want.

Playable Officers

This will list how to unlock the 42 playable officers and their base stats. For their capped stats it is their base stat doubled.

Shu

Character Birthplace Weapon Type Control Life Attack Defense Growth Requirement
Zhao Yun Ji Pole 25 85 95 90 90 Initial unlock.
Guan Yu Si Pole 26 90 96 82 88 Initial unlock.
Zhang Fei You Pole 25 98 98 80 84 Initial unlock.
Zhuge Liang Xu Blunt 29 82 75 100 87 Clear Shu Musou Mode once.
Liu Bei You Blade 29 84 76 85 99 Clear Shu Musou Mode once.
Ma Chao Si Pole 25 88 97 85 90 Initial unlock.
Huang Zhong
Jiang Wei Pole
Wei Yan Pole
Pang Tong Jing Blunt 27 93 77 95 87 Clear Shu Musou Mode once.
Yue Ying Jing Pole 26 85 83 93 95 Initial unlock.

Wei

Character Birthplace Weapon Type Control Life Attack Defense Growth Requirement
Xiahou Dun Yu Blade 25 88 94 91 87 Initial unlock.
Dian Wei Yan Blade 24 99 96 75 94 Initial unlock.
Xu Zhu Yu Blunt 24 98 97 82 87 Initial unlock.
Cao Cao Yu Blade 30 84 89 91 96 Clear Wei Musou Mode once.
Xiahou Yuan Yu Blunt 25 87 93 93 87 Initial unlock.
Zhang Liao Pole
Sima Yi Si Blunt 29 80 80 98 86 Clear Wei Musou Mode once.
Xu Huang Pole
Zhang He
Zhen Ji Ji Blunt 25 91 80 91 98 Initial unlock.
Cao Ren Yu Blade 25 95 87 93 85 Clear Wei Musou Mode once.

Wu

Character Birthplace Weapon Type Control Life Attack Defense Growth Requirement
Zhou Yu Yang Blade 28 77 78 95 98 Initial unlock.
Lu Xun Yang Blade 27 86 81 96 89 Initial unlock.
Taishi Ci Qing Blunt 25 96 95 81 88 Initial unlock.
Sun Shang Xiang Yang Blade 24 88 89 92 95 Initial unlock.
Sun Jian Yang Blade 29 87 92 80 85 Clear Wu Musou Mode once.
Sun Quan Yang Blade 27 87 89 89 87 Clear Wu Musou Mode once.
Lu Meng
Gan Ning Yi Blade 25 90 93 85 92 Initial unlock.
Huang Gai
Sun Ce Yang Blunt 28 75 94 84 95 Clear Wu Musou Mode once.
Da Qiao
Xiao Qiao
Zhou Tai

Others

Character Birthplace Weapon Type Control Life Attack Defense Growth Requirement
Diao Chan Bing Blunt 24 90 80 94 100 Clear an Others Musou Mode.
Lu Bu Bing Pole 24 100 100 100 75 Clear an Others Musou Mode.
Dong Zhuo Liang Blade 27 94 95 85 78 Clear 1 Shu, Wei & Wu Musou Mode.
Yuan Shao Yu Blade 26 89 88 90 89 Clear 1 Shu, Wei & Wu Musou Mode.
Zhang Jiao Ji Blunt 28 95 79 80 94 Clear 1 Shu, Wei & Wu Musou Mode.
Meng Huo Nan Zhong Blunt 26 95 95 88 78 Clear 1 Shu, Wei & Wu Musou Mode.
Zhu Rong Nan Zhong Blade 24 91 93 86 94 Clear an Others Musou Mode.

Stages

Musou Mode

Similar to the main game this is based off of, Dynasty Warriors 4, Musou Mode is kingdom based so all characters of their respective kingdom go through the same 5 stages.

Kingdom Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Shu The Yellow Turban Rebellion Battle of Hu Lao Gate Battle of Chang Ban Battle of Yi Ling Battle of Wu Zhang Plains
Wei The Yellow Turban Rebellion Battle of Hu Lao Gate Battle of Guan Du Battle of He Fei Battle of Wu Zhang Plains
Wu The Yellow Turban Rebellion Battle of Hu Lao Gate Battle of Chi Bi Battle of He Fei Battle of Yi Ling

The Others Kingdom have their own set of stages to go through based on which character you pick for Musou Mode.

Kingdom Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Dong Zhuo (Diao Chan, Lu Bu, Dong Zhuo)
Yuan Shao
Nanman (Meng Huo, Zhu Rong) Battle for Nan Zhong Battle of Chang Ban Battle of Yi Ling Battle of He Fei Battle of Xu Chang
Yellow Turbans (Zhang Jiao)

Maps

This will show the maps for each side for each battle, the screenshot will show the Supply time for Chaos difficulty while the rest will be listed above the maps.

Deployable Officers

There are in total 200 officers you can choose to bring with you along the battlefield, for a list of all the officers refer to [[[https://1drv.ms/x/s!AsI63GpqhuzqibUZ4DxB4mcnxbL2gQ | this Excel sheet]]]. They are listed in order of

  • The playable 42 officers in index order (2-43)
  • The regular generics by level in alphabetical order (44-178)
  • The special 4 generic ladies (179-182)
  • The Samurai Warriors cast in index order (183-201)

Each officer has a unit type they will bring to battle as well as possibly having an element that they do for their charge attacks. The letter grade for Deployable Officers translate into ability points which are given for every level they and you gain at the end of a stage with every 100 points combined giving your character +1 to that base stat permanently. The amount given is translated as such

  • D = Lv x 10
  • C = Lv x 12
  • B = Lv x 14
  • A = Lv x 16
  • S = Lv x 18
  • SS = Lv x 20

The character you control will always count as having SS in all 4 stats, if you end up with #98 it will not give your character an extra base stat it must be over #00.

If your birthplace or weapon type match with the Deployable Officer their level will be reduced by 1, if both match it will be reduced by 2. The lowest possible level is 1. Officers can come with up to 3 additional effects to aid during battle which come in the form of Ability, Boost & Skill.

Ability

These are effects that activate as you're traversing the grids on the map.

Name Effect
Ferryman No morale loss when traversing rivers (Blue lines).
Ranger No morale or life loss when traversing mountains (Red lines with Yellow arrows outside).
Antidote No life loss when traversing swamps.
Sunny Boy/Lady Reduce the chance of rain.
Ordinance More supplies taken from supply depots.
Steward No supplies will be used to heal in bases or supply depots.
Field Medic Restore 20 Life to all units after an area is liberated.
Iron Man Officer with this effect will be fully healed after an area is liberated.
Instructor Gain more experience to develop officers.

Boost

These are passive (or negative) effects that are active while you are on the field battling, these range from 4 different types of benefits.

Stats

Name Effect
Life - Life and Musou stats are decreased by 30.
Life + Life and Musou stats are increased by 30.
Life ++ Life and Musou stats are increased by 50.
Attack - Attack stat is decreased by 5.
Attack + Attack stat is increased by 5.
Attack ++ Attack stat is increased by 10.
Defense - Defense stat is decreased by 5.
Defense + Defense stat is increased by 5.
Defense ++ Defense stat is increased by 10.
Growth - Development is decreased by 5.
Growth + Development is increased by 5.
Growth ++ Development is increased by 10.

Restorative

Name Effect
Healing Very slowly recover Life overtime.
Healing + Slowly recover Life overtime.
Fill Musou Slowly recover Musou overtime.

Mount

Name Effect
Horse Begin each area on a normal horse.
Storm Claw Begin each area on Storm Runner (Mount attack up).
Hex Mark Begin each area on Hex Mark (Luck up).
Shadow Begin each area on Shadow Runner (Can't be knocked off).
Red Hare Begin each area on Red Hare (Fastest horse).
Elephant Begin each area on an Elephant.

Weapon

The elemental attacks are similar to how they are in the main games where Lv 1-9 will need a full Musou bar to activate

Name Effect
Enlarge Weapons reach is increased by 150%.
Fire Atk Charge attacks will very slowly burn an enemies Life.
Fire Atk+ Charge attacks will slowly burn an enemies Life.
Elec Atk Charge attacks will have a bolt of lightning that hits the enemy and surrounding troops. Can potentially steal kills including officers.
Elec Atk+ Charge attacks will have larger bolt of lightning that hits the enemy and surrounding troops. Can potentially steal kills including officers.
Vorpal Atk Charge attacks can potentially one shot normal peons, does fixed percentage damage to officers.
Vorpal Atk+ Charge attacks will one shot normal peons, does more fixed percentage damage to officers.
Ice Atk Charge attacks can freeze enemies in place for a brief period.
Ice Atk+ Charge attacks can freeze enemies in place for a longer period of time.
Blast Atk Charge attacks will deal small damage to guarding enemies.
Blast Atk+ Charge attacks will deal small damage to guarding enemies.
Poison Atk Charge attacks will lower enemies defense for a very brief period.
Poison Atk+ Charge attacks will lower enemies defense for a brief period.

Skill

These are effects that are activated manually, this is done by pressing @@*@@ and @ on the d-pad to cycle between your officers and press ^ to activate their skill.

Name Effect
Recovery Restore 20 Life to all allies in the area.
Recovery + Restore 50 Life to all allies in the area.
Recovery ++ Restore 100 Life to all allies in the area.
Strike All allies in the area have their attack increased for 20 seconds.
Strike + All allies in the area have their attack increased for 30 seconds.
Strike ++ All allies in the area have their attack increased for 30 seconds, Musou gauge is also filled up.
Shield All allies in the area have their defense increased for 20 seconds.
Shield + All allies in the area have their defense increased for 30 seconds.
Shield ++ All allies in the area have their defense increased for 30 seconds, Musou gauge is also filled up.
Speed Speed is increased for 30 seconds.
Speed + Speed is increased for 60 seconds.
Speed ++ Speed is increased for 90 seconds.
Slow All enemies in the area are slowed down for 20 seconds.
Slow + All enemies in the area are slowed down for 30 seconds.
Rally Restores half a bar of fighting spirit for your side in the area.
Rally + Restores 1 bar of fighting spirit for your side in the area.
Rally ++ Restores 2 bars of fighting spirit for your side in the area.
Roar Remove 1 bar of fighting spirit for your enemies side in the area.
Roar + Remove 2 bars of fighting spirit for your enemies side in the area.
Ice Crystal Freezes enemies in a short range around the officer with this skill.
Ice Crystal + Freezes enemies in a wider range around the officer with this skill.
Firearrow For 30 seconds all arrows will be fire elemental, canceled by rain.
Firearrow + For 60 seconds all arrows will be fire elemental, canceled by rain.
Fire Attack All units slowly get burned overtime, canceled by rain
Rain Dance Makes the field rain negating all Fire effects.
Dispel Removes positive benefits from the enemy side.
Dispel + Removes positive benefits from the enemy side, has a shorter cooldown.
Dispel ++ Removes positive benefits from the enemy side, has an even shorter cooldown.
Sacrifice Gives Life of officer with this skill to your character, up to 20 Life.
Sacrifice + Gives Life of officer with this skill to your character, up to 250 Life.
Berserk Fighting efficiency increases for 60 seconds.
Berserk + Fighting efficiency increases for 120 seconds.
Fire Spell All attacks will have Fire element, for 15 seconds burning enemy Life.
Elec Spell All attacks will have Lightning element, for 15 seconds striking bolts of lightning enemy and surrounding troops.
Vorpal Spell All attacks will have Vorpal element, for 15 seconds can one shot peons and deal fixed percentage damage to officers.
Ice Spell All attacks will have Ice element, for 15 seconds can potentially freeze enemies.
Blast Spell All attacks will have Blast element, for 15 seconds deal damage to guarding enemies.
Poison Spell All attacks will have Poison element, for 15 seconds lower enemies defense for a brief period.