Updated at 2023-10-21
Written by Perseonn Balthasaar
Echo Night
Echo Night is a supernatural survival horror for the good ol' Sony PlayStation. It's delivered in a first-person view, and it's clearly on the easy side. The mystery is good, and the horror is not overwhelming. This guide is intended as an easy-to-read to-do list rather than giving you unnecessary narration. Feel free to explore the game too!
Tips
Play on an emulator (DuckStation is recommended) and change the bindings, or use Custom Mapper like DS4 Windows. You can and should map your shoulder buttons to your right stick, typically:
- Looking up to Right Stick Up
- Looking down to Right Stick Down
- Rotate left to Right Stick Left
- Rotate right to Right Stick Right
This will make the control more in-line with modern games, and saves you the frustration as the game itself is slow.
Prologue
House
- Living room, go to Hallway
- Hallway, get the
Winding Key- Items or Subjects lying on ground may require you to crouch before you can interact with it.
- Align your crosshair with said items or subject to check (B) or interact with/take them (C)
- Room with Clock, use
Small Keyon the clock (A)- Clock, Use
Small Keyon the clock (A) - Highlight the hole, use
Winding Key - Go to the opened passage
- Clock, Use
Train
- First Car, go outside
- Outside First Car, go to Second car
- Second Car talk to Grandfather and Little Girl
- Go back to First Car, get the
Crank - Outside First Car, climb ladder
- Train rooftop, use
Crankon the trapdoor hatch. - Enter Second Car, go to the other end
House
- Get the
Red Book, go down the stairs to the room - Art Room, move the chair away, take the boy statue and put it facing the girl statue.
- The facing doesn't have to be accurate.
Captain's Order
Captain's Cabin
- You can check where you are by pressing ?, to open the sub-menu
- Example, at this point the location on top of the sub menu will read "Upr Deck Captain's Cabin"
- Cabin's living room, Get
Curing Potionfrom desk - Cabin's living room, exit to the door beside the desk
Passageway
- It's a good idea to look for a light switch in a darkened area.
- (Optional) Locate the light switch near the stairs
- (Optional) Enter the door beside the switch
Pilothouse (Optional)
- Get two
Curing Potionfrom the cabinet - Get
Metal Handlefrom under the table - Use
Metal Handleon the trap door - Get
Ship Map- Map menu is now available
- Exit via the door near trap door
Passageway (Upper)
- (Optional) Talk to the ghost in Passageway
- Fountain area, go to the carousel area
- Go to the far-left corner of the area (left from where you entered the area), look for
Engagement Ring- You can ride the carousel to light up the ring.
- Fountain area, give the
Engagement Ringto the Lady. - Talk to the Lady again
- Passageway, give the
Engagement Ringto the ghost - Get the
Astral Piece(1/26)
- Enter the metal door in the middle of passageway
Chart Room
- The Red Telephone is a save point
- (Ghost) Talk to the ghost
- Get the
Rubber Gloveson the gangway (portable stairs)
- Get the
Passageway
- Go downstairs and enter the other door to a hallway-connecting passageway
- Hallway-Connecting passageway, note the Fusebox and the two stairs going down
- Enter the door to Compartment
Compartment
- Get the
Wire Cutteroff the left side of the room, leave - Go to Captain's Cabin
Captain's Cabin
- Go to the bedroom
- Bedroom, get
Leather Organizer- Notes menu is now available
- Use the
Wire Cutteron the closet
Observatory
- Use the elevator to get to 3F
- 3F, use the Comet book on the Sun relief
- Give the man the
Astral Piece - Exit
Captain's Cabin
- Get the
Wire - Go to the a fusebox hallway
Passageway
- Open the Fusebox, its on the front of the door to the Compartment
- Equip the Rubber Gloves
- Open the menu by pressing A
- Select the
Rubber Gloves - Press B to equip them
- There will be an "E" icon as equip indicator
- Put the
Wireon the Fusebox - Go to Chart Room
Chart Room
- Turn on the light
- Get
Astral Piece(2/26) andIron Key - Exit to get Get
Astral Piece(3/26) - Go to fusebox hallway and descend the stair left of fusebox (when facing it) to use the
Iron Key
Doll Exorcism
Passenger Hallway
- Light switches are on your right
- Enter the door to the left (east)
Guest Hallway
- Three doors on left side, three doors on right side, one double doors on the other end
- Red telephone on your right
- Talk to the Drunk Man
- Get
Glass - Go to the first door on the right side (north)
Lounge
- Crawl through the bar and face the closest cabinet
- Open the left side to reveal Axe and Man bottle
- Use the
Glass, on Man once, Axe once - Open the right side to reveal Snake and Sword bottle
- Use the
Glass, on Snake twice
- (Optional) Go to the other cabinet and get the
Claim Ticket
Guest Hallway
- Use the
Glasson the Drunk Man - Get
Astral Piece(4/26) andSailor Medal B - Go to the third door on the left side
Guest Room C
- Get the
Cure Potionfrom the drawer - Move the radiator to block the door to the bathroom
- Moving radiator in this room also moves it on the other room
- Go to the third door on the right side
Guest Room D
- Get the
Cure Potionfrom the drawer - Talk to the Girl
- Get
Astral Piece(5/26) andSailor Medal D
Guest Room C
- Talk to the Girl
- Get
Astral Piece(6/26) andSailor Medal C
Guest Hallway
- Go to the first door on the left side
Reading Room
- Face the sailor figures, and put the medals in this order, clockwise from the red one: C A B D
- The medals show which pose to put them on
- (Ghost) Talk to Ed
- Get
Astral Piece(7/26) andBrass Key
Guest Hallway
- Go to the double door and use the
Brass Key
Special Guest room
- Go to Guest Hallway
Abandoned Mine
- Turn around, use the pull-switch on the wall near the other cart
- Get into the empty cart
- Use the stick-switch first
- Use the pull-switch second
- Get off the cart
- Get into another empty cart, use the pull-switch
- After stopping, disembark and go around the cart to the switches
- You need to use the pull-switch, then use the stick-switch after about 2 seconds
- This is so the empty cart goes straight, but will turn after you pull the stick switch, to break the barricades.
- Follow the cart, go down the stairs
- Talk to the Man
- Check the Doll
- Talk to the Man (or just talk to him twice)
- Get
Claudia's Doll
Guest Hallway
- Go to Special Guest room
- Use
Claudia's Doll - (Optional) To your right is the bathroom, Get the
Claim Ticket - To your left, is the bedroom, get the
Dress Suit
Escaping the Theatre
Medical Office
- Remember to heal, exit
- Talk to the Doctor
- Move the stool
- Get the
Cure Potionfrom the second desk drawer - Get the
Cure Potionfrom the bottom-most cabinet drawer - Check the big cabinet door
Laboratory
- Check the top drawer near the Doctor
Medical Office
- Wait until the Doctor leave the room (based on his open hours)
- Check the big cabinet door
Laboratory
- Check the top drawer again
- Get the
Prescription
Medical Office
- Use the
Prescriptionon the Doctor - Exit
Theater Hallway
- Find the Casino.
Casino (Optional)
- Talk to the big guy twice to know about hallway light
- You can exchange
Claim Ticketfor 20 coins - Win 150 coins to unlock the Black Jack
- Win 200 coins in Black Jack to get 3
Astral Piece(8/26) (9/26) (10/26)
Theater Hallway
- Turn on light
- Upon exiting Casino, you'll face a hallway with zodiac sign lights on each side
- Find the Taurus sign, it's on the right side, number 3 from your position
- Check the missing light to turn on the light
- Go to the double door, to the Theater
Theater
- Room with counter, open the small flap on the counter
- Go through the counter
- Go through the door
- Climb the stairs
- Projector's room, get the
Record
Theater Hallway
- Go to Child Room
Child Room
- Use the
Recordon the phonograph - Get 2
Astral Piece(11/26) (12/26) - Get the
Crown Piece - Use the
Crown Pieceon the treasure box - Get the
FilmandGear
Theater
- Go to the projector's room
- Projector's room, use the
Filmon the Engineer (not the projector!) - Get the
Astral Piece(13/26) - Go to the viewing room, talk to the Doctor
- Get the
Astral Piece(14/26) - Get the
Cabinet Key - (Optional) Get
Claim Ticketon a corner sofa
Medical Office
- Use the
Cabinet Keyon the left drawer of the big cabinet - Get the
Antidote
Theater Hallway
- Use the
Antidoteon the green goo
Getting the Flying Fish Plate
Passenger Hallway
- Go to Dining Room hallway
Dining Room Hallway
- Equip the Dress Suit
- Talk to the Steward
Castle
- Go to the door on your right
- Go to the door on your right (there's a knight lying on the ground)
- Go to the opposite end door of this room
Grand Dining Room
- Talk to the Gentleman
- Get the
Firebird Plate - Return to the Dining Room Hallway
Dining Room Hallway
- Get the
Astral Piece(15/26) - Go to Stairway
Stairway
- Light switch to your left
- Check the back of the crow statue, open the lid
- Use the
Gear - Check the Crow statue to make it caw
- Go upstairs and turn on the light (visible if you backtrack to the stairs from the crow)
- Get the
Gearback from the crow statue - (Optional) Upstairs door nearest to the switch leads to Sun Relief
- Go to the other door
Stern Passageway
- Go to the only door
Corridor to Pool
- There's a Red Telephone
- Go to the office and turn on the light, exit
- Go to the left or right changing room
Pool
- Left Changing room, get the
Claim Ticketfrom the second locker from your position - Right Changing room, get the
Cure Potionfrom the first locker from your position - Go straight to Pool area
- Pool area, go straight to Deck Terrace
Deck Terrace
- Talk to the Boy
- Get
Eye of the Sea Fish - Go to the floor hatch and go down the stairs
Terrace Lazarette
- Go to the left door, if the stairs is on your back
- Servant room, check the parrot and use the
Gearlike with the previous crow statue - Get the
Astral Piece(16/26) - Check the plate on the base of the parrot
Cemetery
- (Optional) Check the 3 gravestones on your left and their reverse side
- Open the metal gate
- Facing the three plates on the wall, press the 2nd, 1st and 3rd plate
- Descend the ladder
- Explore till an event in a dead end on the next area
- Facing the Man, Get
Flying Fish Platefrom the relief switch - Talk to the Woman
- Get
Pendanton the floor - If you haven't, Get
Flying Fish Platefrom the relief switch - Go to the previous area
- Use the
Flying Fish Plateon the relief switch- Press the switch
- Get
Flying Fish Platefrom the relief switch
- Go to the last relief switch
- Press the switch (yes, you have to press the switch first on this one!)
- Use the
Flying Fish Plateon the relief switch - Get
Flying Fish Platefrom the relief switch - You need to have the
Flying Fish PlateandPendantin your inventory!
- Use the
- Turn left on the opened path, the right on is a dead end
- Climb the Ladder
Terrace Lazarette
- Servant room, exit
- Go to the door across this room
- Use the
Pendant - Drain the pool by using: small valve, large valve, button, lever
Pool
- Use
Eye of the Sea Fishon the eye socket in the pool, but only at night (above 7:00pm), when the pool area glows red
Library
- Duck past the Woman
- Go around the young Employee and inspect the books on the cart roughly on his left
- Inspect the books on the cart on other cart to draw him again
- Get the
Old Book
Getting the Forest Fire Plate
Grand Dining Room
- Talk to the Gentleman
- Get the
Kitchen Key - Use the
Kitchen Keyon the locked door
Dining Room Galley
- Talk to the Man
- Press the second button on the dumbwaiter in front of him
Mess Room
- Back away from the threat
Crewman's Quarters
- Talk to the Patrol
- Go to the room on the south west
Crew's Quarters B
- Talk to the Probationer
- Set the alarm to midnight
- Get the
Sailor's Documentswhen the Probationer is turning off the alarm - Wait until the Probationer exits
Crewman's Quarters
- Get the
Astral Piece(17/26) - Talk to the Probationer
Crew's Quarters A
- Go near the locker to make the Sailor talk
- Open locker 1, 2, 3
- Close locker 2
- Open locker 4
- Note the combination 1-6-8-9
Crewman's Quarters
- Go to south-east door
Starboard Corridor (Southern)
- Talk to the Sailor
- Check the keypad, input 6-8-9-1
- Follow the Sailor
Engineer Hallway
- Get the
Astral Piece(18/26) - Enter the electrical room, door on the hallway
Electrical Room
- Pull the breaker up on the only one off breaker
Crewman's Quarters
- Turn on the lights
- Get the
Astral Piece(19/26)
Starboard Corridor (Southern)
- Go to the east door
Engine Corridor
- Go to the north door on the eastern corridor
Engineer's Room
- Talk to the Ship Engineer
- (Optional) The adjacent room has
Cure Potionin a box
Engine Corridor
- Go to the Radio Room
Radio Room
- Set the frequency to BA10
- Check the telegraph
- Press CBCBBCBBBC
- Get the
Music Box
Cathedral
- Locate the Pipe Organ
- Play D E F A A# A G F
- If you're not musically inclined, from left to right, 1 to 12: 3 5 6 10 11 10 8 6
- Altar, go down
- Use the
Music Boxon the Woman - Get the
Earring
Radio Room
- Use the
Earringon the Boy - Get the
Astral Piece(20/26) - Get the
Forest Fire Plate
Engineer's Room
- Talk to the Ship Engineer
- Get the
Astral Piece(21/26)
Starboard Corridor (Northern)
- Go to the door labelled "Passenger Floor"
Cameo Exorcism
Dining Room Galley
- Talk to the Man
- Get the
Astral Piece(22/26) - Get the
Water Leaf Plate
Dining Room Hallway
- Go to Stairway
Stairway
- Insert all the plates
- Get 2
Astral Piece(23/26) (24/26)
Private Quarters
- Go to first door to your left
Forest Room
- Talk to the Woman
- Get the
Old Picture
Fire Room
- Talk to the Man
- Use the
Old Pictureon the Man - Get the
Astral Piece(25/26)
Water Room
- Get the
Clock Key
Private Quarters
- Use the
Clock Keyon the box beside the other double door - Set the dial to the bird symbol
- Do not enter the double door
Sky Room
- Check the castle bedroom painting
- Check the Man
- Get the
Cameo
Private Quarters
- Use the
Cameoimmediately - Enter the double doors
House
- Get the
Bullet - Get the
Blue Stone
Owner's Quarters
- Get the
Engine Room Key
Forest Room
- Talk to the Woman
- Get the
Astral Piece(26/26)
Dining Room Hallway
- Go to Passenger Hallway
Passenger Hallway
- Visit the Blind Man to give all your Astral Pieces
- Thankfully, he'll take all of the pieces in one go
The Boiler
Starboard Corridor (Northern)
- Use the
Engine Room Key
Boiler A
- Check the "Seculity Information", and enter the door
- Go the door in front of you, you should be heading west
Engine Room A
- Go to the door in front of you, heading west again
Stern Passageway
- Turn around, go to the right door
Engine Room B
- Go to the door, head east
Boiler B
- Go to the door (not the side door!), head east
Fuel Storage
- Go to the right door
Compartment B
- Get
Valve, hidden behind crates- If you go to the right door on the Fuel Storage, the Valve is on the third indentation to your left, behind crates
- Return to Fuel Storage
Fuel Storage
- Go downstairs to a dead end, there are two hatches on the pipes, each near the stair
- Open the hatch, use Valve once on both of them
- Go through the north door
Boiler A
- Get the
Piston Key - Return to Engine Room B
Engine Room B
- Open the Emergency Panel, use the Piston Key
Engine Room A
- Open the Emergency Panel, use the Piston Key
Stern Passageway
- Use the
Blue Stoneon the Red Stone - Return to Compartment B
Compartment B
- (Optional) Check the Sun carving on the wall at the east end of the room
- (Optional) Take the
Knife
- (Optional) Take the
- Go to the east door
Ending
- Ending 1: Obtained if you died during gameplay
- Ending 2: Go to east door immediately without checking the Sun carving
- Ending 3: Take the
Knife - Ending 4: Talk to the Blind Man, but don't take the
Knife