Updated at 2026-10-22
Written by Buster Wolf and Perseonn Balthasaar
Soulcalibur III
Normal Unlockables Soul Arena missions Stages Items Group Illustrations Specialty Art Jobs Easy way to get all Disciplines Additional Custom Character Slots Joke Weapons Battle Count Unlockables Up to 500 Battles 500 to 1000 Battles 1000 to 2000 Battles Tales of Souls About Path to Night Terror About Netherworld 2 / Event 11 Astaroth Cassandra Cervantes Ivy Kilik Lizardman Maxi Mitsurugi Nightmare Olcadan Raphael Rock Seong Mi-na Setsuka Siegfried Sophitia Taki Talim Tira Voldo Xianghua Yoshimitsu Yun-Seong Zasalamel Chronicles of the Sword Job and Discipline Unlocking Disciplines Barbarian Monk Thief Dancer Saint Ninja Gladiator Pirate Sage Assassin Knight Samurai Sword Master Chronicles of the Sword Unlockable Items Automatic Shop Weapons Chronicles of The Sword Tower Effects Soul Arena Survival List Easy Normal Hard Weapon Stat Soul Calibur Formula Calculation Legend Abelia / Sword & Shield Abyss Amy / Rapier Arthur / Katana Astaroth Aurelia / Sickle Cassandra Cervantes Charade Chester / Dagger Demuth / Steel Fan Girardot / Lance Greed / Kunai Hualin / Staff Hwang / Chinese Sword Ivy Kilik Li Long / Nunchaku Lizardman Luna / Chinese Blade Lynette / Tambourines Maxi Miser / Katana & Shuriken Mitsurugi Night Terror Nightmare Olcadan Raphael Revenant / Wave Sword Rock Seong Mi-Na Setsuka Siegfried Sophitia Strife / Iron Sword Taki Talim Tira Valeria / Grieve Edge Voldo Xianghua Yoshimitsu Yun-Seong Zasalamel Class Quotes Miscellaneous Modification Code Cheat Engine Table Master Codes Joker Commands Character Modifications Play As Modifications Character Modifier Digits Color Modifications Moveset & Weapon Modifications Weapon Swipe Color Moveset Modifications Weapon Modifications Buffs Camera Limitation Release Stage Modification How to use Stage Modifier with Joker Command Miscellaneous Codes Weapon Parameter Codes Figuring Out the Value Needed Percentage Example Values in Hexadecimal Percentage Example Codes Regen Example Codes Swing Example Values in Hexadecimal Swing Example Codes CaS Profile & Weapon Exhibition Guide How-to Example CaS Ending Guide Before you start attempting

The fourth installment of the Soul series, Soulcalibur III is, to the release of Soulcalibur V, the installment with most content. It was unknown why the later series have less content, probably because Daishi is involved in the production.

Part of this guide was previously published on Another Stage of History.

Normal Unlockables

buster-wolf.avif
This section was written by Buster Wolf

Listed here is the normal way to unlock these rather than getting them via Battle count.

Soul Arena missions

  • Dancing Statue (Easy): Score Clear or higher in Soul Smash (Easy)
  • Sudden Death Rally (Easy): Score Clear or higher in Turntable (Easy)
  • Wisp Shoot (Easy): Score Clear or higher in Coin Collector (Easy)
  • Hard Workers (Easy): Spend 250,000 Gold at the Item Shop
  • Beloved (Easy): Beat Amy in Tales of Souls
  • Final Battle (Easy): Beat Night Terror in Tales of Souls

Stages

  • Chaos - Spiritual Realm: Beat Night Terror in Tales of Souls
  • Egyptian Temple (Minimum): Score Clear or Higher in Sudden Death Rally (Easy)
  • Egyptian Temple, Egyptian Temple (Minimum & Cage), Eurydice Shrine, Grand Labyrinth, Grand Labyrinth (Corridor), Grand Labyrinth (Darkness), Lakeside Coliseum, Lakeside Coliseum (No Cage), Lost Cathedral - Ruin, Pirate Raid, Sacred Mt. Fuji & Silk Road Ruin: Clear episode of Tales of Souls featuring corresponding stage

Items

  • Character Illustrations: Beat Tales of Souls with the corresponding character
  • Hi-Res art: Buy Zasalamel(3), Tira(2), Setsuka(2), Mitsurugi(1), Taki(1), Ivy(1), Cassandra(1), Astaroth(1), Voldo(1), Siegfried(1) & Nightmare's(2) Illustrations after beating Tales of Souls with them
  • Abyss' Art: Beat Abyss in Tales of Souls
  • Night Terror's Art: Beat Night Terror in Tales of Souls
  • CotS Character Art (Abelia, Aurelia, Chester, Demuth, Girardot, Luna & Strife): Beat the Chronicle it takes to unlock the character while also fulfilling bonus requirements (Abelia 18, Aurelia 12, Chester 19, Demuth 10, Girardot 15, Luna 11, Strife 20)

Group Illustrations

  • Illustration 02: Beat Chronicle 2 while also fulfilling bonus requirements
  • Illustration 03: Beat Chronicle 4 while also fulfilling bonus requirements
  • Illustration 04: Beat Chronicle 6 while also fulfilling bonus requirements
  • Illustration 05: Beat Chronicle 8 while also fulfilling bonus requirements

Specialty Art

  • Publicity Art 1: Win 1 Tournament in World Competition
  • Publicity Art 2: Win 1 League Tournament in World Competition
  • Publicity Art 3: Win Tournament 3 times in a row in World Competition
  • Special Art - V's Mansion: Clear Chronicle 17 while fulfilling bonus requirements
  • Special Art - Group: Clear Chronicles of the Sword
  • Special Art - Special Group: Clear all missions in Soul Arena with a score of Great

Jobs

  • Assassin: Reach Lv.20 with Ninja
  • Gladiator: Reach Lv.20 with Barbarian
  • Pirate: Reach Lv.20 with Thief
  • Sage: Reach Lv.20 with Saint
  • Knight: Reach Lv. 20 with Gladiator
  • Samurai: Reach Lv.20 with Assassin
  • Sword Master: Buy every class, leave shop, then return

Easy way to get all Disciplines

  • Create 1 character of a certain class (example Monk)
  • Go to Vs. Battles & have rounds set to 1
  • Have the Character fight them self (Monk vs. Monk) with health set to 10%
  • Another way to get the Disciplines is to play through Survival (Hard) once, Survival (Normal) twice or Survival (Easy) 3 times and 10 battles on the next run through (Brought to you by Jukain)
  • Battles must be finished to count

Number of Battles To Do

  • 13: Discipline 2
  • 25: Discipline 3
  • 38: Soul of Discipline 1
  • 50: Soul of Discipline 2

Can I do that with 2 characters at once?

  • Yes, same procedure except it's create 2 characters of differing jobs that don't have all disciplines & the count is 25, 50, 75, 100

What if I don't have a second controller?

  • Quick play set to 1 round, though the number of fights you have to do is equal to doing the above (25, 50, 75 ,100)

Additional Custom Character Slots

  • 1st of 7: Beat Chronicle 3 while fulfilling bonus requirements
  • 2nd of 7: Beat Chronicle 5 while fulfilling bonus requirements
  • 3rd of 7: Beat Chronicle 9 while fulfilling bonus requirements
  • 4th of 7: Beat Chronicle 13 while fulfilling bonus requirements
  • 5th of 7: Beat Chronicle 16 while fulfilling bonus requirements
  • 6th of 7: Beat Chronicle 19 while fulfilling bonus requirements
  • 7th of 7: Beat Chronicle 20 while fulfilling bonus requirements

Joke Weapons

There are a total of 24 Joke weapons in the game, you can unlock them by beating a certain mission in Soul Arena with a certain grade

Soul Smash

  • Normal (Great): Siegfried Galley Oar
  • Hard (Clear): Asatroth Stone Slab

Coin Collector

  • Normal (Great): Ivy Prototype Ivy Blade
  • Hard (Clear): Voldo Tambourines

Turntable

  • Normal (Great): Xianghua Calligraphy Brush
  • Hard (Clear): Taki Tobacco Pipes

Blast Chase

  • Normal (Great): Yun-seong Child's Sword
  • Hard (Clear): Seong Mi-na Feather Broom

Dancing Statue

  • Normal (Great): Cassandra Broken Sword
  • Hard (Clear): Sophitia Memento

Wisp Shoot

  • Normal (Great): Zasalamel Beak
  • Hard (Great): Rock Iron Fists

Sudden Death Rally

  • Normal (Great): Maxi Termite Snack
  • Hard (Clear): Lizardman Boned Meat

Survival

  • Normal (Great): Setsuka Broken Bamboo Sword
  • Hard (Clear): Yoshimitsu Shepard's Crook

Scorer

  • Normal (Great): Mitsurugi Souvenir Gift
  • Hard (Clear): Olcadan The Tease

Hard Workers

  • Normal (Great): Tira Cogwheel
  • Hard (Clear): Talim Weight

Beloved

  • Normal (Great): Raphael Cane
  • Hard (Clear): Kilik Bamboo Staff

Final Battle

  • Normal (Great): Cervantes Imitation Sword
  • Hard (Clear): Nightmare Giant Squid

Battle Count Unlockables

buster-wolf.avif
This section was written by Buster Wolf

The count here is 100% accurate I assure you, as I did all of these battles in Versus Mode to make sure the count was right without playing Tales of Souls or Chronicles of the Sword. I've been reading this way too often so I might as well ease some peoples suffering by saying this: the numbers of rounds it takes to win a match DOES NOT count towards your battle count. What does that mean you may ask? Simple, if you fight more than one round it will be tallied as ONE BATTLE not however many you fought. Note this does not take into account unlocking characters earlier than they are meant to be. — Buster Wolf

Up to 500 Battles

200

Available in Valeria's Shop
Custom Character +1 (1st of 7)

250

Available in Valeria's Shop
Hard Workers (Easy) Soul Arena Mission

275

Available in Valeria's Shop
Custom Character +1 (2nd of 7)

300

Available in Hualin's Shop
Mitsurugi - Masamune
Seong Mi-na - Hyup Do
Katana & Shuriken - Suigetsutou & Ukifune
Katana - Monohoshizao
Chinese Sword - Falchon
Taki - Kagekiri
Kunai - Kazekirimaru
Maxi - Chained Kozuka
Voldo - Tonfana Scissors

Available in Valeria's Shop
Illustrations: Group 02 & 03

325

Available in Hualin's Shop
Chinese Blade - Jiaotu Juan
Siegfried - Glam
Lance - Bourdanasse
Kilik - Amud
Grieve Edge - Senjinsoku
Staff - Iron Staff
Ivy - Dream Blade

350

Available in Hualin's Shop
Xianghua - Northern Star
Dagger - Kris
Nightmare - Soul Edge (Larvae)
Astaroth - Great Maul
Iron Sword - Demon Knife
Sickle - Mizuchi
Steel Fan - Fujin Fan

Available in Valeria's Shop
Custom Character +1 (3rd of 7)

375

Available in Hualin's Shop
Raphael - Holy Antler
Cassandra - Spine Blade
Yun-seong - Cheng Ying
Sword & Shield - Katzbalger
Wave Sword - Double Fang
Rapier - Fallen Antler
Talim - Side Harpe
Nunchaku - Zhongkui
Tambourine - Tarantella

400

Available in Hualin's Shop
Katana & Shuriken - Genma & Kokuken
Katana - Shiranui
Chinese Sword - Lei Yan
Kunai - Nakinue
Zasalamel - Balor
Setsuka - Shiranamigasumi
Tira - Ixion

Available in Valeria's Shop
Illustrations: Group 04 & 05

410

Available in Valeria's Shop
Job: Gladiator
Job: Pirate
Job: Sage
Job: Assassin

418

Available in Valeria's Shop
Vs. Special

425

Yoshimitsu Unlocked
Sacred Mt. Fuji - Lava Bed stage
Yoshimitsu 1P/2P Weapon
Yoshimitsus Profile viewable in Museum

Another way to unlock him is to beat him in Tales of Souls

Tales of Souls possible opponent for Astaroth, Cassandra, Cervantes, Ivy, Kilik, Lizardman, Maxi, Mitsurugi, Nightmare, Olcadan, Raphael, Rock, Seong Mi-na, Setsuka, Siegfried, Sophitia, Taki, Talim, Tira, Voldo, Xianghua, Yun-seong, Zasalamel

Available in Hualin's Shop
Mitsurugi - Damascus Sword
Seong Mi-na - Halberd
Yoshimitsu - Kastane, Pakayun & Kagekiyo
Chinese Blade - Rune Blade
Taki - Fumakugi
Lance - Ahlspiess
Maxi - Raimei
Voldo - Iron Ram
Grieve Edge - Cailleach Bhuer
Staff - Duel Rod

Available in Valeria's Shop
Weapon Demo: Yoshimitsu
Custom Characters +1 (4th of 7)

450

Miser
Katana & Shuriken - Red Crow & Rusty Wing
Twisted Headband, Medium Straight, Thief's Belt, Bandit's Robe, War Braces, Guardian Belt, Ring Pants, Tight Skirt, Leather Sandals & Face 09 available in CaS

Another way to unlock her is to beat her in Tales of Souls

Tales of Souls possible opponent for Astaroth, Cervantes, Kilik, Lizardman, Maxi, Mitsurugi, Nightmare, Olcadan, Raphael, Rock, Siegfried, Voldo, Yoshimitsu, Yun-seong, Zasalamel

Available in Hualin's Shop
Dagger - Misericorde
Siegfried - Faust
Iron Sword - Hercules Sword
Kilik - Jingu Staff
Sickle - Yaesumuji
Ivy - Alraune
Steel Fan - Zephyrus

475

Rock
Lakeside Coliseum stage
Onslaught 1P/2P
Rocks Profile viewable in Museum

Another way to unlock him is to beat him in Tales of Souls

Tales of Souls possible opponent for Astaroth, Cassandra, Cervantes, Ivy, Kilik, Lizardman, Maxi, Mitsurugi, Nightmare, Olcadan, Raphael, Seong Mi-na, Setsuka, Siegfried, Sophitia, Taki, Talim, Tira, Xianghua, Yoshimitsu, Yun-seong , Zasalamel

Available in Hualin's Shop
Xianghua - Kopis
Sword & Shield - Excalibur
Wave Sword - Aya & Hongya
Rapier - Tuck
Rock - Giant Mace, Ropalon & Juggernaut
Nightmare - Soul Edge (Cocoon)
Astaroth - Nanbanfu
Nunchaku - Huoshen
Tambourine - Menard

Available in Valeria's Shop
Weapon Demo: Rock

500

Greed
Kunai - Austere & Void
Styled Back, Monocle (Left Eye), Hermit's Beard, Cloth Vest, Dragon Gauntlets, Heko-Obi, Imperial Pants, Cloth Shoes & Face 15 available in CaS

Another way to unlock him is to beat him in Tales of Souls

Tales of Souls possible opponent for Cassandra, Ivy, Seong Mi-na, Setsuka, Sophitia, Taki, Talim, Xianghua

Available in Hualin's Shop
Raphael - Estoc
Cassandra - Dark Blade
Yun-seong - Ramdao
Katana & Shuriken - Totsuka & Yatsugashira
Katana - Murasame
Chinese Sword - Bonebreaker Sword
Talim - Double Crescent Blade
Kunai - Shutensou

Available in Valeria's Shop
Illustrations Girardot, Luna, Aurelia & Demuth
Custom Characters +1 (5th of 7)

500 to 1000 Battles

510

Mitsurugi- Soul Edge
Seong Mi-na - Hraesvelgr

525

Sophitia
Eurydice Shrine stage
Background Art: Eurydice Shrine viewable in Museum
Ω Sword & Elk Shield 1P/2P

Another way to unlock her is to beat her in Tales of Souls

Tales of Souls possible opponent for Astaroth, Cassandra, Cervantes, Ivy, Kilik, Lizardman, Maxi, Mitsurugi, Nightmare, Olcadan, Raphael, Rock, Seong Mi-na, Setsuka, Siegfried, Taki, Talim, Tira, Voldo, Xianghua, Yoshimitsu, Yun-seong, Zasalamel

Available in Hualin's Shop
Sophitia - Fire Blade, Blue Crystal Rod & Orichalcum
Chinese Blade - Dujiao Gui
Zasalamel - Mrtyu
Lance - Dreadnought
Grieve Edge - Svadifari
Staff - Kunlun Bamboo
Setsuka - Moonlight
Tira - Vimana

Available in Valeria's Shop
Weapon Demo: Sophitia

550

Arthur
Katana - Gassan
Japanese Eye Patch, Warrior's Beard & Face 05 available in CaS

Another way to unlock him is to beat him in Tales of Souls

Tales of Souls possible opponent for Astaroth, Kilik, Nightmare, Rock, Siegfried, Sophitia, Talim, Tira

Available in Hualin's Shop
Dagger - Tongue of Tonatiuh
Iron Sword - Alondite
Sickle - Chain of Hades
Steel Fan - Basho Fan

560

Taki - Kris Naga
Maxi - Vajra

575

Olcadan
Grand Labyrinth stage

Another way to unlock him is to beat him in Tales of Souls

Tales of Souls possible opponent for Astaroth, Cassandra, Cervantes, Ivy, Kilik, Lizardman, Maxi, Mitsurugi, Nightmare, Raphael, Rock, Seong Mi-na, Setsuka, Siegfried, Sophitia, Taki, Talim, Tira, Voldo, Xianghua, Yoshimitsu, Yun-seong, Zasalamel

Available in Hualin's Shop
Olcadan - The Silent, The Mute, The Perceptive, The Fierce, & The Savage
Sword & Shield - Valkyrie
Wave Sword - Atropos
Rapier - Unicorn
Nunchaku - Shuang Lei
Tambourine - Terpsichore

Available in Valeria's Shop
Weapon Demo: Olcadan
Custom Character +1 (6th of 7)

590

Kunai - Galeforce

600

Hwang
Chinese Sword - Blue Thunder
Coast Guard Band, Spiky Hair, Dragon Tunic, Shogun's Gauntlets, Kaku-Obi & Face 02 available in CaS

Another way to unlock him is to beat him in Tales of Souls

Tales of Souls possible opponent for Cervantes, Ivy, Maxi, Rock, Seong Mi-na, Sophitia, Taki, Voldo, Zasalamel

Available in Valeria's Shop
Illustrations Abelia, Strife & Chester
Special Art V's Mansion

610

Voldo - Guillotine
Sophitia - Soul Calibur

Available in Valeria's Shop
Job: Knight
Job: Samurai

625

Cervantes
Pirate Raid stage
Soul Edge & Nirvana 1P/2P

Another way to unlock him is to beat him in Tales of Souls

Tales of Souls possible opponent for Astaroth, Cassandra, Ivy, Kilik, Lizardman, Maxi, Mitsurugi, Nightmare, Olcadan, Raphael, Rock, Seong Mi-na, Setsuka, Siegfried, Sophitia, Taki, Talim, Tira, Voldo, Xianghua, Yoshimitsu, Yun-seong, Zasalamel

Available in Hualin's Shop
Cervantes - Styx, Erlang's Blade & Phlegthon

Available in Valeria's Shop
Weapon Demo: Cervantes

650

Luna
Chinese Blade - Dystopia & Soul Calibur
Low Pigtails, Leather Corset, Pirate's Jacket, Enchanted Choker, Ring Pants, Crossed Belt & Noble's Boots available in CaS

Another way to unlock her is to clear Chronicle 11

Available in Valeria's Shop
Custom Character +1( 7th of 7)

660

Siegfried - Soul Calibur
Rock - Wayakin

675

Lizardman
Silk Road Ruin stage
Grudge Ax & Aya Shield 1P/2P

Another way to unlock him is to beat him in Tales of Souls

Tales of Souls possible opponent for Astaroth, Cassandra, Cervantes, Ivy, Kilik, Maxi, Mitsurugi, Nightmare, Olcadan, Raphael, Rock, Seong Mi-na, Setsuka, Siegfried, Sophitia, Taki, Talim, Tira, Voldo, Xianghua, Yoshimitsu, Yun-seong, Zasalamel

Available in Hualin's Shop
Lizardman - Tabarzin, Lunatic & Kora

Available in Valeria's Shop
Weapon Demo: Lizardman

690

Chinese Sword - Dragon Sword

Another way to unlock this is to beat Dragon in Tales of Souls

Tales of Souls possible opponent for Astaroth, Mitsurugi, Nightmare, Olcadan, Rock, Setsuka, Tira, Zasalamel

700

Valeria
Grieve Edge - Cepheus Seal
Semi-Long (Straight), Alchemist's Dress, Apron, Slit Pants, Frill Skirt & Saint Boots available in CaS

Another way to unlock her is to beat her, Hualin & Lynette in Tales of Souls without losing to any of them (Scroll down to Lynette for ToS paths)

Available in Valeria's Shop
Special Art: Group

710

Ivy - Kaleidoscope
Kilik - Soul Calibur

725

Abyss
Lost Cathedral - Ruin stage
Abyss - Irkalla 1P/2P

Another way to unlock him is to beat Tales of Souls after unlocking every standard character

Available in Valeria's Shop
Weapon Demo: Abyss

740

Chinese Blade - Midnight available

750

Hualin
Staff - Cepheus Seal
Sage Glasses available in CaS

Another way to unlock her is to beat her, Lynette & Valeria in Tales of Souls without losing to any of them (Scroll down to Lynette for ToS paths)

760

Xianghua - Soul Calibur
Lizardman - Soul Edge

775

Chaos - Spiritual Realm stage

790

Grieve Edge - Hell's Design

800

Girardot
Lance - Absolution
Balding, Shogun's Beard, Breast Plate, Viking Shoulders, Magician Cape & Unholy Leg Armor available in CaS

Another way to unlock him is to clear Chronicle 15, though his items are already yours after beating Chronicle 7

Available in Valeria's Shop
Special Art: Special Group

810

Yoshimitsu - Hihiirokane
Nightmare - Soul Edge

Available in Valeria's Shop
Job: Sword Master

825

Egyptian Temple (Minimum & Cage) stage

840

Lance - Blazecleaver

850

Demuth
Steel Fan - Baindigart
Short Untidy Hair, Bandit's Shoulders, Duel Belt, Stealth Pants & Face 14 available in CaS

Another way to unlock him is to clear Chronicle 10

860

Astaroth - Soul Edge
Cervantes - Soul Edge

875

Lakeside Coliseum (No Cage) stage

890

Lance - Sacrifice

900

Aurelia
Sickle - Black Widow
Queen Coronet, Noblewoman, Decorative Brassiere, Grand Dame, Leather Gloves, Jeweled Belt, Fishnet Tights, Long Boots & Face 12 available in CaS

Another way to unlock her is to clear Chronicle 12

910

Raphael - Queen's Guard
Talim - Soul Calibur

925

Grand Labyrinth (Corridor) stage

940

Iron Sword - Brutal Terra

950

Chester
Dagger - Kingslayer
Gelled Back, Scar, Pirate's Jacket, Dark Knight's Cape, Pirate Belt & Cursed Boots available in CaS

Another way to unlock him is to clear Chronicle 19

960

Cassandra - Valkyrie
Yun-seong - Han Guang

975

Grand Labyrinth (Darkness) stage

990

Sword & Shield - Lilia

1000

Strife
Iron Sword - Ambition & Soul Edge
Noble's Wig, Cotton Shirt, Light Armor, Lord's Shoulders, Crusader Cape, Gladiator's Belt & Armor Boots available in CaS

Another way to unlock him is to clear Chronicle 20

1000 to 2000 Battles

1010

Setsuka - Ugetsu Shinuchi
Zasalamel - Irkalla

1025

Egyptian Temple (Minimum) stage

1040

Wave Sword - Leviathan

1050

Abelia
Sword & Shield - Eternal Rest
Chain Mail, Coquettish Outfit, Breast Armor, Iron Gauntlets, Barbarian Pads, Wizard's Cape, Leather Tasset, Chain Hose, Metal Short Boots & Face 04 available in CaS

Another way to unlock her is to clear Chronicle 18, though her 1P items are already yours after beating Chronicle 5 & her 2P items are yours after Chronicle 13

1060

Tira - Soul Edge
Olcadan - The Hidden

1100

Lynette
Tambourine - Cepheus Seal
Maid Head Gear, Shirt with Frill, Ribbon Scarf, Miniskirt, Knee Socks, Leather Shoes & Face 03 available in CaS

Another way to unlock her is to beat her, Valeria & Hualin in Tales of Souls without losing to any of them

Tales of Souls possible opponent for Astaroth, Cassandra, Cervantes, Ivy, Kilik, Maxi, Mitsurugi, Nightmare, Olcadan, Raphael, Seong Mi-na, Setsuka, Tira, Xianghua, Yoshimitsu, Zasalamel

1110

Mitsurugi - Souvenir Gift
Seong Mi-na - Feather Broom

1150

Li-Long
Nunchaku - Falcon
Sedge Shade, Topknot Wig (Simple), Warlord's Tunic, Leather Braces & Face 11

Another way to unlock him is to beat him in Tales of Souls

Tales of Souls possible opponent for Cassandra, Cervantes, Kilik, Lizardman, Maxi, Rock, Siegfried, Talim, Voldo

1160

Taki - Tobacco Pipes
Maxi - Termite Snack

1200

Revenant
Wave Sword - Gatekeeper
Viking Tunic, Lord's Armor, Clown Collar, Leather Belt, Leggings, Fighter's Shorts & Fish Skin Boots available in CaS

Another way to unlock him is to beat him in Tales of Souls

Tales of Souls possible opponent for Astaroth, Cassandra, Cervantes, Ivy, Kilik, Lizardman, Nightmare, Raphael, Rock, Seong Mi-na, Siegfried, Taki, Xianghua, Voldo, Yun-seong, Zasalamel

1210

Voldo - Tambourines
Sophitia - Memento

1250

Amy
Rapier - Albion
Special Art: Amy 1 & Amy 2 Viewable in Museum
Beloved (Easy) Soul Arena mission

Another way to unlock her is to beat her in Tales of Souls, then get Clear or higher in Beloved (Easy)

Tales of Souls possible opponent for Lizardman, Olcadan, Yoshimitsu, Yun-seong, Zasalamel

1260

Siegfried - Galley Oar
Rock - Iron Fists

1310

Ivy - Prototype Ivy Blade
Kilik - Bamboo Staff

1360

Xianghua - Calligraphy Brush
Lizardman - Boned Meat

1410

Yoshimitsu - Shepherd's Crook
Nightmare - Giant Squid

1460

Astaroth - Stone Slab
Cervantes - Imitation Sword

1500

Wisp Shoot, Dancing Statue & Sudden Death Rally (Easy) along with all Normal & Hard missions unlocked in Soul Arena
All Publicity Art viewable in Museum
5th movie viewable in Museum

1510

Raphael - Cane
Talim - Weight

1560

Cassandra - Broken Sword
Yun-seong - Child's Sword

1610

Setsuka - Broken Bamboo Sword
Zasalamel - Beak

1660

Tira - Cogwheel
Olcadans - The Tease

2000

Katana - Kokuenra
*Special Art: Lynette,Valeria & Phaulin (that's how they spelled it) viewable in Museum

*Another way to unlock these are buy every item in the girls shop

Female parts
Goddess Helm, Kitty Cap, Type X Visor, Double Pigtails, Geisha, Long Hair (Type X), Type X Body Suit, Blessed Armor, Goddess Armor, Type X Gloves, Type X Choker, Blessed Belt, Type X Belt, Heavenly Dress, Type X Socks & Type X Boots available in CaS

Male parts
Slayer's Helm, Hyper Helmet, Jaguar Mask, Demonic Mask, Regent, Demonic Armor, Demonic Shoulders, Slayer's Tasset & Demonic Tasset available in CaS

There is a catch though to get these parts for free they must not be in Lynette's shop list, I did test this on a 2nd file where I had the female parts in the shop, but not the males & I only got the male parts for free.

Tales of Souls

buster-wolf.avif
This section was written by Buster Wolf

This will have ways to get all events for event viewer with the character & possible ways to unlock characters that aren't yours at the beginning of the game, any fights against characters you don't unlock such as Will-o'-the-Wisp (red & blue flamed version), Keres, Charade, Colossus, Doppelganger, 20 Lizard Men (Lizard Men not Lizardman) & Shadow Master will not be on the listings of routes to take (only exception is Dragon cause you unlock Chinese Sword Dragon Sword that way), but will be listed below the character with the paths needed to take to get to them, also characters with a star (★) beside their name may not appear if you are using the 6th weapon (4 effects), though after recent incidents of losing more than once it seems you can get them to appear as long as you've used a continue. Special thanks to Frogger for confirmation on meeting Greed with Tira. — Buster Wolf

About Path to Night Terror

  • You are not allowed to lose any match except special battles (feel like you're being watched, though you do not need to do these battles as you can go ahead & pick choice two for these).
  • You cannot ring out whoevers name is in Blue, if you're fighting two people you can ring out the first, but not the second so make sure you know who you have to not ring out.
  • You can use any weapon you want.

About Netherworld 2 / Event 11

  • To get Netherworld 2 (event 11) for every character except Zasalamel (because he doesn't have it) you have to do the path to Night Terror and either:
  • Lose to anyone except Zasalamel when he throws the cog & Prepare to Defend Yourself!! battles (losing these hold no penalty)
  • Leave the Labyrinth
  • Lose to Olcadan (losing this will not get you event 6)
  • Siegfried & Nightmare go against the above

Astaroth

Night Terror Path

  • 2, Revenant, Zasalamel event win match, 1, 2, 1/2, Cervantes, Maxi, 2, Unknown Soul [A], 2, Rock, 2

Path 2

  • 1, Tira event, 1, Dragon, 1, The shop girls, Zasalamel event win match, win against Taki with less than 60% health left, Yoshimitsu,★1, Arthur, Rock, Siegfried loses

Path 3

  • 2, Revenant, Zasalamel event win match, 2, 2, Raphael event, 2, win against Xianghua with more than 40 seconds left, 1, Miser, Rock, Siegfried loses

Cursed/Extra Paths

  • 1, Tira event, 1, Dragon, 1, The shop girls, Zasalamel event lose match, 1, Rock, 1, Sophitia, Siegfried wins
  • 1, Tira event, 2, 2, Zasalamel event win match, 1, Lizardman, win against Taki with less than 60% health left, Yoshimitsu, 1, Arthur, Rock, Siegfried loses

Unique Opponents

★ Starred opponent may not appear if you're using Soul Edge

  • Dragon
  • The shop girls
  • 20 Lizard Men 1, 1, 1, win against Taki with more than 60% health left, 1 or 2, 2, 2, 2, win against Xianghua with less than 40 seconds left, 1
  • Doppelganger (shadowy) 1, 2, 1
  • Miser
  • Revenant
  • Charade, Charade (torso & legs), Charade (torso) 2, 1, 2, 1
  • Will-o'-the-Wisp (blue) 2, 2, 1
  • ★Arthur

Cassandra

Night Terror Path

  • Revenant, 2, Zasalamel event win match, 1, 2, 1/2, Astaroth event, Seong Mi-na, 2, 2, Unknown Soul [L], 2

Path 2

  • Revenant, 1, Tira event, 2, Sophitia, 1, Li Long, Zasalamel event win match, 1, Lizardman, win against Lizardman with more than 60% health left, 1, Greed, caught by cage, Siegfried

Path 3

  • Revenant, 2, Zasalamel event win match, 1, 1, 2, Cervantes event, 2, Lizardman, win with less than 60% health against Lizardman,★2, not caught by cage, Siegfried loses

Cursed/Extra Paths

  • Revenant, 1, Tira event, 1, 2, Zasalamel event lose match, 2, Yoshimitsu, 1, your choice, Nightmare/Siegfried
  • Revenant, 1, Tira event, 1, 2, Zasalamel event win match, win with less than 40 seconds left against Xianghua, Rock, 1, The shop girls, your choice, Nightmare/Siegfried

Unique Opponents

★ Starred opponent may not appear if you're using Valkyrie

  • Revenant
  • Doppelganger (shadowy) 1, 1, 1
  • ★20 Lizard Men 2, 1, 1, 2, 2, win with less than 60% health against Lizardman, 1
  • Li Long
  • Greed
  • Shadow Master 2, 1, 2, 1
  • Keres 2, 1, 1, 1
  • The shop girls

Cervantes

Night Terror Path

  • 1, Zasalamel event win match, 1, 2, Sophitia, 1/2, Astaroth event, Talim, 2, Unknown Soul [L], 2, 2

Path 2

  • 1, Zasalamel event win match, 2, Rock, 1, The shop girls, Raphael event, 2, Yoshimitsu, win against Yoshimitsu with more than 40 seconds left, 1, Miser, not caught by cage, Siegfried wins

Path 3

  • 2, Tira event, 2, Revenant, 1, Li Long, Zasalamel event win match, Lizardman, win against Mitsurugi with less than 60% health left, 1, Hwang, caught by cage, Nightmare

Cursed/Extra Paths

  • None

Unique Opponents

  • Colossus 1 ,1 ,2 ,1
  • Miser
  • The shop girls
  • Shadow Master 1, 2, 2, 2, win against Yoshimitsu with less than 40 seconds left, 1 or 2, 2, 2, win against Mitsurugi with more than 60% health left, 1
  • Will-o'-the-Wisp (blue)(Voldo's Stage) 2, 1, 1
  • Revenant
  • Li Long
  • Hwang

Ivy

Night Terror Path

  • 1, Revenant, Zasalamel event win match, 2, 1, 1/2, Astaroth event, Kilik, 2, Cervantes, 2, Unknown Soul [A], 2

Path 2

  • 1, Revenant, Zasalamel event win match, 1, Sophitia, 2, Raphael event, 2, win against Xianghua with more than 60% health left,★1, Greed, Cervantes, not caught by cage, Siegfried wins

Path 3

  • 2, Tira event, 2, Rock, 1, The shop girls, Zasalamel event win match, 1, Yoshimitsu, win against Taki with less than 40 seconds left, 1, Hwang, Cervantes, caught by cage, Nightmare

Cursed/Extra Paths

  • 2, Tira event, 1, 2, Zasalamel event lose match, Lizardman, 2, Cervantes, 2, Siegfried wins

Unique Opponents

★ Starred opponent may not appear if you're using Kaleidoscope

  • Revenant
  • Colossus 1, 1, 1
  • 20 Lizard Men 1, 1, 2, 1, win against Taki with more than 40 seconds left, 1 or 2, 2, 2, 1, win against Taki with more than 40 seconds left, 1
  • Keres 1, 2, 1 ,1
  • ★Greed
  • Doppelganger (shadowy) 2, 1, 1
  • The shop girls
  • Hwang

Kilik

Night Terror Path

  • 1, Zasalamel event win match, 2, 1, 1/2, Cervantes event, Rock, 2, Unknown Soul [H], 2, 2

Path 2

  • 1, Zasalamel event win match, 1, Sophitia, 2, Astaroth event, 2, Lizardman, Yoshimitsu, win against Yoshimitsu with more than 40 seconds left, ★1, Miser, Siegfried wins

Path 3

  • 2, Tira event, 1, Revenant, 1, Li Long, Zasalamel event win match, win against Mitsurugi with less than 60% health left, 1, Arthur

Cursed/Extra Paths

  • 2, Tira event, 1, Revenant, 1, Li Long, Zasalamel event lose match, 2, 2, Siegfried loses
  • 2, Tira event, 2, 1, The shop girls, Zasalamel event win match ,1, Lizardman, Yoshimitsu, win against Yoshimitsu with more than 40 seconds left, ★1, Miser

Unique Opponents

★ Starred opponent may not appear if you're using Soul Calibur

  • Colossus 1, 1, 1
  • Will-o'-the-Wisp (red)(Taki's Stage) 1, 1, 2, 2, win against Yoshimitsu with less than 40 seconds left, 1 or 2, 1, 2, win against Mitsurugi with more than 60% health left, 1
  • Keres 1, 2, 1, 1
  • ★Miser
  • Revenant
  • Li Long
  • The shop girls
  • Arthur
  • Doppelganger 2, 1, 2, lose to Zasalamel ,2 ,2

Lizardman

Night Terror Path

  • 2, Zasalamel event win match, 1, 1, 1/2, Raphael event, Rock, 2, Sophitia, 2, Unknown Soul [A], 2

Path 2

  • 1, Tira event, 2, 2, Zasalamel event win match, 2, win against Seong Mi-na with more than 60% health left, 1, Miser, Sophitia, Siegfried loses

Path 3

  • 2, Zasalamel event win match, 2, 1, Amy, Cervantes event, 2, win against Kilik with more/less than 40 seconds left, 2, Sophitia, Siegfried loses

Cursed/Extra Paths

  • 1, Tira event, 1, Revenant, 1, Li Long, Zasalamel event lose match, Yoshimitsu, 2, Sophitia, 1, Siegfried wins

Unique Opponents

  • Revenant
  • Li Long
  • 20 Lizard Men 1, 2, 2, 2, win against Seong Mi-na with less than 60% health, 1 or 2, 2, 2, 2, win against Kilik with more than 40 seconds left, 1
  • Doppelganger (shadowy) 1, 2, 1
  • Miser
  • Will-o'-the-Wisp (blue)(Taki's stage) 2, 2, 2, 2, win against Kilik with less than 40 seconds left, 1
  • Amy
  • Will-o'-the-Wisp (red) 2, 1, 1, 1

Maxi

Night Terror Path

  • 1, Zasalamel event win match, 2, 1, 1/2, Raphael event, Kilik & Xianghua, 2, Unknown Soul [L], 2, 2

Path 2

  • 1, Zasalamel event win match, 1, Rock, 1, The shop girls, Cervantes event, 2, Lizardman, win against Mitsurugi with more than 60% health left, Yoshimitsu, 1, Miser, caught by cage, Nightmare

Path 3

  • 2, Sophitia, Tira event, 2, 2, Zasalamel event lose match, 2, 2, Siegfried wins

Cursed/Extra Paths

  • 1, Zasalamel event win match, 1, Rock, 2, Cervantes event, 1, win against Xianghua with less than 40 seconds left, ★1, Li Long, your choice, Siegfried/Nightmare
  • 1, Zasalamel, 1, Rock, 2, Cervantes, 2, Lizardman, win against Mitsurugi with less than 60% health left, 1, Hwang

Unique Opponents

★ Starred opponent may not appear if you're using Vajra

  • The shop girls
  • Hwang
  • Doppelganger (shadowy) 1, 2, 1, 1
  • Miser
  • Will-o'-the-Wisp (blue)(Voldo's Stage) 2, 1, 1
  • Keres 2, 2, 1
  • Doppelganger 1, 1, 2, 1, win against Xianghua with less than 40 seconds left
  • ★Li Long

Mitsurugi

Night Terror Path

  • 2, Zasalamel event win match, 2, 2, Dragon, 1, The shop girls, Raphael event, Voldo, 2, Unknown Soul [L], 2, 2

Path 2

  • 1, Rock, Tira event, 2, 2, Zasalamel event win match, 1, Cervantes, win against Xianghua with more than 40 seconds left, 2, Siegfried wins

Path 3

  • 2, Zasalamel event win match, 1, Sophitia, 2, Astaroth event, 2, Lizardman, win against Kilik with less than 60% health left,★1, Miser, Siegfried wins

Cursed/Extra Paths

  • 1, Tira event, 1, 2, Zasalamel event lose match, 2, Yoshimitsu, 2, Siegfried loses

Unique Opponents

★ Starred opponent may not appear if you're using Soul Edge

  • Charade, Charade (torso & legs), Charade (torso) 1, 1, 1
  • 20 Lizard Men 1, 2, 2, 1, win against Xianghua with more than 40 seconds left, 1 or 2, 1, 2, 2, win against Kilik with less than 60% health left, 1
  • Doppelganger (shadowy) 1, 2, 1
  • ★Miser
  • Colossus 2, 1, 1
  • The shop girls
  • Will-o'-the-Wisp (red)(Taki's Stage) 1, 2, 2, 1, win against Xianghua with less than 40 seconds left, 1

Nightmare

Night Terror Path

  • 2, Sophitia, Zasalamel event win match, 1, 2, 1/2, Cervantes event, Setsuka, 2, 2, Unknown Soul [A], 2

Path 2

  • 1, Tira event, 1, 2, Zasalamel event win match, Lizardman, win against Xianghua with less than 40 seconds left, ★1, Arthur, caught by cage, Zasalamel

Path 3

  • 2, Sophitia, Zasalamel event win match, 2, 2, Astaroth event, 2, Yoshimitsu, win against Yoshimitsu with more than 60% health left, 1, Miser, your choice, Siegfried/Zasalamel

Cursed/Extra Paths

  • 1, Tira event, 1, 2, Zasalamel event lose match, 2, Revenant, 1, Dragon, Siegfried
  • 1, Tira event, 2, Rock, 1, The shop girls, Zasalamel event win match, 2, Yoshimitsu, win against Yoshimitsu with more than 40 seconds left, ★1, Miser, your choice, Siegfried/Zasalamel

Unique Opponents

  • Nightmare doesn't have event 7

★ Starred opponent may not appear if you're using Soul Edge

  • Doppelganger (shadowy) 1, 1, 1
  • Will-o'-the-Wisp (red)(Taki's Stage) 1, 1, 1, 1 or 1, 2, 2, 2, win against Yoshimitsu with less than 60% health, 1
  • The shop girls
  • ★Miser
  • Will-o'-the-Wisp (blue)(Voldo's Stage) 2, 1, 2, 1
  • 20 Lizard Men 2, 2, 1
  • ★Arthur
  • Dragon

Olcadan

Night Terror Path

  • 1, Dragon, Zasalamel event win match, 1, 1, 1/2, Raphael event, Seong Mi-na, 2, 2, Unknown Soul [A], 2

Path 2

  • 1, Dragon, Zasalamel event win match, 2, 2, Cervantes event, 2, win against Mitsurugi with more/less than 40 seconds left, 2, not caught by cage, Siegfried loses

Path 3

  • 2, Sophitia, Tira event, 1, Rock, 1, The shop girls, Zasalamel event win match, 1, Lizardman, win against Lizardman with more than 60% health left, 1, Miser, caught by cage, Siegfried

Cursed/Extra Paths

  • 2, Sophitia, Tira event, 2, 1, Amy, Zasalamel event lose match, 2, 1, Yoshimitsu, Siegfried loses

Unique Opponents

  • Dragon
  • Will-o'-the-Wisp (blue)(Voldo's Stage) 1, 1, 1, 1
  • Miser
  • Doppelganger (shadowy) 1, 2, 1
  • 20 Lizard Men 1, 2, 2, 2, win against Mitsurugi with more than 40 seconds left, 1 or 2, 1, 2, 1, win against Lizardman with less than 60% health left, 1
  • The shop girls
  • Amy
  • Will-o'-the-Wisp (red)(Taki's Stage) 1, 2, 2, 2, win against Mitsurugi with less than 40 seconds left, 1

Raphael

Night Terror Path

  • 1, Zasalamel event win match, 1, 1, 1/2, Astaroth Event, Kilik, 2, Unknown Soul [H], 2, 2

Path 2

  • 1, Zasalamel event win match, 2, Rock, 1, The shop girls, Cervantes event, 2, Yoshimitsu, win against Yoshimitsu with more than 60% health left, 1, Miser, Siegfried loses

Path 3

  • 2, Tira event, 2, 2, Zasalamel event win match, 1, win against Mitsurugi with more/less than 40 seconds left, 2, Siegfried loses

Cursed/Extra Paths

  • 2, Tira event, 1, Sophitia, 2, Zasalamel event lose match, 1, Lizardman, 1, Revenant, Siegfried wins

Unique Opponents

  • 20 Lizard Men 1, 1, 1, 1
  • Miser
  • The shop girls
  • Keres 1, 2, 2, 2, win against Yoshimitsu with less than 60% health left, 1 or 2, 2, 2, 1, win against Mitsurugi with more than 40 seconds left, 1
  • Colossus 2, 1, 1
  • Charade, Charade (torso & legs), Charade (torso) 2, 2, 1
  • Will-o'-the-Wisp (red)(Taki's Stage) 2, 2, 2, 1, win against Mitsurugi with less than 40 seconds left, 1
  • Revenant

Rock

Night Terror Path

  • 1, Dragon, Zasalamel event win match, 1, 2, Sophitia, 1/2, Raphael event, Kilik, 2, 2, Unknown Soul [H], 2

Path 2

  • 1, Dragon, Zasalamel event win match, 2, 2, Cervantes event, 2, win against Maxi with more than 40 seconds left,★1, Miser, Siegfried wins

Path 3

  • 2, Tira Event, 1, Revenant, 1, Li Long, Zasalamel event win match, 1, Lizardman, win against Setsuka with more than 60% health left,★1, Hwang, Siegfried wins

Cursed/Extra Paths

  • 2, Tira event, 2, 2, Zasalamel event lose match, Yoshimitsu, 1, 1, Siegfried loses
  • 2, Tira Event, 1, Revenant, 1, Li Long, Zasalamel event win match, 1, Lizardman, win against Setsuka with less than 60% health left,★1, Arthur, Siegfried wins

Unique Opponents

★ Starred opponent may not appear if you're using Wayakin

  • Dragon 1
  • Colossus 1, 1, 2, 1
  • ★Miser
  • Keres 1, 2, 1
  • ★Hwang
  • Revenant
  • Li Long
  • Charade, Charade (torso & legs), Charade (torso) 2, 2, 1
  • ★Arthur

Seong Mi-na

Night Terror Path

  • 2, Zasalamel event win match, 1, 1, 1/2, Cervantes event, Kilik & Xianghua, 2, 2, Unknown Soul [H], 2

Path 2

  • 1, Tira event, 1, Rock, 1, The shop girls, Zasalamel event win match, win against 2nd Sentry with less than 60% health, Lizardman, 1, Hwang, caught by cage, Nightmare

Path 3

  • 2, Zasalamel event win match, 2, Sophitia, 2, Raphael event, 1, Yoshimitsu, win against Yoshimitsu with more than 40 seconds left, ★1, Greed, not caught by cage, Siegfried wins

Cursed/Extra Paths

  • 1, Tira event, 1, Rock, 2, Zasalamel event lose match, 2, 2, Revenant, Siegfried wins

Unique Opponents

★ Starred opponent may not appear if you're using Hraesvelgr

  • The shop girls
  • Will-o'-the-Wisp (red)(Taki's stage) 1, 1, 1, win against 2nd Sentry with more than 60% health, 1
  • Doppelganger (shadowy) 1, 2, 1
  • ★Greed
  • Will-o'-the-Wisp (blue)(Voldo's stage) 2, 1, 1, 1
  • Colossus 2, 2, 1
  • Hwang
  • Revenant

Setsuka

Night Terror Path

  • 1, Lizardman, Zasalamel event win match, 2, 2, 1/2, Raphael event, Seong Mi-na, 2, 2, Unknown Soul [A], 2

Path 2

  • 1, Lizardman, Zasalamel event win match, 1, Dragon, 1, The shop girls, Cervantes event, 2, win against Astaroth with more than 40 seconds left, 1, Greed, Siegfried loses

Path 3

  • 2, Tira event, 1, 2, Zasalamel event lose match, 1, Yoshimitsu, 2, Rock, Siegfried wins

Cursed/Extra Paths

  • 2, Tira event, 2, Sophitia, 2, Zasalamel event win match, 2, win against Kilik with more/less than 60% health left, 2, Siegfried loses

Unique Opponents

  • Dragon
  • The shop girls
  • 20 Lizard Men 1, 1, 2, 2, win against Astaroth with less than 40 seconds left, 1 or 2, 2, 2, 2, win against Kilik with more than 60% health left, 1
  • Will-o'-the-Wisp (blue)(Voldo's Stage) 1, 2, 2, 1
  • Greed
  • Doppelganger (shadowy) 2, 1, 1
  • Colossus 2, 2, 1
  • Charade, Charade (torso & legs), Charade (torso) 2, 2, 2, 2, win against Kilik with less than 60% health left, 1

Siegfried

Night Terror Path

  • 2, Rock, Zasalamel event win match, 2, 1, 1/2, Astaroth event, Maxi, 2, 2, Unknown Soul [A], 2

Path 2

  • 1, Tira event, 2, Revenant, 1, Li Long, Zasalamel event win match, 1, Lizardman, win against Lizardman with more than 40 seconds left, ★1, Miser, caught by cage, Zasalamel

Path 3

  • 2, Rock, Zasalamel event win match, 2, 2, Sophitia, 2, Cervantes event, 2, win against Mitsurugi with less than 60% health Yoshimitsu, 2, not caught by cage, Nightmare

Cursed/Extra Paths

  • 1, Tira event, 1, 1, Zasalamel event win match, win against Mitsurugi with less than 60% health, Yoshimitsu, 1, Arthur, your choice, Nightmare/Zasalamel

Unique Opponents

  • Siegfried doesn't have event 8

★ Starred opponent may not appear if you're using Soul Calibur

  • Will-o'-the-Wisp (blue)(Voldo's stage) 1, 1, 1
  • Will-o'-the-Wisp (red)(Taki's stage) 1, 1, 1, win against Mitsurugi with more than 60% health, 1
  • Revenant
  • Li Long
  • ★Miser
  • Colossus 2, 2, 2, 1
  • Shadow Master 2, 2, 1, 1
  • Arthur

Sophitia

Night Terror Path

  • 2, Rock, Zasalamel event win match, 1, 2, 1/2, Astaroth event, Lizardman, 2, Unknown Soul [L], 2, Cervantes, 2

Path 2

  • 1, Tira event, 2, 2, Zasalamel event win match, 2, win against Maxi with less than 40 seconds left, 1, Hwang, Cervantes, not caught by cage, Siegfried loses

Path 3

  • 2, Rock, Zasalamel event win match, 2, 2, Raphael event, 2, win against Setsuka with less than 60% health left, 1, Arthur, caught by cage, Siegfried

Cursed/Extra Paths

  • 1, Tira event, 1, 2, Zasalamel event lose match, Yoshimitsu, 2, Cervantes, 2, Siegfried loses
  • 1, Tira event, 2, 2, Zasalamel event win match, 2, win against Maxi with more than 40 seconds left, 1, Greed, your choice, Nightmare/Siegfried

Unique Opponents

  • Charade, Charade (torso & legs), Charade (torso) 1, 1, 1
  • Hwang
  • Will-o'-the-Wisp (blue)(Voldo's Stage) 1, 2, 1
  • Greed
  • 20 Lizard Men 2, 1, 2, 1
  • Keres 2, 2, 1
  • Arthur

Taki

Night Terror Path

  • 2, Rock, Zasalamel event win match, 2, 2, 1/2, Astaroth event, Kilik, 2, Unknown Soul [L], 2, Cervantes, 2

Path 2

  • 1, Lizardman, Tira event, 1, 2, Zasalamel event win match, win against Berserker with less than 40 seconds left, 1, Hwang, Cervantes, not caught by cage, Siegfried wins

Path 3

  • 2, Rock, Zasalamel event win match, 1, Sophitia, 2, Raphael event, 2, win against Berserker with more than 60% health left,★1, Greed, Cervantes, caught by cage, Nightmare

Cursed/Extra Paths

  • 1, Lizardman, Tira event, 1, 2, Zasalamel event lose match, 1, Yoshimitsu, Cervantes, 1, Revenant, Siegfried wins

Unique Opponents

  • ★This choice may no appear if you're using Kris Naga
  • Will-o'-the-Wisp (blue) 1, 1, 1
  • 20 Lizard Men 1, 1, 2, win against Berserker with more than 40 seconds left, 1 or 2, 1, 2, 2, win against Berserker with less than 60% health, 1
  • Doppelganger (shadowy)
  • ★Greed
  • Colossus 2, 1, 1
  • Keres 2, 2, 2, 1
  • Hwang
  • Revenant

Talim

Night Terror Path

  • Rock, 1, Sophitia, Zasalamel event win match, 1, 1, 1/2, Cervantes event, Xianghua, 2, Unknown Soul [A], 2, 2

Path 2

  • Rock, 1, Sophitia, Zasalamel event win match, 2, 1, Li Long, Astaroth event, 2, 1, Greed, Siegfried wins

Path 3

  • Rock, 2, Tira event, 1, 1, Zasalamel event win match, 1, Siegfried wins

Cursed/Extra Paths

  • Rock, 2, Tira event, 1, 2, Zasalamel event lose match, 2, 2, Siegfried loses
  • Rock, 2, Tira event, 2, 2, Zasalamel event win match, 2, Lizardman, win against Mitsurugi with less than 40 seconds left, Yoshimitsu, 1, Arthur, Siegfried wins

Unique Opponents

  • Charade, Charade (torso & legs), Charade (torso) 1, 1, 1
  • Greed
  • Li Long
  • Will-o'-the-Wisp (red)(Taki's stage) 1, 2, 2, 1, 1
  • Will-o'-the-Wisp (blue)(Voldo's stage) 2, 1, 1
  • 20 Lizard Men 2, 2, 1
  • Arthur

Tira

Night Terror Path

  • Sophitia, 1, Zasalamel event win match, 2, 1, 1/2, Astaroth event, Xianghua, 2, Yoshimitsu, 2, Unknown Soul [L], 2

Path 2

  • Sophitia, 1, Zasalamel event win match, 1, Rock, 1, The shop girls, Raphael event, 1, Cervantes, win against Setsuka with more than 40 seconds left, 1, Arthur, Yoshimitsu

Path 3

  • Sophitia, 2, Dragon, Tira event, 2, 2, Zasalamel event win match, 2, win against Maxi with more than 60% health left, ★1, Greed, Yoshimitsu

Cursed/Extra Paths

  • Sophitia, 2, Dragon, Tira event, 2, 2, Zasalamel event win match, 1, Lizardman, win against Setsuka with more than 40 seconds left, 2, Yoshimitsu

Unique Opponents

  • Tira doesn't have event 7

★ Starred opponent may not appear if you're using Soul Edge

  • The shop girls
  • Arthur
  • Doppelganger (shadowy) 1, 2, 1, 1
  • ★Greed
  • Dragon
  • Will-o'-the-Wisp (blue)(Voldo's stage) 2, 1, 1
  • Charade, Charade (torso & legs), Charade (torso) 2, 2, 1
  • Keres 2, 2, 2, 1, win against Setsuka with less than 40 seconds left, 1

Voldo

Night Terror Path

  • 2, Sophitia, Zasalamel event win match, 1, 1, 1/2, Cervantes event, Lizardman, 2, Unknown Soul [H], 2, Yoshimitsu, 2

Path 2

  • 1, Tira event, 2, 2, Zasalamel event win match, 1, Lizardman, win against Xianghua with more than 40 seconds left,★1, Miser, Yoshimitsu, not caught by cage, Siegfried wins

Path 3

  • 2, Sophitia, Zasalamel event win match, 2, 2, Astaroth event, 1, Lizardman, win against Lizardman with less than 60% health left, 1, Hwang, Yoshimitsu, caught by cage, Nightmare

Cursed/Extra Paths

  • 1, Tira event, 1, Revenant, 1, Li Long, Zasalamel event lose match, Lizardman, 2, Yoshimitsu, 1, Siegfried wins

Unique Opponents

★ Starred opponent may not appear if you're using Guillotine

  • Revenant
  • Li Long
  • Will-o'-the-Wisp (red) 1, 2, 2, 1, win against Xianghua with less than 40 seconds left, 1 or 2, 2, 2, 1, win against Lizardman with more than 60% health, 1
  • Doppelganger (shadowy) 1, 2, 1
  • ★Miser
  • Charade, Charade (torso & legs), Charade (torso) 2, 1, 1, 1
  • Keres 2, 2, 1
  • Hwang

Xianghua

Night Terror Path

  • 2, Sophitia, Zasalamel event win match, 1, 1, Revenant, 1/2, Raphael event, Seong Mi-na, 2, Cervantes, 2, Unknown Soul [L], 2

Path 2

  • 1, Revenant, Tira event, 1, 2, Zasalamel event win match, 2, Lizardman, win against Thief with more than 60% health left, ★1, Greed, Cervantes, caught by cage, Siegfried

Path 3

  • 2, Sophitia, Zasalamel event win match, 2, 1, The shop girls, Astaroth event, 1, win against Setsuka with more than 40 seconds left, 2, Cervantes, not caught by cage, Siegfried loses

Cursed/Extra Paths

  • 1, Revenant, Tira event, 2, 2, Zasalamel event lose match, Yoshimitsu, 2, Cervantes, 1, Siegfried loses
  • 1, Revenant, Tira event, 1, 2, Zasalamel event win match, 1, Rock, win against Setsuka with more than 40 seconds left, 2, Cervantes, your choice, Nightmare/Siegfried

Unique Opponents

★ Starred opponent may not appear if you're using Soul Calibur

  • Revenant
  • Doppelganger (shadowy) 2, 1, 1, 1 or 1, 1, 1
  • ★Greed
  • Will-o'-the-Wisp (blue)(Voldo's Stage) 1, 2, 1
  • 20 Lizard Men 2, 2, 1, 1, win against Setsuka with more than 40 seconds left, 1
  • The shop girls
  • Will-o'-the-Wisp (red)(Taki's Stage) 1, 1, 2, 2, win against Thief with less than 60% health left, 1 or 2, 2, 1, 1, win against Setsuka with less than 40 seconds left, 1

Yoshimitsu

Night Terror Path

  • 2, Zasalamel event win match, 1, 1, Sophitia, 1/2, Astaroth event, Kilik, 2, Unknown Soul [H], 2, 2

Path 2

  • 1, Tira event, 2, 2, Zasalamel event win match, 2, win against 2nd Bandit with more than 40 seconds left, 1, Miser, not caught by cage, Siegfried loses

Path 3

  • 2, Zasalamel event win match, 2, Rock, 1, The shop girls, Raphael event, 2, Cervantes, win against Setsuka with more/less than 60% health left, 2, caught by cage, Siegfried

Cursed/Extra Paths

  • 1, Tira event, 1, 1, Amy, Zasalamel event lose match, Lizardman, 1, 2, Siegfried loses

Unique Opponents

  • Amy
  • Will-o'-the-Wisp (red)(Taki's Stage) 1, 2, 2, 2, win against 2nd Bandit with less than 40 seconds left, 1 or 2, 2, 2, 2, win against Setsuka with more than 60% health left, 1
  • Charade, Charade (torso & legs), Charade (torso) 1, 2, 1
  • Miser
  • Colossus 2 ,1 ,1 ,1
  • The shop girls
  • 20 Lizard Men 2, 2, 2, 2, win against Setsuka with less than 60% health left, 1

Yun-Seong

Night Terror Path

  • Rock, 1, Revenant, Zasalamel event win match, 2, 2, 1/2, Astaroth event, Lizardman, 2, 2, Unknown Soul [H], 2

Path 2

  • Rock, 1, Revenant, Zasalamel event win match, 1, 2, Cervantes event, 2, Yoshimitsu, win against Yoshimitsu with more than 40 seconds left,★1, Miser, Siegfried wins

Path 3

  • Rock, 2, Sophitia, Tira, 1, 1, Amy, Zasalamel event lose match, 2, 1, Siegfried loses

Cursed/Extra Paths

  • None

Unique Opponents

★ Starred opponent may not appear if you're using Han Guang

  • Revenant
  • Doppelganger (shadowy) 1, 1, 1
  • Shadow Master 1, 1, 2, 2, win against Yoshimitsu with less than 40 seconds left or 2, 2, 2, 1, win against Xianghua with more than 60% health left, 1
  • 20 Lizard Men 1, 2, 2, 1
  • ★Miser
  • Amy
  • Will-o'-the-Wisp (blue)(Voldo's Stage) 2, 2, 1
  • Will-o'-the-Wisp (red)(Taki's Stage) 2, 2, 2, 1, win against Xianghua with less than 60% health, 1

Zasalamel

Night Terror Path

  • 1, Rock, Zasalamel event win match, 2, 2, 1/2, Astaroth event, Xianghua, 2, 2, Unknown Soul [H], 2

Path 2

  • 1, Rock, Zasalamel event win match, 1, Sophitia, 2, Cervantes event, 1, Lizardman, Siegfried wins

Path 3

  • 2, Tira event, 1, Dragon, 1, The shop girls, Zasalamel event lose match, Yoshimitsu, 2, 1, Revenant, Siegfried loses

Cursed/Extra Paths

  • 2, Tira event, 2, 1, Amy, Zasalamel event win match, 2, Win with less than 60% health against Taki, ★1, Hwang, Siegfried wins
  • 1, Rock, Zasalamel event win match, 2, 2, 2, Astaroth event, 1, 1, Miser, Siegfried wins

Unique Opponents

★ Starred opponent may not appear if you're using Irkalla

  • Colossus 1, 1, 1
  • Keres 2, 2, 1, 2, win with more than 60% health against Taki, 1
  • Will-o'-the-Wisp (blue)(Voldo's Stage) 1, 2, 2, 1
  • Miser
  • Dragon
  • The shop girls
  • Amy
  • ★Hwang
  • Revenant

Chronicles of the Sword Job and Discipline

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This section was written by Buster Wolf

This is a list of Class stat and their style, which is pivotal if you want to plan your characters to use in Chronicles of the Sword. This section was made by Buster Wolf.

The stats are as followed:

  • HP = How long and stacked your health bar is
  • STR = How much damage your attack will do (percent based)
  • VIT = How much damage will be reduced (percent based)
  • AGI = How fast you can move in battle (doesn't effect crouch walking)

Unlocking Disciplines

In Chronicles of the Sword mode the levels to unlock disciplines are:

  • Lv.1: Discipline 1. For Sword Master, all non-souls discipline are usable immediately.
  • Lv.10: Discipline 2
  • Lv.20: Discipline 3
  • Lv.30: Both Soul of Disciplines

Barbarian

A pretty balanced class between the starting 6 with powerful style choices.

Level HP STR VIT AGI
1 245 106 75 75
50 417 169 100 99
99 589 198 153 118

Style choices:

  • Iron Sword
  • Grieve Edge
  • Wave Sword
  • Soul of Nightmare
  • Soul of Astaroth

Monk

Highest HP among the starting 6 classes however VIT is lacking and around Level 60 the usual 4 or 5 HP gains drop to 2 or 3.

Level HP STR VIT AGI
1 250 101 65 85
50 472 174 91 108
99 615 201 117 131

Style choices:

  • Nunchaku
  • Staff
  • Grieve Edge
  • Soul of Maxi
  • Soul of Kilik

Thief

Very flimsy yet fast moving class with rather hard style choices to get used to, statistically the 2nd worst class in the game.

Level HP STR VIT AGI
1 241 75 71 106
50 363 103 96 132
99 483 129 123 159

Style choices:

  • Dagger
  • Wave Sword
  • Sickle
  • Soul of Yun-seong
  • Soul of Tira

Dancer

Statistically the worst class in the game flimsier than Thief yet able to do more damage than it, however it has good style choices to somewhat make up for its statistical aspect.

Level HP STR VIT AGI
1 245 95 96 106
50 360 121 90 128
99 445 165 118 152

Style choices:

  • Tambourine
  • Steel Fan
  • Grieve Edge
  • Soul of Xianghua
  • Soul of Voldo

Saint

Very VIT focused class among the starting 6, has rather awkward style choices to use.

Level HP STR VIT AGI
1 241 105 90 95
50 410 128 155 119
99 525 153 181 141

Style choices:

  • Staff
  • Dagger
  • Steel Fan
  • Soul of Zasalamel
  • Soul of Talim

Ninja

Pretty balanced and quick of the starting 6 classes however HP is pretty lacking, strong and fast style choices make this a very deadly class, recommendable for first time players.

Level HP STR VIT AGI
1 240 105 86 115
50 363 158 121 139
99 485 180 141 165

Style choices:

  • Kunai
  • Katana & Shuriken
  • Sickle
  • Soul of Taki
  • Soul of Setsuka

Gladiator

Upgrade to the Barbarian. One of few classes to go beyond 255 STR.

Level HP STR VIT AGI
1 245 110 76 86
50 470 183 99 112
99 676 258 160 131

Style choices:

  • Sword & Shield
  • Wave Sword
  • Grieve Edge
  • Soul of Rock
  • Soul of Seong Mi-na

Pirate

Heavy towards attack early to mid levels, very balanced more towards defense late levels.

Level HP STR VIT AGI
1 245 101 81 81
50 468 169 137 107
99 673 203 210 128

Style choices:

  • Chinese Sword
  • Rapier
  • Iron Sword
  • Soul of Cervantes
  • Soul of Ivy

Sage

Upgrade to the Saint. Weak STR early levels though it boasts very good VIT with style choices that have either a high defense or recovery effect weapon with them.

Level HP STR VIT AGI
1 241 75 101 101
50 462 142 129 126
99 663 185 211 149

Style choices:

  • Chinese Blade
  • Sword and Shield
  • Staff
  • Soul of Sophitia
  • Soul of Cassandra

Assassin

Upgrade to the Ninja. Highest AGI class in the game pretty balanced STR and VIT growth.

Level HP STR VIT AGI
1 245 105 91 111
50 364 166 137 159
99 535 193 165 186

Style choices:

  • Wave Sword
  • Kunai
  • Chinese Sword
  • Soul of Lizardman
  • Soul of Tira

Knight

Heavy towards VIT and HP with not a lot of STR to deal with enemies quickly, made solely to take hits more than it can dish out.

Level HP STR VIT AGI
1 260 81 120 91
50 478 145 193 111
99 696 188 267 136

Style choices:

  • Lance
  • Iron Sword
  • Rapier
  • Soul of Siegfried
  • Soul of Raphael

Samurai

Heavy hitting class early to mid levels, very powerful class usually thrown in at the late game chronicles (16++).

Level HP STR VIT AGI
1 245 120 95 81
50 391 245 143 106
99 563 267 204 132

Style choices:

  • Katana
  • Katana & Shuriken
  • Sickle
  • Soul of Mitsurugi
  • Soul of Yoshimitsu

Sword Master

Jack of all trade class. Very balanced growth to keep STR and VIT relatively even, can't use Soul of styles, but with its stats it doesn't need them.

Level HP STR VIT AGI
1 280 121 121 111
50 498 193 194 133
99 720 300 300 180

Style choices:
All 17 CaS styles from Level 1.

Chronicles of the Sword Unlockable Items

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This section was written by Buster Wolf

Automatic

All items listed are given to you for free after beating said Chronicle if you don't already have the item(s), this will have only allies, no unlockable characters (unless they were an ally in a Chronicle)

Chronicle Joins Items
Tutorial Chronicle Aeneas Gelled Back, Chain Mail, Farmer's Shirt, Cursed Gear, Dragon Gauntlets, Lord's Shoulders, Large Tasset, Hunter's Pants, Protective Greaves & Face 02
Chronicle 1 Riese Unruly Short Hair, Decorative Shirt, Chain Hose, Tight Skirt & Pirate's Boots
Chronicle 3 Meiga Ponytail, Scar, Magician's Coat & Pirate's Belt
Chronicle 5 Abelia Chain Mail, Coquettish Outfit, Breast Armor, Iron Gauntlets, Barbarian Pads, Wizard's Cape, Leather Tasset, Chain Hose, Metal Short Boots & Face 04
Chronicle 5 Eurydice Short Hair, Short Top, Breastplate, Copper Braces, Iron Pads, Wizard's Belt, Heavy Boots & Face 03
Chronicle 6 — Female Faces 11 & 13, Male Faces 08 & 10
Chronicle 7 Girardot Balding, Shogun's Beard, Breast Plate, Viking Shoulders, Magician Cape, & Unholy Leg Armor
Chronicle 8 Save Leraje Medium Hard, Oval Glasses, Sleeveless Shirt, Dodge Braces, Lord's Tasset & Face 04
Chronicle 8 Save Ailian Straight Short, Leather Corset, Priest's Robe, Full Body Armor, Fencer Braces, Ogre Shoulders, Ragged Cape, Leather Body Band, Tied Pants & Metal Boots
Chronicle 8 Save Kanon Semi-Long (Straight), Sarashi (Lower Torso), Maiden's Robe, Quiver, Enchanted Choker, Ribbon Belt, Sarashi (Lower Legs), Miniskirt, Cloth Leggings & Leather Shoes
Chronicle 9 Jinkai (If you beat him before Xiaoxin in Chronicle 2) Japanese Eye Patch, Samurai Mustache, Shogun's Vest, Lord's Gloves, Samurai Shoulders, Samurai Waist Band & Face 09
Chronicle 9 Xiaoxin (If you beat him before Jinkai in Chronicle 2) Dragon Tunic, Warlord's Armor, Warlord's Bracelets, Warlord's Shoulders, Warlord's Tasset, Warlord's Greaves & Face 05
Chronicle 13 Abelia Pirate's Shirt, Noble's Shoulders, Ribbon Scarf, Demonic Belt, Slit Pants & Stealth Leggings
Chronicle 13 Tina Priest Wig, Scale Mail, Tight Shirt, Spy Pads, Priest Necklace, Scale Tasset, Cloth Bikini & Face 05
Chronicle 13 Yuilan Long Hair (Tied), Shishou Hakkei, China Dress, Protect Armor, Bangles, Iron Shoulders, Armored Belt, Short Socks, Prayer Shoes, & Face 10
Chronicle 13 Luca Styled Back, Sleeveless Robe, Lord's Armor, Iron Braces & Shoulder Armor
Chronicle 16 Rudiger (If you beat him before Feofan in Chronicle 15) Evil Helm, Bandit's Gear, Dark Knight's Cape & Lord's Tasset
Chronicle 16 Feofan (If you beat him before Feofan in Chronicle 15) Medium Hard, Shirt with Ribbons, Rubber Armor, Dodge Braces, Light Shoulder Pads, Large Tasset, Clown Shorts, Buckled Boots & Face 01
Chronicle 20 — Female Face 01, Male Faces 01 & 05

Shop

There are 4 instances where completing a Chronicle will get you clothing sold in Lynette's Shop, these are the only way to get these you will never unlock them no matter how many battles you fight so if you're Chronicles of the Sword data becomes corrupt or you get scarred of it after it happens once you're pretty much screwed.

Chronicle Gender Items
Chronicle 6 Female Parts Serpent Gloves, Dragon Plate, Hawk Talon, Bronze Brassiere, Duel Rod, Decorative Blouse, Chieftain Pads, Iron Leggings, Tiger Loincloth, Mohawk, Large Bun, Warrior Princess, Witch's Hat & Enchanted Cape
Chronicle 6 Male Parts Warlord's Gauntlets, Clown Shirt, Mage's Garb, Tiger Waist Band, Mustache, Ninja Wig & Viking Helmet
Chronicle 12 Female Parts Shadow Gauntlets, Shadow Armor, Edge Braces, Scorpion Suit, Prayer Robe, Battle Robe, Shadow Pads, Shadow Leg Armor, Punisher's Leg Armor, Shadow Tasset, Skull Mask, Round Glasses, Semi-Long (Topknot), Ponytail (Long), Low Ponytail, Lioness Helmet & Bell Choker
Chronicle 12 Male Parts Unholy Gloves, Unholy Armor, Shirt with Frills, Lord's Leg Armor, Unholy Tasset, Baron's Beard, Topknot Wig & Unholy Helm
Chronicle 15 Female Parts Heavy Gauntlets, Metal Gloves, Heavy Armor, Scale Bustier, Ribbon Dress, Clown Shirt, Heavy Pads, Metal Leg Armor, Gladiator's Boots, Heavy Belt, Swirly Cheeks, Oval Glasses, Pigtails, Braided Pigtails, Ponytail (Loop), Shadow Helm & Protect Cape
Chronicle 15 Male Parts Evil Gloves, Evil Armor, Demonic Garb, Evil Leg Armor, Evil Tasset, Nobleman's Mustache, Shaved Head & Specter Hood
Chronicle 20 Female Parts Burglar's Gloves, Leather Bustier, Stringed Bustier, Leather Body Suit, Fighter's Robe, Noble's Jacket, Battle Dress, Hunter's Pads, Crimson Sash, Sage's Belt, Prayer Pants, Common Skirt & High Short Pigtails
Chronicle 20 Male Parts Warlord's Armor, Rubber Armor, Warlord's Bracelets, Shirt with Ribbons, Dragon Tunic, Light Shoulder Pads, Warlord's Shoulders, Clown Shorts, Warlords Greaves & Warlord's Tasset.

Weapons

During Chronicles of the Sword weapons are unlocked in the shop every chronicle, with the exception of 4 & 14. Weapons written in ALL CAPS are yours free of charge after beating the chronicle... but you have to beat the chronicle to get the weapon(s).

Chronicle Weapons
Chronicle 1 Ishtar - Demon Knife (Iron Sword)Abelia - Katzbalger (Sword & Shield)
Chronicle 2 Jinkai - Suigetsutou & Ukifune (Katana & Shuriken)Xiaoxin - Falchon (Chinese Sword)Edith - Double Fang (Wave Sword)Girardot - Bourdanasse (Lance)
Chronicle 3 Loki - Kris (Dagger)
Chronicle 5 Iblis - Tarentella (Tambourine)Amirta - Fujin Fan (Steel Fan)
Chronicle 6 Lupi - Ahlspiess (Lance)Luna - Jiaotu Juan (Chinese Blade)
Chronicle 7 Kureha - Iron Staff (Staff)Shiina - Monohoshizao (Katana)Yufeng - Zhongkui (Nunchaku)Halphas - Aya & Hongya (Wave Sword)Juno - Hercules Sword (Iron Sword)
Chronicle 8 Shiun - Genma & Kokuken (Katana & Shuriken)Kanade - Mizuchi (Sickle)Mooncalf - MIDNIGHT & Rune Blade (Chinese Blade)
Chronicle 9 Marid - Yaesumiji (Sickle)Elua - Kazekirimaru (Kunai)Wenli - Menard (Tambourine)
Chronicle 10 Demuth - BAINDIGART (Steel Fan)Hyle - LILIA (Sword & Shield)Azumi - Shirnaui (Katana)Asrafil - Zephyrus (Steel Fan)*Azrael - Senjinsoku (Grieve Edge)*Fengli - Duel Rod (Staff)** These three I'm assuming are the ones that give you the items as they are the more sensible to give the item based on their discipline. The fights were Asrafil (Steel Fan) & Veles (Chinese Blade), Ambrose (Sickle) & Azrael (Grieve Edge) and Chikage (Katana & Shuriken) & Fengli (Staff).
Chronicle 11 Lupi - BLAZECLEAVER (Lance)Heal-Do - LEVIATHAN (Wave Sword)Elua - GALEFORCE (Kunai)Aege - BRUTAL TERRA (Iron Sword)Luna - DYSTOPIA (Chinese Blade)
Chronicle 12 Celestis - Misericorde (Dagger)Aether - Dujiao Gui (Chinese Blade)Kierkess - HELL'S DESIGN (Grieve Edge)Jyuri - Lei Yan (Chinese Sword)Minlian - Kunlun Bamboo (Staff)Roin - SACRIFICE (Lance)Aurelia - BLACK WIDOW (Sickle)
Chronicle 13 Sizuku - Fallen Antler (Rapier)Kimika - Nakinue (Kunai)Brunhild - Dreadnought (Lance)
Chronicle 15 Katina - Tuck (Rapier)Mayura - Huoshen (Nunchaku)Girardot - ABSOLUTION (Lance)
Chronicle 16 Meilan - Shuang Lei (Nunchaku)Irene - Terpsichore (Tambourine)Konomi - Murasame (Katana)Kagami - Totsuka & Yatugashira (Katana & Shuriken)
Chronicle 17 Riese - Atropos (Wave Sword)Aeolos - Basho Fan (Steel Fan)
Chronicle 18 Ouka - Cailleach Bheur (Grieve Edge)Balduin - Alondite (Iron Sword)Mingyue - Bonebreaker Sword (Chinese Sword)Abelia - ETERNAL REST (Sword & Shield)
Chronicle 19 Tomoe - Shutensou (Kunai)Shizuma - Svadifari (Grieve Edge)Abigail - Tongue of Tonatiuh (Dagger)Hilda - Excalibur (Sword & Shield)Ende - KOKUENRA (Katana)Chester - KINGSLAYER (Dagger)
Chronicle 20 Haystir - Unicorn (Rapier)Domenthi - Chain of Hades (Sickle)Acacia - Valkyrie (Sword & Shield)Strife - AMBITION & SOUL EDGE (Iron Sword)SOUL CALIBUR (Chinese Blade)

Chronicles of The Sword Tower Effects

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This section was written by Buster Wolf

Lists all the effects from Towers in Chronicles of the Sword when battling inside.

Name Looks Like Does Works on Chronicle Note
Poison Fighter glows green Lose life as time passes Both fighters Tutorial, 3, 5, 7, 9, 10, 12, 14, 16, 19 Weapons that regain life overtime can combat this and make it possible to get a perfect, weapons that lose life overtime make this worse and you'll lose life faster
Defense Down — Defensive power is lowered Side not controlling the tower 2, 4, 5, 8, 12
Minus Guard Fighter glows green while guarding Lose life while guarding Both fighters 3, 5, 7, 9, 17, 19 In Chronicle 9 if you aren't in control of the tower with this effect it will work on you, but not the opponents In Chronicle 17 this works on you, but not Eurydice
Whirlwind Fighter gets pushed away Increase pushback power Side not controlling the tower 4, 6, 8, 13, 16, 18
Cure Fighter glows green Heal as time passes Side controlling the tower 4, 5, 6, 8, 12, 13, 15, 19 In Chronicle 12 the tower with this effect will heal both fighters In Chronicle 13 regardless of who controls the tower both fighters will gain life back
Quake Announcer will countdown from 3 After 1 if you are standing you may be damaged (usually happens most when you are almost dead) and will be stunned Side not controlling the tower 6, 14, 15, 17 To avoid this you must either jump, crouch guard (must guard or it will still go through) or stay in the knocked down state In Chronicle 14 when this is under your control it will effect both fighters not just the enemy
All Guard Break Weapon will have Blue lightning All attacks will have guard break property Side controlling the tower 6, 8, 12, 13, 14, 16, 19
Ice Blue ripples at the fighters feet Continually slide after a movement Side not controlling the tower 6, 7, 8, 10, 17, 19
Offense Down — Offensive power is lowered Side not controlling the tower 7, 9, 10, 13, 19
Glue — Fighter gets pulled in Side not controlling the tower 7, 8, 13, 14, 17, 19
All Unblockables Weapon will have fire burning Attacks can't be blocked only Just Impacted Side controlling the tower 9, 13, 15, 17, 19
Power Up ??? ??? ??? 10, 12 I have no idea what this effect does since I've yet to fight in a tower with it
Aerial Wind — Juggles last longer, hits in a juggle do more damage Side not controlling the tower 10, 13, 19 In Chronicle 19 juggle time is extended outrageously a 3B from Ende will have you airborne for 5+ seconds
Cruel Sword — Smash + All Unblockables Side controlling the tower 11
Sacred Field — Ice + Heal Side controlling the tower 11 Ice works on you, Heal works on Heal-Do
Holy Wings — Whirlwind + Aerial Wind Side not controlling the tower 11
Impregnable — Quake + Guardian Force Side controlling the tower 11 Quake works on you, Guardian Force works on Aege
Reserve Offense Up — Offense power is increased Both sides 11, 13, 14, 16, 18, 19 During Decisive Battle fighters that go 2nd-5th will have increased offense power, increasing more the farther they are on the list
Paralysis Yellow electricity on the weapon All attacks will stun Side controlling the tower 12, 15, 18, 19
Separate — Fighter gets pushed away Side not controlling the tower 13, 15, 16, 18 In Chronicle 15 if you are in control of the tower with this effect it'll work on both fighters not just the enemy
Smash Sparks on the fighters body Extra damage when hit, increase Push back power against the controlling side Side controlling the tower 14, 15, 17, 19
Guardian Force Fighter glows fiery Red Won't flinch from attacks and can't be thrown Side controlling the tower 15, 18 To make the enemy flinch from attacks you need to do an attack throw, Guard Impacts won't work unless it's an effect on your weapon which you have to be guarding beforehand
Down Lose — First to get in a knocked down state loses Both fighters 16
Coin Collector — Battle turns out like the Soul Arena Mission Coin Collector Both fighters 17, 19 You will get money equal to 10 times the amount of coins you collected (not sure, but that sound right)
Mad Struggle — Offensive power is increased dramatically (about triple the original) Side controlling the tower 18, 19
Cure Sapalete ??? ??? ??? 19 If Tomoe would stay in this tower I would get an idea of what it does probably Cure on the controller & Poison on the opposing that's just a guess

Soul Arena Survival List

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This section was written by Buster Wolf

Easy

Stage 1st Battle 2nd Battle 3rd Battle 4th Battle 5th Battle
Ostrheinsburg Castle, Battlement Sophitia Ω Sword & Elk Shield Siegfried Requiem Kilik Kali-Yuga Xianghua No Name Seong Mi-Na Scarlet Thunder
Old Toledo, Burning Gallery Taki Rekki-Maru & Mekki-Maru Maxi Soryuju Talim Syi Salika & Loka Luha Mitsurugi Shishi-Oh Rock Onslaught
Kunpaetku Shrine Ruin Cassandra Digamma Sword & Nemea Shield Voldo Manus & Ayus Ivy Valentine Setsuka Ugetsu Kageuchi Zasalamel Kafziel
Lost Cathedral, Ruin Nightmare Soul Edge (Phantom) Astaroth Kulutues Raphael Flambert Tira Aiselne Drossel Abyss Irkalla

Normal

Stage 1st Battle 2nd Battle 3rd Battle 4th Battle 5th Battle 6th Battle
Water Mill Valley Yoshimitsu Yoshimitsu Yun-Seong White Storm Lizardman Grudge Axe & Aya Shield Lizardman Grudge Axe & Aya Shield Olcadan The Silent
Secret Money Pit Thief (Male) Jambiya Thief (Female) Jambiya Yoshimitsu Yoshimitsu
Pirate Raid Pirate (Male) Jambiya Pirate (Female) Qing Long Cervantes Soul Edge & Nirvana
Proving Grounds Gladiator (Male) Gladius Gladiator (Female) Great Sword Rock Onslaught
Underground Buddhist Sanctum Fu-Ma Ninja (Male) Kunai Fu-Ma Ninja (Female) Sickle Fu-Ma Ninja (Male 2) Onimaro & Tobikage Taki Rekki-Maru & Mekki-Maru
Kunpaetku Shrine Ruin Revenant Gatekeeper Berserker Heavy Lance Cervantes Soul Edge & Nirvana
Jyurakudai Villa Samurai (Male) Zantetsuken Mitsurugi Shishi-Oh Setsuka Ugetsu Kageuchi
Lost Cathedral Ivy Valentine Zasalamel Kafziel Raphael Flambert Astaroth Kulutues Tira Aiselne Drossel Nightmare Soul Edge (Phantom)
Sacred Mt. Fuji, Lava Bed Yun-Seong White Storm Siegfried Requiem Kilik Kali-Yuga Maxi Soryuju Rock Onslaught
Lotus Garden Talim Syi Salika & Loka Luha Xianghua No Name Cassandra Digamma Sword & Nemea Shield Seong Mi-Na Scarlet Thunder Sophitia Ω Sword & Elk Shield
Grand Labyrinth (Corridor) Will-O-The-Wisp (Red) Random Will-O-The-Wisp (Blue) Random Olcadan The Silent
Grand Labyrinth (Darkness) Arthur Gassan Li Long Falcon Hwang Blue Thunder
Grand Labyrinth (Corridor) Unknown Soul (Arthur) Gassan Unknown Soul (Li Long) Falcon Unknown Soul (Hwang) Blue Thunder
Grand Labyrinth Abyss Irkalla

Hard

Stage 1st Battle 2nd Battle 3rd Battle 4th Battle 5th Battle
Pirate Raid Mitsurugi Two-Handed Sword Rock Giant Mace Maxi Tetsuryu Taki Kagenui Voldo Cat Claws
Kunpaetku Shrine Ruin Siegfried Flamberge Sophitia Fire Blade Seong Mi-Na Defender Hwang Blue Thunder Arthur Gassan
Sacred Mt. Fuji, Lava Bed Nightmare Steel Paddle Astaroth Terror Moon Ivy Viper Edge Kilik Ling-Sheng Su Bo Yoshimitsu Kastane
Lotus Garden Xianghua Kard Lizardman Tabarzin Raphael Epee Cassandra Ivan the Terrible Cervantes Styx
Ling-Sheng Su Temple Ruin Yun-Seong Giant Butcher Knife Talim Tonfa Charade Wave Sword Charade (Legs) Kick Edge Charade (Core) <Nothing>
Clock Tower Assassin (Female) Kunai Setsuka Ridicule Zasalamel Ankou Tira Bifrost Olcadan The Mute
Jyurakudai Villa Raphael Estoc Zasalamel Mrtyu Lizardman Kora Voldo Iron Ram Yun-Seong Ramdao
Great Labyrinth (Corridor) Rock Nanbanfu Mitsurugi Damascus Sword Maxi Raimei Kilik Jingu Staff Siegfried Faust
Ostrheinsburg Castle, Battlement Sophitia Orichalcum Xianghua Kopis Seong Mi-Na Halberd Taki Fumakagi Talim Double Crescent Blade
Valentine Mansion Cassandra Dark Blade Setsuka Moonlight Ivy Alraune Tira Vimana Amy Unicorn
QUAKE (No Effect) Riese Aya & Hongya Meiga Shiranui Eurydice Claymore Aeneas Pilum Muralis Abelia Katzbalger
Eurydice Shrine, Gate of the Gods Xiaoxin Lei Yan Jinkai Tsubanari & Ryusei Ailian Yaesumuji
Underground Buddhist Sanctum Brunhild Bourdonasse Rudiger Ahlspiess Girardot Absolution
Romanian Valley, Castle Siege Hyle Lilia Mooncalf Midnight Roin Sacrifice Kierkess Hell's Design
Lost Cathedral Lupi Blazecleaver Heal-Do Leviathan Elua Galeforce Aege Brutal Terra Luna Dystopia
Old Toledo, Burning Gallery Demuth Baindigart Aurelia Black Widow Abelia Eternal Rest Chester Kingslayer Strife Ambition
Battle in the Strait Yoshimitsu Hihirokane Taki Kris Naga Setsuka Ugetsu Shinuchi Mitsurugi Soul Edge Xianghua Soul Calibur
Silk Road Ruin Seong Mi-Na Hraesvelger Lizardman Soul Edge Maxi Vajra Kilik Soul Calibur Astaroth Soul Edge
Water Mill Valley Olcadan The Hidden Talim Soul Calibur Yun-Seong Han Guang Raphael Queen's Guard Sophitia Soul Calibur
Egyptian Temple Zasalamel Irkalla Rock Wayakin Tira Soul Edge Voldo Guillotine Ivy Kaleidoscope
Lost Cathedral, Ruin Cassandra Valkyrie Cervantes Soul Edge Nightmare Soul Edge Siegfried Soul Calibur Abyss Irkalla

Weapon Stat

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This section was written by Perseonn Balthasaar

In term of weapon stat, Soul Calibur III is not as cryptic as Soul Calibur II. However, the difference between some stat is not always the same. Example, Nightmare's Soul Edge and Zasalamel's Irkalla has "Attack power increases" stat, but does not tell you how much. The fact is, Soul Edge has 140% attack while Irkalla has 130%. They differ even though the icon and description are the same.

Soul Calibur Formula Calculation

Soul Calibur follows the formula of A.Att * D.Def, where A is the attacker, D is the defender, Pow is weapon attack power, and Def is weapon defense power. The higher the Pow of A, the more damage that A does. Since this is a multiplication, the lower the Def of D, the less damage D sustains.

Legend

Icon Name Description
— Weapon Name Weapon's name. This also list 1P and 2P version of the default weapon.
— No. The weapon's order number.
— Attack The attack power of weapon. Higher than 100% attack power will be marked in orange, indicating more damage dealt to opponent. Lower than 100% attack power will be marked in blue, indicating less damage dealt
— Defense The defense power of weapon. Lower than 100% defense power will be marked in orange, indicating less damage taken. Higher than 100% defense power will be marked in blue, indicating more damage taken.
Leeches XX% of damage inflicted to enemy Leech Every damage done to enemy will restore XX% of that damage to attacker. This does not work with throwing, damage dealt by piercing, and when enemy blocks the attack.
Attack still does XX% of damage when enemy guarded Piercing Attack still does XX% of damage even when enemy guarded. If your weapon have 20% Piercing and your attack does 10 damage, your attack will still do 2 damage when enemy guards. This ability will be canceled temporarily when a round ends.
Reach is X times than normal (longer) Long Range Weapon has more reach than normal. Note that the weapon model size is enlarged rather than actually use a longer weapon model.
Reach is X times than normal (shorter) Short Range Weapon has less reach than normal. Note that the weapon model size is shrunk rather than actually use a shorter weapon model.
Pushback power is increased by XX% Push Power Up Weapon push power is increased. This applies to both horizontal and vertical pushes. Does not affect push generated by throws.
Pushback power is decreased by XX% Push Power Down Weapon push power is decreased. This applies to both horizontal and vertical pushes. Does not affect push generated by throws.
XX% chance of inflicting counter damage Counter Chance There will be XX% chance of inflicting counter attack damage when using regular attack. Throws are visually affected by this, but actually have no change to damage.
XX% chance of nullifying counter damage Null Counter Chance There will be XX% chance of nullifying counter attack damage when receiving damage. This also reduces enemy's Counter Chance effect.
Guarding will recover XX% of damage from enemy Guard Recovery Guarding will recover XX% damage that would otherwise be received from the enemy. This effect does not work with Guard Impact and does not work when you get hit by an unblockable.
Guarding will still take XX% of damage from enemy Guard Drain Guarding will still do XX% damage that would otherwise received from enemy. This effect does not work with Guard Impact.
XX% chance of performing Guard Impact while defending Automatic Impact When guarding, you have XX% chance that you will Guard Impact the enemy attack and throw. This ability has a certain condition that must be satisfied in order for the percentage to kick in. Usually by tapping Down twice, the ability will activate. When you change direction, you must do the double tapping again for this to be able to work. Otherwise, even when hacked to 100% chance, the ability will not work.
Deflects XX% of damage during Guard Impact Impact Deflect Guard Impact will deflect XX% of damage that would otherwise received from enemy. Impacting a throw will not damage the enemy.
Recovers XX% of damage during Guard Impact Impact Heal Guard Impact will recover XX% damage that would otherwise received from enemy. Impacting a throw will not heal you.
Every attack has a XX% chance of Guard Break Automatic Break Every attack (except throw) will have XX% chance of Guard Break. Since the nature of guard break itself is nearly useless, this ability will not be much of help even with 100% occurrence.
XX% chance to instantly break out of throw Null Throw In standing condition, you will have XX% to avoid a throw. This cannot escape low throws (e.g. Siegfried) and down throw (e.g. Rock).
XX% chance of avoiding ring out Null Ring Out Avoids ring out XX% of time. Applies to any attack received. This ability is irrelevant to Night Terror's null ring out ability, which is a character property rather than weapon.
Recovers X hit points per second Regen Always recover X hit points per second. Soul Calibur III characters have 240 hit points. This ability will be canceled temporarily when a round ends.
Loses X hit points per second Drain Always loses X hit points per second. Soul Calibur III characters have 240 hit points. This ability will be canceled temporarily when a round ends.
Easier to perform Guard Impact Easy Guard Impact This ability increases the time window of performing Guard Impact. The amount of increase is unknown.
Damage given increases over time Attack Up Over Time Supposed to increase damage dealt over time. This effect does not work in practice mode and I think does not work in matches with unlimited time.
Damage taken decreases over time Defense Up Over Time Supposed to increase defense over time (lessen the damage, not raising the defense modifier). This effect does not work in practice mode and I think does not work in matches with unlimited time.
Funny sound Funny Sound Weapon has a unique sound effect.
A note on the weapon Notes Weapon has additional explanation.

Abelia / Sword & Shield

Weapon Name No. Attack Defense Extra Effects
Gladius 1 100% 100%
Ice Blade 2 100% 100% wdata-impact.png5% chance of performing Guard Impact while defendingwdata-impactat.pngDeflects 40% of damage during Guard Impact
Katzbalger 3 100% 100% wdata-leech.pngLeeches 30% of damage inflicted to enemywdata-counterdf.png40% chance of nullifying counter damage
Excalibur 4 120% 100% wdata-guardup.pngGuarding will recover 10% of damage from enemy
Valkyrie 5 100% 70% wdata-long.pngReach is 1.3 times than normal (longer)wdata-counterat.png20% chance of inflicting counter damagewdata-regen.pngRecovers 4 hit points per second
Eternal Rest 6 110% 100% wdata-guarddn.pngGuarding will still take 20% of damage from enemywdata-timeat.pngDamage given increases over time
Lilia 7 100% 100% wdata-pushdn.pngPushback power is decreased by 20%wdata-counterdf.png40% chance of nullifying counter damagewdata-throwdf.png40% chance to instantly break out of throwwdata-ringoutdf.png40% chance of avoiding ring out

Abyss

Weapon Name No. Attack Defense Extra Effects
Irkalla (1P) 1 100% 100%
Irkalla (2P) 2 100% 100%
Irkalla (Thin) 3 100% 100% wdata-note.pngSame as Irkalla, but thinner and does not glow

Amy / Rapier

Weapon Name No. Attack Defense Extra Effects
Schweitzer 1 100% 100%
Rapier 2 100% 70% wdata-impact.png5% chance of performing Guard Impact while defending
Fallen Antler 3 100% 100% wdata-leech.pngLeeches 30% of damage inflicted to enemywdata-guardup.pngGuarding will recover 10% of damage from enemy
Tuck 4 100% 100% wdata-pierce.pngAttack still does 20% of damage when enemy guardedwdata-break.pngEvery attack has a 10% chance of Guard Break
Unicorn 5 120% 100% wdata-regen.pngRecovers 4 hit points per secondwdata-leachs.pngEach swing recovers 3 hit pointswdata-timeat.pngDamage given increases over time
Albion 6 100% 100%

Arthur / Katana

Weapon Name No. Attack Defense Extra Effects
Zantetsuken 1 100% 100%
Wo Dao 2 100% 100% wdata-pushup.pngPushback power is increased by 20%wdata-guardup.pngGuarding will recover 10% of damage from enemy
Monohoshizao 3 100% 100% wdata-long.pngReach is 1.3 times than normal (longer)wdata-counterdf.png40% chance of nullifying counter damage
Shiranui 4 100% 100% wdata-pierce.pngAttack still does 20% of damage when enemy guardedwdata-impactat.pngDeflects 40% of damage during Guard Impact
Murasame 5 130% 100% wdata-leech.pngLeeches 50% of damage inflicted to enemywdata-sap.pngLoses 5 hit points per secondwdata-timeat.pngDamage given increases over time
Gassan 6 100% 100%
Kokuenra 7 100% 100% wdata-short.pngReach is 0.9 times than normal (shorter)wdata-pushup.pngPushback power is increased by 10%wdata-counterat.png40% chance of inflicting counter damage

Astaroth

Weapon Name No. Attack Defense Extra Effects
Kulutues (1P) 1 100% 100%
Kulutues (2P) 2 100% 100%
Terror Moon 3 100% 100% wdata-pierce.pngAttack still does 10% of damage when enemy guardedwdata-counterat.png20% chance of inflicting counter damage
Great Maul 4 100% 100% wdata-pushup.pngPushback power is increased by 20%wdata-break.pngEvery attack has a 10% chance of Guard Break
Nanbanfu 5 120% 100% wdata-long.pngReach is 1.3 times than normal (longer)
Soul Edge 6 140% 100% wdata-leech.pngLeeches 30% of damage inflicted to enemywdata-pushup.pngPushback power is increased by 30%wdata-sap.pngLoses 5 hit points per second
Stone Slab 7 100% 100% wdata-pushdn.pngPushback power is decreased by 20%wdata-funny.pngFunny sound
The Ancient 8 100% 100%

Aurelia / Sickle

Weapon Name No. Attack Defense Extra Effects
Sickle 1 100% 100%
Kogarashi 2 120% 100% wdata-pushup.pngPushback power is increased by 10%
Mizuchi 3 100% 100% wdata-break.pngEvery attack has a 10% chance of Guard Breakwdata-ringoutdf.png50% chance of avoiding ring out
Yaesumuji 4 100% 100% wdata-pierce.pngAttack still does 20% of damage when enemy guardedwdata-counterat.png30% chance of inflicting counter damage
Chain of Hades 5 130% 100% wdata-impactat.pngDeflects 50% of damage during Guard Impactwdata-ringoutdf.png70% chance of avoiding ring outwdata-leachs.pngEach swing recovers 3 hit points
Black Widow 6 100% 110% wdata-leech.pngLeeches 10% of damage inflicted to enemywdata-long.pngReach is 1.3 times than normal (longer)

Cassandra

Weapon Name No. Attack Defense Extra Effects
Ϝ Sword & Nemea Shield (1P) 1 100% 100%
Ϝ Sword & Nemea Shield (2P) 2 100% 100%
Ivan The Terrible 3 110% 100% wdata-long.pngReach is 1.1 times than normal (longer)
Spine Blade 4 100% 100% wdata-counterat.png20% chance of inflicting counter damagewdata-break.pngEvery attack has a 10% chance of Guard Break
Dark Blade 5 100% 100% wdata-leech.pngLeeches 20% of damage inflicted to enemywdata-pierce.pngAttack still does 20% of damage when enemy guarded
Valkyrie 6 100% 70% wdata-long.pngReach is 1.3 times than normal (longer)wdata-counterat.png20% chance of inflicting counter damage
Broken Sword 7 90% 100% wdata-funny.pngFunny sound
The Ancient 8 100% 100%

Cervantes

Weapon Name No. Attack Defense Extra Effects
Soul Edge & Nirvana (1P) 1 100% 100%
Soul Edge & Nirvana (2P) 2 100% 100%
Styx 3 120% 100% wdata-impact.png5% chance of performing Guard Impact while defending
Erlang's Blade 4 100% 100% wdata-break.pngEvery attack has a 10% chance of Guard Breakwdata-impactez.pngEasier to perform Guard Impact
Phlegethon 5 100% 100% wdata-pierce.pngAttack still does 10% of damage when enemy guardedwdata-counterat.png30% chance of inflicting counter damage
Soul Edge 6 130% 100% wdata-long.pngReach is 1.3 times than normal (longer)wdata-counterdf.png60% chance of nullifying counter damagewdata-sap.pngLoses 7 hit points per second
Imitation Sword 7 100% 100% wdata-pushdn.pngPushback power is decreased by 20%wdata-funny.pngFunny sound
The Ancient 8 100% 100%

Charade

Weapon Name No. Attack Defense Extra Effects
Wave Sword 1 100% 100% wdata-note.pngSame model as Wave Sword weapon of the same name, but have no effect
Mantis Blade 2 100% 100% wdata-note.pngSame model as Wave Sword weapon of the same name, but have no effect
Double Fang 3 100% 100% wdata-note.pngSame model as Wave Sword weapon of the same name, but have no effect
Aya & Hongya 4 100% 100% wdata-note.pngSame model as Wave Sword weapon of the same name, but have no effect
Atropos 5 100% 100% wdata-note.pngSame model as Wave Sword weapon of the same name, but have no effect
Gatekeeper 6 100% 100% wdata-note.pngSame model as Wave Sword weapon of the same name, but have no effect
Leviathan 7 100% 100% wdata-note.pngSame model as Wave Sword weapon of the same name, but have no effect

Chester / Dagger

Weapon Name No. Attack Defense Extra Effects
Jambiya 1 100% 100%
Assassin Dagger 2 110% 100% wdata-pierce.pngAttack still does 10% of damage when enemy guarded
Kris 3 100% 100% wdata-break.pngEvery attack has a 10% chance of Guard Breakwdata-impactez.pngEasier to perform Guard Impact
Misericorde 4 100% 100% wdata-pushup.pngPushback power is increased by 20%wdata-impactat.pngDeflects 60% of damage during Guard Impact
Tongue of Tonatiuh 5 130% 100% wdata-counterat.png30% chance of inflicting counter damagewdata-break.pngEvery attack has a 15% chance of Guard Breakwdata-leachs.pngEach swing recovers 2 hit points
Kingslayer 6 120% 100% wdata-leech.pngLeeches 30% of damage inflicted to enemywdata-drains.pngEach swing drains 5 hit points

Demuth / Steel Fan

Weapon Name No. Attack Defense Extra Effects
Steel Fan 1 100% 100%
Kamaitachi 2 110% 100% wdata-impactat.pngDeflects 20% of damage during Guard Impact
Fujin Fan 3 100% 100% wdata-pushup.pngPushback power is increased by 20%wdata-impact.png10% chance of performing Guard Impact while defending
Zephyrus 4 100% 100% wdata-counterdf.png30% chance of nullifying counter damagewdata-regen.pngRecovers 4 hit points per second
Basho Fan 5 120% 80% wdata-pushup.pngPushback power is increased by 30%wdata-timeat.pngDamage given increases over time
Baindigart 6 110% 100% wdata-short.pngReach is 0.9 times than normal (shorter)wdata-pushup.pngPushback power is increased by 10%

Girardot / Lance

Weapon Name No. Attack Defense Extra Effects
Heavy Lance 1 100% 100%
Pilum Muralis 2 120% 100% wdata-pierce.pngAttack still does 10% of damage when enemy guarded
Bourdonasse 3 100% 100% wdata-counterat.png20% chance of inflicting counter damagewdata-impact.png10% chance of performing Guard Impact while defending
Ahlspiess 4 100% 100% wdata-pushup.pngPushback power is increased by 20%wdata-impactez.pngEasier to perform Guard Impact
Dreadnought 5 100% 100% wdata-pierce.pngAttack still does 30% of damage when enemy guardedwdata-counterat.png40% chance of inflicting counter damagewdata-break.pngEvery attack has a 15% chance of Guard Breakwdata-timedf.pngDamage taken decreases over time
Absolution 6 100% 80% wdata-pushup.pngPushback power is increased by 10%wdata-impactat.pngDeflects 20% of damage during Guard Impactwdata-drains.pngEach swing drains 2 hit points
Blazecleaver 7 100% 110% wdata-pierce.pngAttack still does 20% of damage when enemy guardedwdata-guardup.pngGuarding will recover 10% of damage from enemywdata-break.pngEvery attack has a 10% chance of Guard Break
Sacrifice 8 100% 100% wdata-pierce.pngAttack still does 50% of damage when enemy guardedwdata-long.pngReach is 1.2 times than normal (longer)wdata-guarddn.pngGuarding will still take 30% of damage from enemy

Greed / Kunai

Weapon Name No. Attack Defense Extra Effects
Kunai 1 100% 100%
Kaiken 2 100% 100% wdata-impact.png5% chance of performing Guard Impact while defendingwdata-impactez.pngEasier to perform Guard Impact
Kazekirimaru 3 100% 90% wdata-long.pngReach is 1.2 times than normal (longer)
Nakinue 4 100% 100% wdata-leech.pngLeeches 10% of damage inflicted to enemywdata-break.pngEvery attack has a 10% chance of Guard Break
Shutensou 5 120% 80% wdata-counterat.png50% chance of inflicting counter damagewdata-regen.pngRecovers 5 hit points per second
Austere & Void 6 100% 100%
Galeforce 7 80% 100% wdata-pushup.pngPushback power is increased by 30%wdata-ringoutdf.png70% chance of avoiding ring out

Hualin / Staff

Weapon Name No. Attack Defense Extra Effects
Mushakuboh 1 100% 100%
Quarterstaff 2 100% 90% wdata-counterdf.png20% chance of nullifying counter damage
Iron Staff 3 120% 100% wdata-ringoutdf.png40% chance of avoiding ring out
Duel Rod 4 100% 100% wdata-pierce.pngAttack still does 20% of damage when enemy guardedwdata-counterat.png30% chance of inflicting counter damage
Kunlun Bamboo 5 130% 80% wdata-pushup.pngPushback power is increased by 20%wdata-break.pngEvery attack has a 15% chance of Guard Break
Cepheus Seal 6 100% 100%

Hwang / Chinese Sword

Weapon Name No. Attack Defense Extra Effects
Qing Long 1 100% 100%
Po Shan 2 110% 100% wdata-break.pngEvery attack has a 5% chance of Guard Break
Falchon 3 100% 100% wdata-impact.png10% chance of performing Guard Impact while defendingwdata-regen.pngRecovers 4 hit points per second
Lei Yan 4 100% 100% wdata-pierce.pngAttack still does 20% of damage when enemy guardedwdata-pushup.pngPushback power is increased by 10%
Bonebreaker Sword 5 100% 100% wdata-pushup.pngPushback power is increased by 20%wdata-counterat.png50% chance of inflicting counter damagewdata-leachs.pngEach swing recovers 3 hit pointswdata-timeat.pngDamage given increases over time
Blue Thunder 6 100% 100%
Dragon Sword 7 100% 100%

Ivy

Weapon Name No. Attack Defense Extra Effects
Valentine (1P) 1 100% 100%
Valentine (2P) 2 100% 100%
Viper Edge 3 100% 100% wdata-pushup.pngPushback power is increased by 10%wdata-impactat.pngDeflects 50% of damage during Guard Impact
Dream Blade 4 100% 100% wdata-impact.png10% chance of performing Guard Impact while defendingwdata-break.pngEvery attack has a 10% chance of Guard Break
Alraune 5 100% 100% wdata-leech.pngLeeches 30% of damage inflicted to enemywdata-pierce.pngAttack still does 30% of damage when enemy guarded
Kaleidoscope 6 140% 100% wdata-guarddn.pngGuarding will still take 20% of damage from enemywdata-ringoutdf.png60% chance of avoiding ring outwdata-regen.pngRecovers 5 hit points per second
Prototype Ivy Blade 7 100% 100% wdata-pushdn.pngPushback power is decreased by 20%wdata-funny.pngFunny sound
The Ancient 8 100% 100%

Kilik

Weapon Name No. Attack Defense Extra Effects
Kali-Yuga (1P) 1 100% 100%
Kali-Yuga (2P) 1 100% 100%
Ling-Sheng Su Bo 2 110% 100% wdata-guardup.pngGuarding will recover 10% of damage from enemy
Amud 3 100% 70% wdata-impactez.pngEasier to perform Guard Impact
Jingu Staff 4 100% 100% wdata-counterat.png40% chance of inflicting counter damagewdata-break.pngEvery attack has a 10% chance of Guard Break
Soul Calibur 5 130% 80% wdata-impactat.pngDeflects 50% of damage during Guard Impact
Bamboo Staff 6 100% 100% wdata-pushdn.pngPushback power is decreased by 20%wdata-funny.pngFunny sound
The Ancient 7 100% 100%

Li Long / Nunchaku

Weapon Name No. Attack Defense Extra Effects
Nunchaku 1 100% 100%
Gemini Rod 2 100% 100% wdata-pushup.pngPushback power is increased by 20%wdata-counterdf.png40% chance of nullifying counter damage
Zhongkui 3 100% 100% wdata-impact.png10% chance of performing Guard Impact while defendingwdata-timeat.pngDamage given increases over time
Huoshen 4 130% 70%
Shuang Lei 5 100% 100% wdata-pierce.pngAttack still does 30% of damage when enemy guardedwdata-break.pngEvery attack has a 15% chance of Guard Breakwdata-leachs.pngEach swing recovers 3 hit pointswdata-impactez.pngEasier to perform Guard Impact
Falcon 6 100% 100%

Lizardman

Weapon Name No. Attack Defense Extra Effects
Grudge Ax & Aya Shield (1P) 1 100% 100%
Grudge Ax & Aya Shield (2P) 2 100% 100%
Tabarzin 3 100% 100% wdata-pierce.pngAttack still does 10% of damage when enemy guardedwdata-pushup.pngPushback power is increased by 20%
Lunatic 4 100% 100% wdata-counterat.png20% chance of inflicting counter damagewdata-impactez.pngEasier to perform Guard Impact
Kora 5 100% 100% wdata-throwdf.png40% chance to instantly break out of throwwdata-leachs.pngEach swing recovers 3 hit points
Soul Edge 6 140% 100% wdata-pierce.pngAttack still does 30% of damage when enemy guardedwdata-pushup.pngPushback power is increased by 30%wdata-sap.pngLoses 5 hit points per second
Boned Meat 7 100% 100% wdata-short.pngReach is 0.9 times than normal (shorter)wdata-funny.pngFunny sound
The Ancient 8 100% 100%

Luna / Chinese Blade

Weapon Name No. Attack Defense Extra Effects
Heisheng Jian 1 100% 100%
Huan Luo 2 100% 80% wdata-throwdf.png50% chance to instantly break out of throw
Jiaotu Jian 3 100% 100% wdata-counterdf.png40% chance of nullifying counter damagewdata-impactat.pngDeflects 40% of damage during Guard Impact
Rune Blade 4 100% 100% wdata-impactdf.pngRecovers 50% of damage during Guard Impactwdata-regen.pngRecovers 4 hit points per second
Dujiao Gui 5 130% 100% wdata-pierce.pngAttack still does 30% of damage when enemy guardedwdata-impact.png10% chance of performing Guard Impact while defendingwdata-ringoutdf.png50% chance of avoiding ring out
Dystopia 6 100% 100% wdata-guarddn.pngGuarding will still take 20% of damage from enemywdata-impact.png10% chance of performing Guard Impact while defendingwdata-impactat.pngDeflects 40% of damage during Guard Impactwdata-impactez.pngEasier to perform Guard Impact
Soul Calibur 7 130% 100% wdata-counterat.png50% chance of inflicting counter damagewdata-counterdf.png50% chance of nullifying counter damagewdata-regen.pngRecovers 5 hit points per second
Midnight 8 120% 100% wdata-pierce.pngAttack still does 20% of damage when enemy guardedwdata-drains.pngEach swing drains 2 hit points

Lynette / Tambourines

Weapon Name No. Attack Defense Extra Effects
Melody Ring 1 100% 100%
Mazurka 2 100% 100% wdata-leech.pngLeeches 30% of damage inflicted to enemywdata-throwdf.png40% chance to instantly break out of throw
Tarantella 3 100% 100% wdata-impactat.pngDeflects 30% of damage during Guard Impactwdata-impactez.pngEasier to perform Guard Impact
Menard 4 100% 100% wdata-pierce.pngAttack still does 20% of damage when enemy guardedwdata-break.pngEvery attack has a 10% chance of Guard Break
Terpsichore 5 120% 100% wdata-leech.pngLeeches 20% of damage inflicted to enemywdata-break.pngEvery attack has a 18% chance of Guard Breakwdata-leachs.pngEach swing recovers 4 hit points
Cepheus Seal 6 100% 100%

Maxi

Weapon Name No. Attack Defense Extra Effects
Soryuju (1P) 1 100% 100%
Soryuju (2P) 2 100% 100%
Tetsuryu 3 100% 80% wdata-counterdf.png30% chance of nullifying counter damage
Chained Kozuka 4 120% 100% wdata-impactat.pngDeflects 40% of damage during Guard Impact
Raimei 5 100% 100% wdata-counterat.png30% chance of inflicting counter damagewdata-break.pngEvery attack has a 10% chance of Guard Break
Vajra 6 100% 100% wdata-leech.pngLeechs 30% of damage inflicted to enemywdata-regen.pngRecovers 4 hit points per secondwdata-drains.pngEach swing drains 3 hit pointswdata-timeat.pngDamage given increases over time
Termite Snack 7 100% 110% wdata-funny.pngFunny sound
The Ancient 8 100% 100%

Miser / Katana & Shuriken

Weapon Name No. Attack Defense Extra Effects
Onimaru & Tobikage 1 100% 100%
Tsubanari & Ryusei 2 100% 100% wdata-pierce.pngAttack still does 10% of damage when enemy guardedwdata-impactat.pngDeflects 40% of damage during Guard Impact
Suigetsutou & Ukifune 3 100% 100% wdata-ringoutdf.png60% chance of avoiding ring outwdata-regen.pngRecovers 4 hit points per second
Genma & Kokuen 4 120% 100% wdata-counterat.png20% chance of inflicting counter damage
Totsuka & Yatsugashira 5 100% 100% wdata-pierce.pngAttack still does 20% of damage when enemy guardedwdata-long.pngReach is 1.2 times than normal (longer)wdata-counterdf.png50% chance of nullifying counter damagewdata-break.pngEvery attack has a 15% chance of Guard Break
Red Crow & Rusty Wing 6 100% 100%

Mitsurugi

Weapon Name No. Attack Defense Extra Effects
Shishi-Oh (1P) 1 100% 100%
Shishi-Oh (2P) 1 100% 100%
Two-Handed Sword 2 100% 100% wdata-leech.pngLeeches 10% of damage inflicted to enemywdata-long.pngReach is 1.2 times than normal (longer)
Masamune 3 100% 100% wdata-counterdf.png52% chance of nullifying counter damagewdata-break.pngEvery attack has a 10% chance of Guard Break
Damascus Sword 4 100% 100% wdata-impact.png10% chance of performing Guard Impact while defendingwdata-impactat.pngDeflects 60% of damage during Guard Impact
Soul Edge 5 130% 100% wdata-counterat.png50% chance of inflicting counter damagewdata-sap.pngLoses 5 hit points per secondwdata-timeat.pngDamage given increases over time
Souvenir Gift 6 90% 100% wdata-funny.pngFunny sound
The Ancient 7 100% 100%

Night Terror

Weapon Name No. Attack Defense Extra Effects
Soul Edge (Complete) 1 100% 100%
Soul Edge (Complete) (Thin) 2 100% 100% wdata-note.pngSame as Soul Edge (Complete) but thinner, has different color and does not have the wing

Nightmare

Weapon Name No. Attack Defense Extra Effects
Soul Edge (Phantom) (1P) 1 100% 100%
Soul Edge (Phantom) (2P) 2 100% 100%
Steel Paddle 3 120% 100% wdata-pushup.pngPushback power is increased by 20%
Soul Edge (Larvae) 4 100% 100% wdata-leech.pngLeeches 20% of damage inflicted to enemywdata-impact.png10% chance of performing Guard Impact while defendingwdata-sap.pngLoses 2 hit points per second
Soul Edge (Cocoon) 5 100% 70% wdata-guardup.pngGuarding will recover 10% of damage from enemy
Soul Edge 6 140% 100% wdata-leech.pngLeeches 50% of damage inflicted to enemywdata-sap.pngLoses 5 hit points per secondwdata-timeat.pngDamage given increases over time
Giant Squid 7 90% 100% wdata-funny.pngFunny sound
The Ancient 8 100% 100%

Olcadan

Weapon Name No. Attack Defense Extra Effects
The Silent 1 100% 100%
The Mute 2 100% 100%
The Perceptive 3 100% 100% wdata-note.pngWill have the 3rd weapon ability of the current moveset
The Fierce 4 100% 100% wdata-note.pngWill have the 4th weapon ability of the current moveset
The Savage 5 100% 100% wdata-note.pngWill have the 5th weapon ability of the current moveset
The Hidden 6 100% 100% wdata-note.pngWill have the 6th weapon ability of the current moveset
The Tease 7 100% 100% wdata-note.pngWill have the 7th weapon ability of the current moveset
The Ancient 8 100% 100%

Raphael

Weapon Name No. Attack Defense Extra Effects
Flambert (1P) 1 100% 100%
Flambert (2P) 1 100% 100%
Epee 2 100% 70% wdata-impact.png5% chance of performing Guard Impact while defending
Holy Antler 3 120% 100% wdata-leachs.pngEach swing recovers 2 hit points
Estoc 4 100% 100% wdata-pierce.pngAttack still does 20% of damage when enemy guardedwdata-break.pngEvery attack has a 10% chance of Guard Break
Queen's Guard 5 100% 70% wdata-leech.pngLeeches 20% of damage inflicted to enemywdata-guardup.pngGuarding will recover 10% of damage from enemywdata-regen.pngRecovers 4 hit points per second
Cane 6 100% 100% wdata-guarddn.pngGuarding will still take 10% of damage from enemywdata-funny.pngFunny sound
The Ancient 7 100% 100%

Revenant / Wave Sword

Weapon Name No. Attack Defense Extra Effects
Wave Sword 1 100% 100%
Mantis Blade 2 100% 100% wdata-pierce.pngAttack still does 20% of damage when enemy guardedwdata-break.pngEvery attack has a 5% chance of Guard Break
Double Fang 3 100% 70% wdata-counterdf.png40% chance of nullifying counter damage
Aya & Hongya 4 100% 100% wdata-impact.png10% chance of performing Guard Impact while defendingwdata-impactez.pngEasier to perform Guard Impact
Atropos 5 120% 100% wdata-leech.pngLeeches 20% of damage inflicted to enemywdata-pierce.pngAttack still does 30% of damage when enemy guardedwdata-ringoutdf.png50% chance of avoiding ring out
Gatekeeper 6 100% 100%
Leviathan 7 100% 100% wdata-pushdn.pngPushback power is decreased by 20%wdata-impactdf.pngRecovers 30% of damage during Guard Impactwdata-regen.pngRecovers 4 hit points per second

Rock

Weapon Name No. Attack Defense Extra Effects
Onslaught (1P) 1 100% 100%
Onslaught (1P) 2 100% 100%
Giant Mace 3 100% 100% wdata-pierce.pngAttack still does 20% of damage when enemy guardedwdata-long.pngReach is 1.1 times than normal (longer)
Ropalon 4 100% 100% wdata-pushup.pngPushback power is increased by 20%wdata-break.pngEvery attack has a 10% chance of Guard Break
Juggernaut 5 100% 80% wdata-timeat.pngDamage given increases over time
Wayakin 6 140% 100% wdata-pierce.pngAttack still does 30% of damage when enemy guardedwdata-counterat.png30% chance of inflicting counter damagewdata-drains.pngEach swing drains 4 hit points
Iron Fists 7 100% 100% wdata-drains.pngEach swing drains 1 hit pointswdata-funny.pngFunny sound
The Ancient 8 100% 100%

Seong Mi-Na

Weapon Name No. Attack Defense Extra Effects
Scarlet Thunder (1P) 1 100% 100%
Scarlet Thunder (2P) 2 100% 100%
Defender 3 100% 80% wdata-counterdf.png40% chance of nullifying counter damage
Hyup Do 4 100% 100% wdata-long.pngReach is 1.2 times than normal (longer)wdata-guardup.pngGuarding will recover 10% of damage from enemy
Halberd 5 100% 100% wdata-pierce.pngAttack still does 30% of damage when enemy guardedwdata-impactez.pngEasier to perform Guard Impact
Hraesvelgr 6 100% 100% wdata-impact.png10% chance of performing Guard Impact while defendingwdata-throwdf.png50% chance to instantly break out of throwwdata-ringoutdf.png50% chance of avoiding ring outwdata-regen.pngRecovers 5 hit points per second
Feather Broom 7 100% 100% wdata-pushdn.pngPushback power is decreased by 20%wdata-funny.pngFunny sound
The Ancient 8 100% 100%

Setsuka

Weapon Name No. Attack Defense Extra Effects
Ugetsu Kageuchi (1P) 1 100% 100%
Ugetsu Kageuchi (2P) 2 100% 100%
Ridicule 3 120% 100% wdata-counterat.png30% chance of inflicting counter damage
Shiranamigasumi 4 100% 80% wdata-throwdf.png60% chance to instantly break out of throw
Moonlight 5 100% 100% wdata-leech.pngLeeches 30% of damage inflicted to enemywdata-timeat.pngDamage given increases over time
Ugetsu Shinuchi 6 130% 70% wdata-impactat.pngDeflects 50% of damage during Guard Impactwdata-impactez.pngEasier to perform Guard Impact
Broken Bamboo Sword 7 100% 110% wdata-funny.pngFunny sound
The Ancient 8 100% 100%

Siegfried

Weapon Name No. Attack Defense Extra Effects
Requiem (1P) 1 100% 100%
Requiem (2P) 2 100% 100%
Flamberge 3 100% 100% wdata-impactat.pngDeflects 40% of damage during Guard Impactwdata-impactez.pngEasier to perform Guard Impact
Glam 4 120% 100% wdata-pushup.pngPushback power is increased by 10%
Faust 5 100% 100% wdata-leech.pngLeeches 20% of damage inflicted to enemywdata-break.pngEvery attack has a 10% chance of Guard Break
Soul Calibur 6 100% 100% wdata-long.pngReach is 1.2 times than normal (longer)wdata-impact.png10% chance of performing Guard Impact while defendingwdata-throwdf.png50% chance to instantly break out of throwwdata-leachs.pngEach swing recovers 3 hit points
Galley Oar 7 100% 100% wdata-pushdn.pngPushback power is decreased by 20%wdata-funny.pngFunny sound
The Ancient 8 100% 100%

Sophitia

Weapon Name No. Attack Defense Extra Effects
Ω Sword & Elk Shield (1P) 1 100% 100%
Ω Sword & Elk Shield (2P) 2 100% 100%
Fire Blade 3 110% 100% wdata-pierce.pngAttack still does 20% of damage when enemy guarded
Blue Crystal Rod 4 100% 100% wdata-guardup.pngGuarding will recover 10% of damage from enemywdata-leachs.pngEach swing recovers 2 hit points
Orichalcum 5 100% 100% wdata-long.pngReach is 1.3 times than normal (longer)wdata-pushup.pngPushback power is increased by 20%
Soul Calibur 6 100% 80% wdata-counterat.png50% chance of inflicting counter damagewdata-throwdf.png50% chance to instantly break out of throwwdata-regen.pngRecovers 5 hit points per second
Memento 7 90% 100% wdata-funny.pngFunny sound
The Ancient 8 100% 100%

Strife / Iron Sword

Weapon Name No. Attack Defense Extra Effects
Great Sword 1 100% 100%
Claymore 2 100% 80% wdata-impactez.pngEasier to perform Guard Impact
Demon Knife 3 120% 100% wdata-pushup.pngPushback power is increased by 20%
Hercules Sword 4 100% 70% wdata-pierce.pngAttack still does 20% of damage when enemy guarded
Alondite 5 130% 100% wdata-throwdf.png40% chance to instantly break out of throwwdata-ringoutdf.png70% chance of avoiding ring outwdata-regen.pngRecovers 4 hit points per second
Ambition 6 120% 120%
Soul Edge 7 140% 100% wdata-leech.pngLeeches 50% of damage inflicted to enemywdata-sap.pngLoses 5 hit points per secondwdata-timeat.pngDamage given increases over time
Brutal Terra 8 100% 60% wdata-counterdf.png40% chance of nullifying counter damagewdata-drains.pngEach swing drains 5 hit points

Taki

Weapon Name No. Attack Defense Extra Effects
Rekki-Maru & Mekki-Maru (1P) 1 100% 100%
Rekki-Maru & Mekki-Maru (2P) 2 100% 100%
Kagenui 3 100% 100% wdata-leech.pngLeeches 10% of damage inflicted to enemywdata-pushup.pngPushback power is increased by 10%
Kagekiri 4 100% 100% wdata-counterat.png30% chance of inflicting counter damagewdata-break.pngEvery attack has a 10% chance of Guard Break
Fumakugi 5 100% 100% wdata-impact.png10% chance of performing Guard Impact while defendingwdata-throwdf.png70% chance to instantly break out of throw
Kris Naga 6 90% 100% wdata-pierce.pngAttack still does 30% of damage when enemy guardedwdata-long.pngReach is 1.3 times than normal (longer)wdata-impactdf.pngRecovers 50% of damage during Guard Impact
Tobacco Pipes 7 100% 100% wdata-guarddn.pngGuarding will still take 5% of damage from enemywdata-funny.pngFunny sound
The Ancient 8 100% 100%

Talim

Weapon Name No. Attack Defense Extra Effects
Syi Salika & Loka Luha (1P) 1 100% 100%
Syi Salika & Loka Luha (2P) 2 100% 100%
Tonfa 3 120% 100% wdata-pierce.pngAttack still does 10% of damage when enemy guarded
Side Harpe 4 100% 100% wdata-impact.png10% chance of performing Guard Impact while defendingwdata-impactat.pngDeflects 30% of damage during Guard Impact
Double Crescent Blade 5 100% 80% wdata-ringoutdf.png60% chance of avoiding ring out
Soul Calibur 6 120% 100% wdata-long.pngReach is 1.3 times than normal (longer)wdata-break.pngEvery attack has a 15% chance of Guard Breakwdata-regen.pngRecovers 5 hit points per second
Weight 7 100% 100% wdata-drains.pngEach swing drains 1 hit pointswdata-funny.pngFunny sound
The Ancient 8 100% 100%

Tira

Weapon Name No. Attack Defense Extra Effects
Aislene Drossel (1P) 1 100% 100%
Aislene Drossel (2P) 2 100% 100%
Bifrost 3 100% 80% wdata-ringoutdf.png50% chance of avoiding ring out
Ixion 4 120% 100% wdata-leachs.pngEach swing recovers 2 hit points
Vimana 5 100% 100% wdata-impact.png10% chance of performing Guard Impact while defendingwdata-impactez.pngEasier to perform Guard Impact
Soul Edge 6 100% 100% wdata-pierce.pngAttack still does 40% of damage when enemy guardedwdata-pushup.pngPushback power is increased by 30%wdata-sap.pngLoses 5 hit points per secondwdata-timeat.pngDamage given increases over time
Cogwheel 7 90% 100% wdata-funny.pngFunny sound
The Ancient 8 100% 100%

Valeria / Grieve Edge

Weapon Name No. Attack Defense Extra Effects
Kick Edge 1 100% 100%
Grieve Edge 2 100% 80% wdata-impactez.pngEasier to perform Guard Impact
Senjinsoku 3 100% 100% wdata-leech.pngLeeches 20% of damage inflicted to enemywdata-pierce.pngAttack still does 10% of damage when enemy guarded
Cailleach Bheur 4 100% 100% wdata-pushup.pngPushback power is increased by 21%wdata-leachs.pngEach swing recovers 2 hit points
Svadifari 5 100% 100% wdata-pierce.pngAttack still does 30% of damage when enemy guardedwdata-counterat.png50% chance of inflicting counter damagewdata-impact.png10% chance of performing Guard Impact while defendingwdata-break.pngEvery attack has a 15% chance of Guard Break
Cepheus Seal 6 100% 100%
Hell's Design 7 100% 100% wdata-leech.pngLeeches 10% of damage inflicted to enemywdata-long.pngReach is 1.2 times than normal (longer)wdata-counterat.png30% chance of inflicting counter damagewdata-guarddn.pngGuarding will still take 10% of damage from enemy

Voldo

Weapon Name No. Attack Defense Extra Effects
Manas & Ayus (1P) 1 100% 100%
Manas & Ayus (2P) 2 100% 100%
Cat Claws 3 100% 100% wdata-pierce.pngAttack still does 20% of damage when enemy guardedwdata-ringoutdf.png70% chance of avoiding ring out
Tofana Scissors 4 100% 100% wdata-long.pngReach is 1.3 times than normal (longer)wdata-pushup.pngPushback power is increased by 20%
Iron Ram 5 120% 100% wdata-break.pngEvery attack has a 10% chance of Guard Break
Guillotine 6 100% 100% wdata-leech.pngLeeches 50% of damage inflicted to enemywdata-guarddn.pngGuarding will still take 30% of damage from enemywdata-impact.png10% chance of performing Guard Impact while defendingwdata-impactat.pngDeflects 50% of damage during Guard Impact
Tambourines 7 100% 100% wdata-drains.pngEach swing drains 1 hit pointswdata-funny.pngFunny sound
The Ancient 8 100% 100%

Xianghua

Weapon Name No. Attack Defense Extra Effects
No Name (1P) 1 100% 100%
No Name (2P) 2 100% 100%
Kard 3 120% 100% wdata-pushup.pngPushback power is increased by 10%
Northern Star 4 100% 100% wdata-pierce.pngAttack still does 20% of damage when enemy guardedwdata-break.pngEvery attack has a 10% chance of Guard Break
Kopis 5 100% 100% wdata-impact.png10% chance of performing Guard Impact while defendingwdata-impactat.pngDeflects 50% of damage during Guard Impact
Soul Calibur 6 130% 100% wdata-counterat.png50% chance of inflicting counter damagewdata-counterdf.png50% chance of nullifying counter damagewdata-regen.pngRecovers 5 hit points per second
Calligraphy Brush 7 90% 100% wdata-funny.pngFunny sound
The Ancient 8 100% 100%

Yoshimitsu

Weapon Name No. Attack Defense Extra Effects
Yoshimitsu (1P) 1 100% 100%
Yoshimitsu (2P) 2 100% 100%
Kastane 3 100% 100% wdata-counterat.png10% chance of inflicting counter damagewdata-regen.pngRecovers 2 hit points per second
Pakayun 4 100% 80% wdata-pushup.pngPushback power is increased by 30%
Kagekiyo 5 120% 100% wdata-impactat.pngDeflects 50% of damage during Guard Impact
Hihiirokane 6 100% 100% wdata-leech.pngLeeches 30% of damage inflicted to enemywdata-counterat.png50% chance of inflicting counter damagewdata-impact.png10% chance of performing Guard Impact while defendingwdata-timeat.pngDamage given increases over time
Sheperd's Crook 7 90% 100% wdata-funny.pngFunny sound
The Ancient 8 100% 100%

Yun-Seong

Weapon Name No. Attack Defense Extra Effects
White Storm (1P) 1 100% 100%
White Storm (2P) 2 100% 100%
Giant Butcher Knife 3 110% 100% wdata-pushup.pngPushback power is increased by 20%
Cheng Ying 4 100% 100% wdata-impact.png10% chance of performing Guard Impact while defendingwdata-impactdf.pngRecovers 20% of damage during Guard Impact
Ramdao 5 100% 100% wdata-counterdf.png50% chance of nullifying counter damagewdata-leachs.pngEach swing recovers 2 hit points
Han Guang 6 120% 130% wdata-long.pngReach is 2.1 times than normal (longer)wdata-break.pngEvery attack has a 15% chance of Guard Break
Child's Sword 7 90% 100% wdata-funny.pngFunny sound
The Ancient 8 100% 100%

Zasalamel

Weapon Name No. Attack Defense Extra Effects
Kazfiel (1P) 1 100% 100%
Kazfiel (2P) 2 100% 100%
Ankou 3 100% 100% wdata-impact.png5% chance of performing Guard Impact while defendingwdata-break.pngEvery attack has a 5% chance of Guard Break
Balor 4 100% 100% wdata-long.pngReach is 1.2 times than normal (longer)wdata-pushup.pngPushback power is increased by 20%
Mrtyu 5 100% 100% wdata-leech.pngLeeches 30% of damage inflicted to enemywdata-regen.pngRecovers 4 hit points per second
Irkalla 6 130% 70% wdata-ringoutdf.png60% chance of avoiding ring outwdata-timeat.pngDamage given increases over time
Beak 7 100% 100% wdata-short.pngReach is 0.9 times than normal (shorter)wdata-funny.pngFunny soundwdata-note.pngBeak moves upon hit with the addition of sound effect
The Ancient 8 100% 100%

Class Quotes

buster-wolf.avif
This section was written by Buster Wolf

This guide will be all about the class specific quotes all CaSes have when you hold down an action button (A, B, K & G; defaults to Square, Triangle, Circle & X respectively) during the replay at the end of the round (or after you win in Chronicles of the Sword).

Class Girl 1 / Young Man 1 Girl 2 / Young Man 2 Woman / Man Old Woman / Old Man
Barbarian (Female) Strength is everything! Those who have forgotten their instincts...are no match for me! Muuunhaaaaah! This is what happens when you ignore your animal roots.
Barbarian (Male) Strength is everything! Those who have forgotten their instincts...are no match for me! Muuunhaaaaah! This is what happens when you forget your instincts.
Monk (Female) The power of kung-fu made all the difference! Weapons are for fools! You lack training! You really thought you could win?
Monk (Male) The art of Kung-fu made all the difference! Weapons are nothing but trinkets! You lack training! You really thought you could win?
Thief/Pirate (Female) The treasure is mine! Remember, the treasure is mine! I’ve never missed a mark that I’ve gone after. Hmm, you don’t seem to have much.
Monk (Male) That treasure is mine! Remember, the treasure is mine! I’ve never missed prey that I’ve marked! Hmm, you don’t seem to have much loot.
Dancer (Female) Did you enjoy...my dance? Were you entranced by my graceful moves? You lack grace of any kind. I still have the moves...don’t you think?
Dancer (Male) How did you enjoy that dance? Your footwork is pathetic. This is a joke. You lack grace of any kind. I still have the moves...don’t you think?
Saint (Female) Consider this...divine punishment. This is reality, you must learn to accept it. Take this opportunity to purify your soul. Power without faith...is weak indeed.
Saint (Male) Consider this...divine punishment. Learn to accept the limits of your strength. Take this opportunity to purify your soul. Power without faith...is weak indeed.
Ninja (Female) Mission complete! No one can stand against my ninjitsu! This is the way of the shinobi. I’m getting old...I’m not as fast as I used to be.
Ninja (Male) Mission complete! No one can defeat my ninjitsu! This is the way of the shinobi. I guess I’m getting old...My moves don’t have the oomph they used to.
Gladiator/Knight (Female) I shall offer this victory...to the heavens. I vowed to be victorious...I cannot lose! Do not underestimate...the honor of a knight! I shall offer this victory to the heavens.
Gladiator/Knight (Male) I shall offer this victory...unto the heavens. I vowed to achieve victory...I cannot lose! Do not underestimate...the honor of a knight! I shall offer this victory to the heavens.
Sage (Female) How did you enjoy the taste of ancient powers? Fool, you cannot rely on strength alone. You cannot expect to win...if all you do is swing your weapon around. How did you enjoy...the taste of true power?
Sage (Male) How did you enjoy the taste of ancient powers? Fool, you cannot rely on strength alone. You cannot expect to win just by swinging a stick. Do you understand...the meaning of true power?
Samurai (Female) Victory is mine! And you call yourself a warrior?! Only one is worthy of claiming the heavens. I haven’t lived this long for nothing!
Samurai (Male) Victory is mine! And you call yourself a warrior?! Only one is worthy of claiming the heavens. I haven’t lived this long for nothing!
Sword Master (Female) It will be a long time...before my sword is complete. Did you really expect...to get the better of my blade? My blade cannot be defeated so easily! This sword is my life!
Sword Master (Male) It will be a long time...before my sword is complete. Did you expect to stand up to my sword skills? My blade cannot be defeated so easily! This sword is my life!

Miscellaneous

  • Assassin & Soul of Voldo (for Dancer) don't speak
  • Rapier will speak the lines of whichever class they're in.

Modification Code

perseonn-balthasaar.avif
This section was written by Perseonn Balthasaar

Cheat Engine Table

If you are running Soulcalibur III on PCSX2, you can use this Cheat Engine Table file with Cheat Engine. Weapon Modifier still needs a PNACH, though.

Download from OneDrive

Master Codes

These codes are only required if you're using a cheat device on real PS2.

Master Code (RAW)

F0422080 00422083

Alternate Master Code (RAW)

0CF49BDF A4E29C32

Master Code (AR MAX)

T5R4-XVHD-27GCX
M7X7-GC8A-D2PHK

Joker Commands

Joker commands allows you to activate/deactivate codes when a certain button or combination of buttons are pressed on the controller. A bulk of codes here uses joker commands to activate/deactivate, hence you should learn how to use them and how to set up your own joker commands.

Further on this guide, a <Joker Command> before a code indicates the line where you need to place a joker command.

On emulator, these codes are not necessary since you can activate buttons using customizable hotkeys that ArtMoney provided.

Player 1 Joker Command
D046DBA2 0000????

Player 2 Joker Command
D046DC72 0000????

???? Digit Buttons
0000 No Buttons
0100 L2
0200 R2
0400 L1
0800 R1
1000 Triangle
2000 Circle
4000 X
8000 Square
0001 Select
0002 L3
0004 R3
0008 Start
0010 Up
0020 Right
0040 Down
0080 Left
To use a combination of buttons instead of one single button, simply add all the buttons digits together. You can use Windows Calculator to help you, by setting it to Programmer mode, then HEX mode. Example, to use , add up: 8000 + 0100 = 8100. Subtract FFFF with this number: FFFF - 8100 = 7EFF.

Character Modifications

Play As Modifications

Play as modifiers allows you to change your current character to any character available in the game. It will even let you play as Night Terror, Chronicles of the Sword characters, as well as other unplayables such as Colossus.

Night Terror in Survival
Night Terror in Survival

Player 1 Character Modifier
104B4860 000000??

Player 2 Character Modifier
104D1FE0 000000??

Replace Character Modifier ?? with the Character Modifier Digits below.

Player 1 Costume Modifier
004B486E 000000??

Player 2 Costume Modifier
004D1FEE 000000??

?? Digit Costume
00 Costume 1 (Default)
01 Costume 2
02 Costume 3
03 Costume 4
04 Costume 5
05 Costume 6
06 Costume 7
07 Costume 8
08 Color Edit 1
09 Color Edit 2
16 Extra Color Edit 1
17 Extra Color Edit 2
Costume 3 to 8 only works on certain character digits. Refer to the Character Modifier Digits below. Other than listed, the game will crash. Color Edits only work on standard characters.

Example 1

104B4860 0000008D ➡️ Points to Bandit (Chinese Blade)
004B486E 00000001 ➡️ Points to Costume 2. Bandit (Chinese Blade)'s Costume 2 is Fu-ma Ninja.
The result will be Fu-ma Ninja.

Example 2

104B4860 000000A0 ➡️ Points to Jinkai
004B486E 00000002 ➡️ Points to Costume 3. Jinkai's Costume 3 is Shiun.
The result will be Shiun.

Character Modifier Digits

Hex Costume
00 01 02 03 04 05 06 07
01 Mitsurugi
02 Seong Mi-na
03 Taki
04 Maxi
05 Voldo
06 Sophitia
07 Siegfried
08 Rock
0B Ivy
0C Kilik
0D Xianghua
0E Lizardman
0F Yoshimitsu
11 Nightmare
12 Astaroth
14 Cervantes
15 Raphael
16 Talim
17 Cassandra
1A Yun-Seong
1E Lizardmen
22 Setsuka
23 Tira
24 Zasalamel
25 Olcadan
26 Abyss
27 Night Terror
28 Charade Seong Mi-Na Charade (29) Seong Mi-Na
29 Charade (legs) Seong Mi-Na Charade (2A) Seong Mi-Na
2A Charade (eyeball) Wisp (green) Seong Mi-Na
2B Will-o'-the-Wisp (orange)
2C Will-o'-the-Wisp (blue)
2D Doppelganger
2E Shadow Master Seong Mi-Na Amy Amy
30 Amy Amy Colossus Colossus
31 Colossus Colossus Lizardmen Lizardmen
35 Zasalamel (Old)
36 Lizardman (Crown)
37 Lizardman (Masked)
38 Lizardman (Tailess)
41 Miser
42 Greed
43 Arthur
44 Hwang
45 Luna
46 Valeria
47 Hua-Lin
48 Girardot
4A Demuth
4B Aurelia
4C Chester
4D Strife
4E Abelia
4F Lynette
51 Li-Long
54 Revenant
60 Memory Card Slot 1 Custom Slot 1
61 Memory Card Slot 1 Custom Slot 2
81 Berserker (Lance) Samurai Samurai
82 Sophitia (Tamborines)
83 Sophita (Kunai)
84 Samurai (Katana) Samurai Samurai Samurai
85 Gladiator (Iron Sword)
86 Gladiator (S & Shield)
87 Unknown Soul (Li Long)
88 Unknown Soul (Hwang)
89 Unknown Soul (Arthur)
8A Fu-ma Ninja (Kunai)
8B Fu-ma Ninja (Sickle) Fu-ma Ninja
8C Fu-ma Ninja (K & Shuriken) Fu-ma Ninja
8D Bandit (Chinese Blade) Fu-ma Ninja Fu-ma Ninja Fu-ma Ninja
8E Bandit (Sickle) Bandit
8F Thief (Dagger)
90 Thief (Dagger)
91 Pirate (Dagger) Pirate Pirate
92 Pirate (Chinese Sword) Pirate (Male) Pirate (Male) Pirate (Male)
93 Assassin (Kunai)
94 Swordsman (Chinese Blade) Swordsman
95 Foot Soldier (S & Shield)
96 General (Iron Sword) General
97 Sentry (Staff)
98 Keres (Iron Sword)
99 Dragon (Chinese Sword)
A0 Jinkai Kagami Shiun Grandall Dalkia Brigand Maletta Rebel
A1 Shiina Chikage Konomi Grandall Dalkia Brigand Maletta Rebel
A2 Cassius Saizou Ryouga Grandall Dalkia Brigand Maletta Rebel
A3 Kimika Syunna Tomoe Grandall Dalkia Brigand Maletta Rebel
A4 Meiga Alastor Shizuma Grandall Dalkia Brigand Maletta Rebel
A5 Azumi Yukina Ouka Grandall Dalkia Brigand Maletta Rebel
A6 Xiaoxin Oruks Agareth Grandall Dalkia Brigand Maletta Rebel
A7 Jyuri Shuyu Mingyue Grandall Dalkia Brigand Maletta Rebel
A8 Veles Aether Ixion Grandall Dalkia Brigand Maletta Rebel
A9 Siulan Fenglin Philine Grandall Dalkia Brigand Maletta Rebel
AA Ignis Notus Azrael Grandall Dalkia Brigand Maletta Rebel
AB Mireille Aglaia Kanon Grandall Dalkia Brigand Maletta Rebel
AC Jyurai Kureha Xunyu Grandall Dalkia Brigand Maletta Rebel
AD Fengyu Fenglei Minlian Grandall Dalkia Brigand Maletta Rebel
AE Noel Rudiger Aeneas Grandall Dalkia Brigand Maletta Rebel
AF Annaretta Iris Brunhild Grandall Dalkia Brigand Maletta Rebel
B0 Asrafil Zifeng Aeolos Grandall Dalkia Brigand Maletta Rebel
B1 Amrita Azalea Yueliang Grandall Dalkia Brigand Maletta Rebel
B2 Kanade Domenthi Marid Grandall Dalkia Brigand Maletta Rebel
B3 Ambrose Ailian Aika Grandall Dalkia Brigand Maletta Rebel
B4 Loki Celestis Beleth Grandall Dalkia Brigand Maletta Rebel
B5 Karen Lilian Abigail Grandall Dalkia Brigand Maletta Rebel
B6 Balduin Aloces Areon Grandall Dalkia Brigand Maletta Rebel
B7 Juno Eurydice Ishtar Grandall Dalkia Brigand Maletta Rebel
B8 Rufus Raguel Feofan Grandall Dalkia Brigand Maletta Rebel
B9 Eunice Acacia Hilda Grandall Dalkia Brigand Maletta Rebel
BA Iblis Alberic Leshy Grandall Dalkia Brigand Maletta Rebel
BB Muriel Wenli Irene Grandall Dalkia Brigand Maletta Rebel
BC Yufeng Yakumo Dufeng Grandall Dalkia Brigand Maletta Rebel
BD Mayura Meilan Rhea Grandall Dalkia Brigand Maletta Rebel
BE Halphas Gorus Ilyusha Grandall Dalkia Brigand Maletta Rebel
BF Edith Riese Agave Grandall Dalkia Brigand Maletta Rebel
C0 Haystir Leraje Ratziel Grandall Dalkia Brigand Maletta Rebel
C1 Katina Eris Sizuku Grandall Dalkia Brigand Maletta Rebel
E0 Abelia Abelia (2P) Abelia (3P) Abelia (?) Luna Luna Luna Abelia (?)
E1 Luna Luna (2P) Luna (3P) Luna (?) <#Crash> <#Crash> <#Crash> <#Crash>
E2 Girardot Girardot (2P) Girardot (?) Strife Strife Chester Chester Chester
E3 Strife Strife 2P Chester Chester Chester Demuth Demuth Aurelia
E4 Chester (CotS 1P) Chester 2P Chester 3P Demuth Demuth Aurelia Aurelia Aege
E5 Demuth Demuth 2P Aurelia Aurelia Aege Aege Aege Heal・Do
E6 Aurelia Aurelia 2P Aege Aege Aege Heal・Do Heal・Do Heal・Do
E7 Aege Aege 2P Aege 3P Heal・Do Heal・Do Heal・Do <#Crash> Elua
E8 Heal・Do Heal・Do 2P Heal・Do 3P <#Crash> Elua Elua Heal・Do (?) Lupi
E9 Elua Elua 2P Elua (?) Lupi Lupi Lupi Roin Roin
EA Lupi Lupi 2P Lupi 3P Roin Roin Kierkess Kierkess Hyle
EB Roin Roin 2P Kierkess Kierkess Hyle Hyle <#Crash> Mooncalf
EC Kierkess Kierkess 2P Hyle Hyle <#Crash> Mooncalf <#Crash> Ende
ED Hyle Hyle 2P <#Crash> Mooncalf <#Crash> Ende Hyle (?) <#Crash>
EE Mooncalf <#Crash> Ende Mooncalf (?) <#Crash> <#Crash> <#Crash> <#Crash>
EF Ende Ende (?) <#Crash> <#Crash> <#Crash> <#Crash> <#Crash> <#Crash>

Color Modifications

Cassandra with Color Restriction Remover, showing skin-colored stockings
Cassandra with Color Restriction Remover, showing skin-colored stockings

Universal Color Palette Changer
202D852C 460F7B00
This code changes all color palette to a secret palette that will allow you to:

  1. Freely alter your custom character's underwear/underclothing color to most available colors on the standard color palette (including skin tones).
  2. Use a set of new, multi shaded, and brighter colors for most clothing items. This also works on standard characters, though results are not till you exit.
This code has very limited usage. It will screw up your current character's colors (rectifiable, at many times), and the individual shade colors on multi-shaded effect cannot be edited.

Standard Characters Color Restriction Remover
202D8E70 3C014000
202D8E78 44817000
Code that allows coloring all restricted parts in Standard Character Color Edit to skin tone or any other color. This will manipulate standard characters only.

Coloring hair a bright color may have a side effect that changes the character's face skin color, either leaving the hair color at default or color it to a dark or white color is recommended when using this code.]

Moveset & Weapon Modifications

Weapon Swipe Color

Activate character modifier code while in battle to get the desired swipe color.

Spica (left) using Cherry Blossom swipe and Sleipial (right) using Pink swipe.
Spica (left) using Cherry Blossom swipe and Sleipial (right) using Pink swipe.
Color Character/Digit
Red Mitsurugi (01), Cervantes (14)
Pink Sophitia (06), Cassandra (17), and Xianghua (0D)
Orange Astaroth (12)
Yellow Seong Mi-na (02), Rock (08), and Raphael (15)
Lime Yun-Seong (1A)
Green Maxi (04)
Light Green Voldo (05), Lizardman (0E), Yoshimitsu (0F), and Olcadan (25)
Cyan Taki (03), Kilik (0C), Siegfried (07), and Setsuka (22)
Light Blue Talim (16)
Purple Tira (23)
Light Purple Ivy (0B), Zasalamel (24), and Abyss (26)
Light Royal Purple Nightmare (11), and Night Terror (27)
Cherry Blossom Set character digit to 100 or higher.

Moveset Modifications

Moveset modifiers changes the moveset of your current character to another moveset. This is useful for CaS Profile and Weapon Exhibition.

Siegfried using Mitsurugi moveset and Nightmare using Setsuka's moveset.
Siegfried using Mitsurugi moveset and Nightmare using Setsuka's moveset.

Player 1 Moveset Modifier
<Joker Command>
004B4862 000000??

Player 2 Moveset Modifier
<Joker Command>
004D1FE2 000000??

Replace ?? with any Character Modifier Digits listed above.

Setting to 26 or 27 will not get you Abyss' or Night Terror's movesets. To obtain their movesets, you must use the character modifier of Abyss and Night Terror, then activate them while using Soul of Zasalamel and Soul of Nightmare, respectively. Some aspect of their moveset won't work well unless you also use Abyss/Night Terror weapon. To obtain Olcadan's moveset and properties (i.e. changing move every round, special taunt, special weapon demonstration), activate his character modifier while using any of regular character's moveset.
When using Abyss, Night Terror, and Olcadan's moveset, your swipe color will be fixed to the respective characters.

Weapon Modifications

Weapon modifier allows you to change the weapon of your current character with a desired different one. A special master code is required for this to fully work. The memory involved cannot be properly written in Cheat Engine, so on emulator, a PNACH file is necessary.

Nightmare using Night Terror's weapon.
Nightmare using Night Terror's weapon.

Weapon Modifier Master Code
204479B4 0803FFD0
200FFF40 3C02004B
200FFF50 3C02004D
200FFF5C 08111E6F
100FFF4A 00002401

Weapon Modifier Disabler
<Joker Command>
000FFF48 00000000
<Joker Command>
200FFF4C 00000000

Weapon Modifier
<Joker Command>
000FFF48 000000??
<Joker Command>
200FFF4C A0414862

Replace ?? with any Character Modifier Digits listed above.

The only purpose of using this code is to make Soul of Night Terror and Soul of Abyss fully functional.
Using Olcadan's weapon will crash the game.

Using Weapon Modifier with Cheat Engine

The provided Cheat Table will adapt the weapon code value to moveset. You need to freeze the weapon modifier value and reselect a character to make them wield the modified weapon. Olcadan will refuse to work most of times.

Weapon Modifier Master Code for PCSX2 (SLUS21216)
//Weapon Modifier Master Code
patch=1,EE,204479B4,extended,0803FFD0
patch=1,EE,200FFF40,extended,3C02004B
patch=1,EE,200FFF50,extended,3C02004D
patch=1,EE,200FFF5C,extended,08111E6F
patch=1,EE,100FFF4A,extended,00002401
//Enable Weapon Modifier
patch=1,EE,200FFF4C,extended,A0414862
//Disable Weapon Modifier
patch=0,EE,200FFF4C,extended,00000000

To disable, set the patch= on the last 2 codes to:
//Enable Weapon Modifier
patch=0,EE,200FFF4C,extended,A0414862
//Disable Weapon Modifier
patch=1,EE,200FFF4C,extended,00000000

Buffs

Super Armor Buff
0004B4AF4 00000005 ➡️ Set to 05 for Super Armor like Keres. Set to 06 for Invulnerability. Set to 00 to disable.

Camera Limitation Release

These codes will remove all limits of the camera during specified mode. Take note that this can screw your normal gameplay camera with prolonged usage.

Profile Screen Camera Release
20132DB0 10000016
202E6894 10000006
202E68C0 10000003
202E6828 10000003
202E68F0 50000004

Custom Character Creation Camera Release
2030ACA8 460C0301
2030ACAC 46006006
2030AD9C 46006006

Battle Theatre Camera Release
20234A34 3C014700
20234A58 3C014000
20234A68 3C01C600
20234A54 4614A301

Standard Character Color Edit Camera Release
202D3CE4 C60C0078
202D3CE8 46006006
202D3D14 E6000074
202D3D18 46006006

Stage Modification

Allows you to play in a certain stage or an arena that's otherwise impossible to play in (e.g. ending scenery).

Custom Assassin vs. Lizardmen in Badlands stage.
Custom Assassin vs. Lizardmen in Badlands stage.

Stage Modifier
<Joker Command>
004ED64C 000000??

?? Digits Stage
00 Highlands (Earthquake in Vs. Special)
01 Egyptian Temple
02 Clock Tower
03 Eurydice Shrine
04 Ostrheinsburg Castle - Battlement
05 Water Mill Valley
06 Battle in the Strait
07 Valentine Mansion
08 Ling-Sheng Su Temple Ruin
09 Lakeside Coliseum
0A Kunpaetku Shrine Ruins
0B Indian Port
0C Lost Cathedral
0D Secret Money Pit
0E Underground Buddhist Sanctum
0F Proving Grounds
10 Grand Labyrinth
11 Sacred Mt. Fuji
12 Lost Cathedral - Ruin
13 Pirate Raid
14 Jyurakudai Villa
15 Romanian Valley - Castle Siege
16 Lotus Garden
17 Old Toledo - Burning Gallery
18 Silk Road Ruin
19 Chaos - Spiritual Realm
1A Castle Room (Shop, Olcadan ending)
1B Azuchi-Momoyama road (Mitsurugi/Taki ending)
1C Castle Gate (Nightmare/Lizardman ending)
1D Field (Kilik/Xianghua ending)
1E Bridge (Talim/Seong Mi-na ending)
1F Forest (Tira/Raphael ending)
20 Sacred Money Pit (Voldo ending)
21 Sailing boat (Rock ending) <Camera!>
22 Badlands (Astaroth ending)
23 Pirate Raid (Cervantes ending) <Camera!>
24 Library (Zasalamel/Raphael ending)
25 Eurydice Shrine Gallery (Cassandra/Sophitia ending)
26 Blacksmith / Sophitia's house (Cassandra/Tira ending) <Camera!>
27 Soul Edge in Lost Cathedral (Ending) <Crash!>
28 Indian Port (Ending) <Crash!>
29 Lakeside Coliseum (Ending) <Crash!>
30 Character selection background
31 Main menu background
32 Soulcalibur III logo
33 Character creation background
<Camera!> indicates the stage is hard to navigate due to camera problem.
If used without Joker Command, the code will also replace the intro screen, menu screen, and character creation background.
<Crash!> indicates the stage will crash the game if you attempt to do battles. They can still work on title screen. Unlisted digits will freeze the game.

How to use Stage Modifier with Joker Command

To ensure this code works for all stages is to use it with a joker command.

  • Setup a joker command with directional buttons. The directional button is a MUST. This setup allows you to have 4 stages that can be swapped at once (e.g. set L2 + R2 + left to 1D, or Field).
  • For example, at the stage selection screen, hold L2 + R2. Now press the directional button according to the stage you assigned the button to. You will need to press the directional button so the preview displays the swapped stage (this may require several attempts to get right).
  • Once the live stage preview displays the swapped stage, press X/Circle.
  • The BGM will depend on where your cursor was during stage selection.

Stage Variant Modifier
004ED650 0000000?
Only works on certain stages that have variants like Egyptian Temple, Eurydice Shrine, Lakeside Coliseum, and Grand Labyrinth. At normal, the value is 0. Change it to 1 or 2 will enable the stage variations.

If used on stage without variation, you will end up in Highlands.

Miscellaneous Codes

Hide/Show Health Bar
<Joker Command>
004ED7D8 0000000?

Replace ? with the following:
0 - Hide
1 - Show

Hide/Show Game Text
<Joker Command>
004ED7FC 0000000?

Replace ? with the following:
0 - Hide all game texts, ending subtitle and some texts become Japanese
1 - Shows all game text (default)
2 - Hide ending subtitle texts

Invisible Player (except for weapon)
Player 1
104B4874 00000000
Player 2
104D1FF8 00000000

Invisible Weapon
Player 1
104B4878 00000000
Player 2
104D1FF8 00000000

Player Operation Change
Player 1
004B4858 000000??
Player 2
004D1FD8 000000??

Replace ?? with the following:
01 - Controller
02 - CPU

If you replace Player 2 to controller you can play 2 players in single players modes only such as Tales of Souls and Chronicles of the Sword.

Weapon Parameter Codes

Weapons comes with a preloaded parameter and can actually be manipulated extensively

Code Effect Description
004B4C32 1P Power The higher the amount, the more the damage done to enemy.
004B4C33 1P Power Hi High byte.
004B4C36 1P Defense The lower the amount, the less the damage received from enemy.
004B4C37 1P Defense Hi High byte.
004B4C3A 1P Leech Amount of drained damage, according to base, 100% damage. Cannot exceed 100%.
004B4C3B 1P Leech Hi High byte.
004B4C3E 1P Pierce Damage Amount of damage that goes through enemy's defense, according to base, 100% damage. Cannot exceed 100%.
004B4C3F 1P Pierce Damage Hi High byte.
004B4C42 1P Weapon Size The physical size and range of weapon.
004B4C43 1P Weapon Size Hi High byte.
004B4C46 1P Push Power The pushing power of weapon. Setting this too high will make you harder to perform combo.
004B4C47 1P Push Power Hi High byte.
004B4C4A 1P Counter Chance The chance of doing counterattack property.
004B4C4B 1P Counter Chance Hi High byte.
004B4C4E 1P Null Counter The chance of nulling counterattack property.
004B4C4F 1P Null Counter Hi High byte.
004B4C52 1P Guarding Damage The damage received when guarding. If you set this to negative value, it will heal instead.
004B4C53 1P Guarding Damage Hi High byte.
004B4C56 1P Guard Impact Chance The chance of automatic guard impact when guarding. This still has to be activated in-battle by unknown ritual. Crouching twice and sidestep seems to do the trick.
004B4C57 1P Guard Impact Chance Hi High byte.
004B4C5A 1P Impact Damage The damage done to enemy when guard impacting, according to enemy's attack base attack damage.
004B4C5B 1P Impact Damage Hi High byte.
004B4C5E 1P Impact Regen The amount of HP healed when guard impacting, according to enemy's attack base attack damage.
004B4C5F 1P Impact Regen Hi High byte.
004B4C62 1P Guard Break Chance The chance of automatic guard break using regular attack. This is actually near useless, even on 100%, due to the nature of guard break.
004B4C63 1P Guard Break Chance Hi High byte.
004B4C66 1P Null Throw The chance of automatic throw break. This cannot escape low throws (e.g. Sieg's) and down throw (e.g. Rock's).
004B4C67 1P Null Throw Hi High byte.
004B4C6A 1P Null Ring Out The chance to avoid ring out, regardless of received attack. This ability is irrelevant to Night Terror's null ring out ability, which is a character property rather than weapon.
004B4C6B 1P Null Ring Out Hi High byte.
004B4C6E 1P HP Regen The amount of HP recovered each second. Setting this to negative will make the HP drain per second.
004B4C6F 1P HP Regen Hi High byte.
004B4C72 1P Swing Damage The amount of damage taken each weapon swing. Setting this to negative will make the HP recover per swing.
004B4C73 1P Swing Damage Hi High byte.
004B5FBE 1P Move Speed The player's movement speed.
004B5FBF 1P Move Speed Hi High byte.

Figuring Out the Value Needed

Soulcalibur III uses a multiplication of the power of 2. High value (HiByte) of 3F (63) and value (LoByte) of 80 (128), indicates 100%. With the exception of Regen and Swing Damage, the formula is as follows, in decimal:
IF ( LoByte < 128 ) THEN VarA = (LoByte + 128) / 256
ELSE VarA = (LoByte / 128)

Percentage = 2 ^ ( ( HiByte - 63 ) * 2 * VarA )

For Regen, the formula is as follow, in decimal:
IF (HiByte>128) THEN VarA = -1
ELSE VarA = 1

IF(HiByte>128) THEN VarB =128
ELSE VarB = 0

IF ( LoByte < 128 ) THEN VarC = (Byte + 128) / 256
ELSE VarC = (LoByte / 128)

RegenPercentage = 100 * ROUNDUP( VarA * 2 ^ ( ( HiByte - 63 - VarB * 2 ) * VarC , 2 )

Percentage Example Values in Hexadecimal

LoByte HiByte Percentage Regen
00 BF -50% -50
E6 BE -45% -45
E2 BE -44% -44
CD BE -40% -40
B3 BE -35% -35
99 BE -30% -30
80 BE -25% -25
4C BE -20% -20
CC BD -10% -10
88 BD -7% -7
4C BD -5% -5
88 BC -2% -2
88 3C 2% 2
08 3D 3% 3
4C 3D 5% 5
CC 3D 10% 10
19 3E 15% 15
4C 3E 20% 20
80 3E 25% 25
99 3E 30% 30
B3 3E 35% 35
CC 3E 40% 40
E6 3E 45% 45
FF 3E 50% 50
0D 3F 55% 55
19 3F 60% 60
26 3F 65% 65
33 3F 70% 70
40 3F 75% 75
4C 3F 80% 80
59 3F 85% 85
66 3F 90% 90
73 3F 95% 95
80 3F 100% 100
86 3F 105% 105
8C 3F 109% 109
8D 3F 110% 110
93 3F 115% 115
99 3F 120% 120
A0 3F 125% 125
A6 3F 130% 130
AD 3F 135% 135
B3 3F 140% 140
B9 3F 145% 145
C0 3F 150% 150
C7 3F 155% 155
CD 3F 160% 160
D3 3F 165% 165
D9 3F 170% 170
E0 3F 175% 175
E6 3F 180% 180
ED 3F 185% 185
F9 3F 195% 195
00 40 200% 200
06 40 209% 209

Percentage Example Codes

1P Power at 200%

004B4C32 00000000 ➡️ 1P Power LoByte
004B4C33 00000040 ➡️ 1P Power HiByte

1P Defense at 50% (Takes 50% Damage)

004B4C36 000000FF ➡️ 1P Defense LoByte
004B4C37 0000003E ➡️ 1P Defense HiByte

1P Impact Chance at 100%.

This still has to be activated in-battle by unknown ritual. Crouching twice and sidestep seems to do the trick.
004B4C56 00000080 ➡️ 1P Impact Chance LoByte
004B4C57 0000003F ➡️ 1P Impact Chance HiByte

Regen Example Codes

1P Regains 5 HP per tick

004B4C6E 0000004C ➡️ 1P Regen LoByte
004B4C6F 000000BD ➡️ 1P Regen HiByte

1P Lose 5 HP per tick

004B4C6E 0000004C ➡️ 1P Regen LoByte
004B4C6F 0000003D ➡️ 1P Regen HiByte

Swing Example Values in Hexadecimal

For Swing Damage, the formula is same as above, but divided by 100 and discard the percentage. Minus values is heal each swing

LoByte HiByte Amount
A0 C1 -20
98 C1 -19
90 C1 -18
88 C1 -17
80 C1 -16
70 C1 -15
60 C1 -14
50 C1 -13
40 C1 -12
30 C1 -11
20 C1 -10
10 C1 -9
00 C1 -8
E0 C0 -7
C0 C0 -6
A0 C0 -5
80 C0 -4
40 C0 -3
00 C0 -2
80 BF -1
00 0 0
80 3F 1
00 40 2
40 40 3
80 40 4
A0 40 5
C0 40 6
E0 40 7
00 41 8
10 41 9
20 41 10
30 41 11
40 41 12
50 41 13
60 41 14
70 41 15
80 41 16
88 41 17
90 41 18
98 41 19
A0 41 20

Swing Example Codes

1P Heals 10 HP per swing

004B4C72 00000020 ➡️ 1P Swing LoByte
004B4C73 000000C1 ➡️ 1P Swing HiByte

1P Takes 10 HP per swing

004B4C72 00000020 ➡️ 1P Swing LoByte
004B4C73 00000041 ➡️ 1P Swing HiByte

CaS Profile & Weapon Exhibition Guide

You can have your own CaS in Profile and Weapon Exhibition with a usage of several modification codes and some light tinkering. Shown below is Spica (Tamborine) Weapon Demonstration.

How-to Example

Setup a joker command to select Memory Card 1 Slot 1. In the below case, :
D046DBA2 0000FCFE ➡️ This is the Joker Command
004B4860 00000060 ➡️ This is the character modifier code

CaS's moveset is determined by the last CaS moveset you choose. Digit 60 and 61 are both independent and can store separate moveset. Although digit 70 and 71 represent Memory Card 2 Slot 1 and 2, they aren't stored well cross-modes. More often then not, they will not work.
Before performing the next step, ensure you view the CaS in Memory Card 1 Slot 1 at least once in any character selection screen. Training Mode, for example, choosing a corresponding discipline as you do. If you edit the CaS in Memory Card 1 Slot 1, you will need to view them in selection screen once again. If you skip this step, the internal memory will get screwed up and you may not be able select your CaS until you reset the game.

Once you done with these set-ups, activate the code with the joker command on character selection screen on Character Profile or Weapon Exhibition. Your character should now be displayed instead of the standard character in both modes, simply select him/her to view the CaS Profile or Weapon Exhibition.

Stage Selection

You can additionally select the target stage you want your character to appear in in Profile and Weapon Exhibition. First select any standard character whose arena is the one you want (e.g. select Nightmare will get Forsaken Sanctuary) and then activate the code (joker command) after the character finished saying their opening speech line.

Weapon Selection

Specific weapon selection is also possible. To do this, choose a corresponding weapon slot at the standard character prior to activating the code (joker command). For instance, to have a Soul of Raphael CaS wielding Queen's Guard at Forsaken Sanctuary: select Nightmare and select Soul Edge (Soul Edge is in the same slot as Queen's Guard for Soul of Raphael and Nightmare's stage is Forsaken Sanctuary), then activate the code (joker command).

Pose Selection

CaS pose is determined by their movesets. If you add extra joker command codes of Abyss and Night Terror, you can make Soul of Zasalamel and Soul of Nightmare to use Abyss and Night Terror's pose, respectively. Just press the button combination of Abyss/Night Terror once you are on the CaS's profile screen.

Several non-souls discipline has poses. Most of them are victory pose. Discipline with poses includes: Chinese Sword, Grieve Edge, Kunai, Lance, Nunchaku, Rapier, Staff and Tambourines. If you want the character to use different pose, you must activate the Moveset Modifier code while on loading screen (approximately on second flash of "NOW LOADING" letters).

CaS Ending Guide

Swapping out standard characters in endings and swapping them with CaS is possible, this is also true with standard character events. However, it is very difficult to execute with joker commands. In this guide I will be focusing on how to place up to 4 CaS in standard character's endings. Shown below is the "Memory of Spica".

Before you start attempting

  • Use only the Character Modifier (Play As) codes. Using other modifiers such as moveset and/or weapon will guarantee to mess up the ending sequence.
  • All CaS in the ending sequence only speak nonsensical one liners like a broken record, so you may want to turn voice off and disable subtitles in options.
  • Since this is excruciatingly difficult to pull off, you might wish to prepare some aspirin and an extra controller.

First, you will need to understand the basic mechanism of how Soulcalibur III assigns characters in the event viewer. The system assigns immediate appearing character when the black wipe starts to disappear. Some late appearing characters can be assigned after the ending sequence has started.

Second, you must be familiar with the swap technique in CaS Profile and Weapon Exhibition Guide. You must activate the joker code as the black wipe starts to leave the left part of the screen. This needs to be a very precise timing; as if you're too early, the character won't swap and if you're too late, the game freezes, or your character is lying down somewhere.

Third, you must use 2P character modifier to make appearance for another character. In addition, there are also 3P and 4P character modifiers:

3P Character Modifier
00DC1120 00??

4P Character Modifier
00DDE8A0 00??

Tampering with 3P and 4P code outside the event, will usually mess up your game.

Fourth, you can only swap CaS in digit 60 and 61 into the endings. Swapping in CotS characters have been tried but it does not appear to be working. Also, all non-ending sequence 2P are not swappable. Example: if you try to swap the Tira who jump to your raft, the game will crash.

Fifth, the memory limit for CaS in Soulcalibur III is only 2, and there is no way to increase it, as it's just how the game works. This makes the Kilik ending require post video editing if you want to make a 3rd CaS appearance there. In the example posted, there were 2 videos: one with Sauron and Spica, the other one with Spica and Perseonn. The two footage was then spliced.

Example 1, Mitsurugi's ending setup

1P: Mitsurugi
2P: Mook #2
3P (immediate): Mook #1 (that first mook you see flying)
3P (after input): Taki
So in order to swap Taki's appearance, you must activate the joker command just after the B ending input disappears.

Example 2, Kilik's ending setup, all immediate

1P: Kilik
2P: Xianghua
3P: Maxi