The fourth installment of the Soul series, Soulcalibur III is, to the release of Soulcalibur V, the installment with most content. It was unknown why the later series have less content, probably because Daishi is involved in the production.
Part of this guide was previously published on Another Stage of History.
Normal Unlockables
Listed here is the normal way to unlock these rather than getting them via Battle count.
Soul Arena missions
- Dancing Statue (Easy): Score Clear or higher in Soul Smash (Easy)
- Sudden Death Rally (Easy): Score Clear or higher in Turntable (Easy)
- Wisp Shoot (Easy): Score Clear or higher in Coin Collector (Easy)
- Hard Workers (Easy): Spend 250,000 Gold at the Item Shop
- Beloved (Easy): Beat Amy in Tales of Souls
- Final Battle (Easy): Beat Night Terror in Tales of Souls
Stages
- Chaos - Spiritual Realm: Beat Night Terror in Tales of Souls
- Egyptian Temple (Minimum): Score Clear or Higher in Sudden Death Rally (Easy)
- Egyptian Temple, Egyptian Temple (Minimum & Cage), Eurydice Shrine, Grand Labyrinth, Grand Labyrinth (Corridor), Grand Labyrinth (Darkness), Lakeside Coliseum, Lakeside Coliseum (No Cage), Lost Cathedral - Ruin, Pirate Raid, Sacred Mt. Fuji & Silk Road Ruin: Clear episode of Tales of Souls featuring corresponding stage
Items
- Character Illustrations: Beat Tales of Souls with the corresponding character
- Hi-Res art: Buy Zasalamel(3), Tira(2), Setsuka(2), Mitsurugi(1), Taki(1), Ivy(1), Cassandra(1), Astaroth(1), Voldo(1), Siegfried(1) & Nightmare's(2) Illustrations after beating Tales of Souls with them
- Abyss' Art: Beat Abyss in Tales of Souls
- Night Terror's Art: Beat Night Terror in Tales of Souls
- CotS Character Art (Abelia, Aurelia, Chester, Demuth, Girardot, Luna & Strife): Beat the Chronicle it takes to unlock the character while also fulfilling bonus requirements (Abelia 18, Aurelia 12, Chester 19, Demuth 10, Girardot 15, Luna 11, Strife 20)
Group Illustrations
- Illustration 02: Beat Chronicle 2 while also fulfilling bonus requirements
- Illustration 03: Beat Chronicle 4 while also fulfilling bonus requirements
- Illustration 04: Beat Chronicle 6 while also fulfilling bonus requirements
- Illustration 05: Beat Chronicle 8 while also fulfilling bonus requirements
Specialty Art
- Publicity Art 1: Win 1 Tournament in World Competition
- Publicity Art 2: Win 1 League Tournament in World Competition
- Publicity Art 3: Win Tournament 3 times in a row in World Competition
- Special Art - V's Mansion: Clear Chronicle 17 while fulfilling bonus requirements
- Special Art - Group: Clear Chronicles of the Sword
- Special Art - Special Group: Clear all missions in Soul Arena with a score of Great
Jobs
- Assassin: Reach Lv.20 with Ninja
- Gladiator: Reach Lv.20 with Barbarian
- Pirate: Reach Lv.20 with Thief
- Sage: Reach Lv.20 with Saint
- Knight: Reach Lv. 20 with Gladiator
- Samurai: Reach Lv.20 with Assassin
- Sword Master: Buy every class, leave shop, then return
Easy way to get all Disciplines
- Create 1 character of a certain class (example Monk)
- Go to Vs. Battles & have rounds set to 1
- Have the Character fight them self (Monk vs. Monk) with health set to 10%
- Another way to get the Disciplines is to play through Survival (Hard) once, Survival (Normal) twice or Survival (Easy) 3 times and 10 battles on the next run through (Brought to you by Jukain)
- Battles must be finished to count
Number of Battles To Do
- 13: Discipline 2
- 25: Discipline 3
- 38: Soul of Discipline 1
- 50: Soul of Discipline 2
Can I do that with 2 characters at once?
- Yes, same procedure except it's create 2 characters of differing jobs that don't have all disciplines & the count is 25, 50, 75, 100
What if I don't have a second controller?
- Quick play set to 1 round, though the number of fights you have to do is equal to doing the above (25, 50, 75 ,100)
Additional Custom Character Slots
- 1st of 7: Beat Chronicle 3 while fulfilling bonus requirements
- 2nd of 7: Beat Chronicle 5 while fulfilling bonus requirements
- 3rd of 7: Beat Chronicle 9 while fulfilling bonus requirements
- 4th of 7: Beat Chronicle 13 while fulfilling bonus requirements
- 5th of 7: Beat Chronicle 16 while fulfilling bonus requirements
- 6th of 7: Beat Chronicle 19 while fulfilling bonus requirements
- 7th of 7: Beat Chronicle 20 while fulfilling bonus requirements
Joke Weapons
There are a total of 24 Joke weapons in the game, you can unlock them by beating a certain mission in Soul Arena with a certain grade
Soul Smash
- Normal (Great): Siegfried Galley Oar
- Hard (Clear): Asatroth Stone Slab
Coin Collector
- Normal (Great): Ivy Prototype Ivy Blade
- Hard (Clear): Voldo Tambourines
Turntable
- Normal (Great): Xianghua Calligraphy Brush
- Hard (Clear): Taki Tobacco Pipes
Blast Chase
- Normal (Great): Yun-seong Child's Sword
- Hard (Clear): Seong Mi-na Feather Broom
Dancing Statue
- Normal (Great): Cassandra Broken Sword
- Hard (Clear): Sophitia Memento
Wisp Shoot
- Normal (Great): Zasalamel Beak
- Hard (Great): Rock Iron Fists
Sudden Death Rally
- Normal (Great): Maxi Termite Snack
- Hard (Clear): Lizardman Boned Meat
Survival
- Normal (Great): Setsuka Broken Bamboo Sword
- Hard (Clear): Yoshimitsu Shepard's Crook
Scorer
- Normal (Great): Mitsurugi Souvenir Gift
- Hard (Clear): Olcadan The Tease
Hard Workers
- Normal (Great): Tira Cogwheel
- Hard (Clear): Talim Weight
Beloved
- Normal (Great): Raphael Cane
- Hard (Clear): Kilik Bamboo Staff
Final Battle
- Normal (Great): Cervantes Imitation Sword
- Hard (Clear): Nightmare Giant Squid
Battle Count Unlockables
The count here is 100% accurate I assure you, as I did all of these battles in Versus Mode to make sure the count was right without playing Tales of Souls or Chronicles of the Sword. I've been reading this way too often so I might as well ease some peoples suffering by saying this: the numbers of rounds it takes to win a match DOES NOT count towards your battle count. What does that mean you may ask? Simple, if you fight more than one round it will be tallied as ONE BATTLE not however many you fought. Note this does not take into account unlocking characters earlier than they are meant to be. — Buster Wolf
Up to 500 Battles
200
Available in Valeria's Shop
Custom Character +1 (1st of 7)
250
Available in Valeria's Shop
Hard Workers (Easy) Soul Arena Mission
275
Available in Valeria's Shop
Custom Character +1 (2nd of 7)
300
Available in Hualin's Shop
Mitsurugi - Masamune
Seong Mi-na - Hyup Do
Katana & Shuriken - Suigetsutou & Ukifune
Katana - Monohoshizao
Chinese Sword - Falchon
Taki - Kagekiri
Kunai - Kazekirimaru
Maxi - Chained Kozuka
Voldo - Tonfana Scissors
Available in Valeria's Shop
Illustrations: Group 02 & 03
325
Available in Hualin's Shop
Chinese Blade - Jiaotu Juan
Siegfried - Glam
Lance - Bourdanasse
Kilik - Amud
Grieve Edge - Senjinsoku
Staff - Iron Staff
Ivy - Dream Blade
350
Available in Hualin's Shop
Xianghua - Northern Star
Dagger - Kris
Nightmare - Soul Edge (Larvae)
Astaroth - Great Maul
Iron Sword - Demon Knife
Sickle - Mizuchi
Steel Fan - Fujin Fan
Available in Valeria's Shop
Custom Character +1 (3rd of 7)
375
Available in Hualin's Shop
Raphael - Holy Antler
Cassandra - Spine Blade
Yun-seong - Cheng Ying
Sword & Shield - Katzbalger
Wave Sword - Double Fang
Rapier - Fallen Antler
Talim - Side Harpe
Nunchaku - Zhongkui
Tambourine - Tarantella
400
Available in Hualin's Shop
Katana & Shuriken - Genma & Kokuken
Katana - Shiranui
Chinese Sword - Lei Yan
Kunai - Nakinue
Zasalamel - Balor
Setsuka - Shiranamigasumi
Tira - Ixion
Available in Valeria's Shop
Illustrations: Group 04 & 05
410
Available in Valeria's Shop
Job: Gladiator
Job: Pirate
Job: Sage
Job: Assassin
418
Available in Valeria's Shop
Vs. Special
425
Yoshimitsu Unlocked
Sacred Mt. Fuji - Lava Bed stage
Yoshimitsu 1P/2P Weapon
Yoshimitsus Profile viewable in Museum
Another way to unlock him is to beat him in Tales of Souls
Tales of Souls possible opponent for Astaroth, Cassandra, Cervantes, Ivy, Kilik, Lizardman, Maxi, Mitsurugi, Nightmare, Olcadan, Raphael, Rock, Seong Mi-na, Setsuka, Siegfried, Sophitia, Taki, Talim, Tira, Voldo, Xianghua, Yun-seong, Zasalamel
Available in Hualin's Shop
Mitsurugi - Damascus Sword
Seong Mi-na - Halberd
Yoshimitsu - Kastane, Pakayun & Kagekiyo
Chinese Blade - Rune Blade
Taki - Fumakugi
Lance - Ahlspiess
Maxi - Raimei
Voldo - Iron Ram
Grieve Edge - Cailleach Bhuer
Staff - Duel Rod
Available in Valeria's Shop
Weapon Demo: Yoshimitsu
Custom Characters +1 (4th of 7)
450
Miser
Katana & Shuriken - Red Crow & Rusty Wing
Twisted Headband, Medium Straight, Thief's Belt, Bandit's Robe, War Braces, Guardian Belt, Ring Pants, Tight Skirt, Leather Sandals & Face 09 available in CaS
Another way to unlock her is to beat her in Tales of Souls
Tales of Souls possible opponent for Astaroth, Cervantes, Kilik, Lizardman, Maxi, Mitsurugi, Nightmare, Olcadan, Raphael, Rock, Siegfried, Voldo, Yoshimitsu, Yun-seong, Zasalamel
Available in Hualin's Shop
Dagger - Misericorde
Siegfried - Faust
Iron Sword - Hercules Sword
Kilik - Jingu Staff
Sickle - Yaesumuji
Ivy - Alraune
Steel Fan - Zephyrus
475
Rock
Lakeside Coliseum stage
Onslaught 1P/2P
Rocks Profile viewable in Museum
Another way to unlock him is to beat him in Tales of Souls
Tales of Souls possible opponent for Astaroth, Cassandra, Cervantes, Ivy, Kilik, Lizardman, Maxi, Mitsurugi, Nightmare, Olcadan, Raphael, Seong Mi-na, Setsuka, Siegfried, Sophitia, Taki, Talim, Tira, Xianghua, Yoshimitsu, Yun-seong , Zasalamel
Available in Hualin's Shop
Xianghua - Kopis
Sword & Shield - Excalibur
Wave Sword - Aya & Hongya
Rapier - Tuck
Rock - Giant Mace, Ropalon & Juggernaut
Nightmare - Soul Edge (Cocoon)
Astaroth - Nanbanfu
Nunchaku - Huoshen
Tambourine - Menard
Available in Valeria's Shop
Weapon Demo: Rock
500
Greed
Kunai - Austere & Void
Styled Back, Monocle (Left Eye), Hermit's Beard, Cloth Vest, Dragon Gauntlets, Heko-Obi, Imperial Pants, Cloth Shoes & Face 15 available in CaS
Another way to unlock him is to beat him in Tales of Souls
Tales of Souls possible opponent for Cassandra, Ivy, Seong Mi-na, Setsuka, Sophitia, Taki, Talim, Xianghua
Available in Hualin's Shop
Raphael - Estoc
Cassandra - Dark Blade
Yun-seong - Ramdao
Katana & Shuriken - Totsuka & Yatsugashira
Katana - Murasame
Chinese Sword - Bonebreaker Sword
Talim - Double Crescent Blade
Kunai - Shutensou
Available in Valeria's Shop
Illustrations Girardot, Luna, Aurelia & Demuth
Custom Characters +1 (5th of 7)
500 to 1000 Battles
510
Mitsurugi- Soul Edge
Seong Mi-na - Hraesvelgr
525
Sophitia
Eurydice Shrine stage
Background Art: Eurydice Shrine viewable in Museum
Ω Sword & Elk Shield 1P/2P
Another way to unlock her is to beat her in Tales of Souls
Tales of Souls possible opponent for Astaroth, Cassandra, Cervantes, Ivy, Kilik, Lizardman, Maxi, Mitsurugi, Nightmare, Olcadan, Raphael, Rock, Seong Mi-na, Setsuka, Siegfried, Taki, Talim, Tira, Voldo, Xianghua, Yoshimitsu, Yun-seong, Zasalamel
Available in Hualin's Shop
Sophitia - Fire Blade, Blue Crystal Rod & Orichalcum
Chinese Blade - Dujiao Gui
Zasalamel - Mrtyu
Lance - Dreadnought
Grieve Edge - Svadifari
Staff - Kunlun Bamboo
Setsuka - Moonlight
Tira - Vimana
Available in Valeria's Shop
Weapon Demo: Sophitia
550
Arthur
Katana - Gassan
Japanese Eye Patch, Warrior's Beard & Face 05 available in CaS
Another way to unlock him is to beat him in Tales of Souls
Tales of Souls possible opponent for Astaroth, Kilik, Nightmare, Rock, Siegfried, Sophitia, Talim, Tira
Available in Hualin's Shop
Dagger - Tongue of Tonatiuh
Iron Sword - Alondite
Sickle - Chain of Hades
Steel Fan - Basho Fan
560
Taki - Kris Naga
Maxi - Vajra
575
Olcadan
Grand Labyrinth stage
Another way to unlock him is to beat him in Tales of Souls
Tales of Souls possible opponent for Astaroth, Cassandra, Cervantes, Ivy, Kilik, Lizardman, Maxi, Mitsurugi, Nightmare, Raphael, Rock, Seong Mi-na, Setsuka, Siegfried, Sophitia, Taki, Talim, Tira, Voldo, Xianghua, Yoshimitsu, Yun-seong, Zasalamel
Available in Hualin's Shop
Olcadan - The Silent, The Mute, The Perceptive, The Fierce, & The Savage
Sword & Shield - Valkyrie
Wave Sword - Atropos
Rapier - Unicorn
Nunchaku - Shuang Lei
Tambourine - Terpsichore
Available in Valeria's Shop
Weapon Demo: Olcadan
Custom Character +1 (6th of 7)
590
Kunai - Galeforce
600
Hwang
Chinese Sword - Blue Thunder
Coast Guard Band, Spiky Hair, Dragon Tunic, Shogun's Gauntlets, Kaku-Obi & Face 02 available in CaS
Another way to unlock him is to beat him in Tales of Souls
Tales of Souls possible opponent for Cervantes, Ivy, Maxi, Rock, Seong Mi-na, Sophitia, Taki, Voldo, Zasalamel
Available in Valeria's Shop
Illustrations Abelia, Strife & Chester
Special Art V's Mansion
610
Voldo - Guillotine
Sophitia - Soul Calibur
Available in Valeria's Shop
Job: Knight
Job: Samurai
625
Cervantes
Pirate Raid stage
Soul Edge & Nirvana 1P/2P
Another way to unlock him is to beat him in Tales of Souls
Tales of Souls possible opponent for Astaroth, Cassandra, Ivy, Kilik, Lizardman, Maxi, Mitsurugi, Nightmare, Olcadan, Raphael, Rock, Seong Mi-na, Setsuka, Siegfried, Sophitia, Taki, Talim, Tira, Voldo, Xianghua, Yoshimitsu, Yun-seong, Zasalamel
Available in Hualin's Shop
Cervantes - Styx, Erlang's Blade & Phlegthon
Available in Valeria's Shop
Weapon Demo: Cervantes
650
Luna
Chinese Blade - Dystopia & Soul Calibur
Low Pigtails, Leather Corset, Pirate's Jacket, Enchanted Choker, Ring Pants, Crossed Belt & Noble's Boots available in CaS
Another way to unlock her is to clear Chronicle 11
Available in Valeria's Shop
Custom Character +1( 7th of 7)
660
Siegfried - Soul Calibur
Rock - Wayakin
675
Lizardman
Silk Road Ruin stage
Grudge Ax & Aya Shield 1P/2P
Another way to unlock him is to beat him in Tales of Souls
Tales of Souls possible opponent for Astaroth, Cassandra, Cervantes, Ivy, Kilik, Maxi, Mitsurugi, Nightmare, Olcadan, Raphael, Rock, Seong Mi-na, Setsuka, Siegfried, Sophitia, Taki, Talim, Tira, Voldo, Xianghua, Yoshimitsu, Yun-seong, Zasalamel
Available in Hualin's Shop
Lizardman - Tabarzin, Lunatic & Kora
Available in Valeria's Shop
Weapon Demo: Lizardman
690
Chinese Sword - Dragon Sword
Another way to unlock this is to beat Dragon in Tales of Souls
Tales of Souls possible opponent for Astaroth, Mitsurugi, Nightmare, Olcadan, Rock, Setsuka, Tira, Zasalamel
700
Valeria
Grieve Edge - Cepheus Seal
Semi-Long (Straight), Alchemist's Dress, Apron, Slit Pants, Frill Skirt & Saint Boots available in CaS
Another way to unlock her is to beat her, Hualin & Lynette in Tales of Souls without losing to any of them (Scroll down to Lynette for ToS paths)
Available in Valeria's Shop
Special Art: Group
710
Ivy - Kaleidoscope
Kilik - Soul Calibur
725
Abyss
Lost Cathedral - Ruin stage
Abyss - Irkalla 1P/2P
Another way to unlock him is to beat Tales of Souls after unlocking every standard character
Available in Valeria's Shop
Weapon Demo: Abyss
740
Chinese Blade - Midnight available
750
Hualin
Staff - Cepheus Seal
Sage Glasses available in CaS
Another way to unlock her is to beat her, Lynette & Valeria in Tales of Souls without losing to any of them (Scroll down to Lynette for ToS paths)
760
Xianghua - Soul Calibur
Lizardman - Soul Edge
775
Chaos - Spiritual Realm stage
790
Grieve Edge - Hell's Design
800
Girardot
Lance - Absolution
Balding, Shogun's Beard, Breast Plate, Viking Shoulders, Magician Cape & Unholy Leg Armor available in CaS
Another way to unlock him is to clear Chronicle 15, though his items are already yours after beating Chronicle 7
Available in Valeria's Shop
Special Art: Special Group
810
Yoshimitsu - Hihiirokane
Nightmare - Soul Edge
Available in Valeria's Shop
Job: Sword Master
825
Egyptian Temple (Minimum & Cage) stage
840
Lance - Blazecleaver
850
Demuth
Steel Fan - Baindigart
Short Untidy Hair, Bandit's Shoulders, Duel Belt, Stealth Pants & Face 14 available in CaS
Another way to unlock him is to clear Chronicle 10
860
Astaroth - Soul Edge
Cervantes - Soul Edge
875
Lakeside Coliseum (No Cage) stage
890
Lance - Sacrifice
900
Aurelia
Sickle - Black Widow
Queen Coronet, Noblewoman, Decorative Brassiere, Grand Dame, Leather Gloves, Jeweled Belt, Fishnet Tights, Long Boots & Face 12 available in CaS
Another way to unlock her is to clear Chronicle 12
910
Raphael - Queen's Guard
Talim - Soul Calibur
925
Grand Labyrinth (Corridor) stage
940
Iron Sword - Brutal Terra
950
Chester
Dagger - Kingslayer
Gelled Back, Scar, Pirate's Jacket, Dark Knight's Cape, Pirate Belt & Cursed Boots available in CaS
Another way to unlock him is to clear Chronicle 19
960
Cassandra - Valkyrie
Yun-seong - Han Guang
975
Grand Labyrinth (Darkness) stage
990
Sword & Shield - Lilia
1000
Strife
Iron Sword - Ambition & Soul Edge
Noble's Wig, Cotton Shirt, Light Armor, Lord's Shoulders, Crusader Cape, Gladiator's Belt & Armor Boots available in CaS
Another way to unlock him is to clear Chronicle 20
1000 to 2000 Battles
1010
Setsuka - Ugetsu Shinuchi
Zasalamel - Irkalla
1025
Egyptian Temple (Minimum) stage
1040
Wave Sword - Leviathan
1050
Abelia
Sword & Shield - Eternal Rest
Chain Mail, Coquettish Outfit, Breast Armor, Iron Gauntlets, Barbarian Pads, Wizard's Cape, Leather Tasset, Chain Hose, Metal Short Boots & Face 04 available in CaS
Another way to unlock her is to clear Chronicle 18, though her 1P items are already yours after beating Chronicle 5 & her 2P items are yours after Chronicle 13
1060
Tira - Soul Edge
Olcadan - The Hidden
1100
Lynette
Tambourine - Cepheus Seal
Maid Head Gear, Shirt with Frill, Ribbon Scarf, Miniskirt, Knee Socks, Leather Shoes & Face 03 available in CaS
Another way to unlock her is to beat her, Valeria & Hualin in Tales of Souls without losing to any of them
Tales of Souls possible opponent for Astaroth, Cassandra, Cervantes, Ivy, Kilik, Maxi, Mitsurugi, Nightmare, Olcadan, Raphael, Seong Mi-na, Setsuka, Tira, Xianghua, Yoshimitsu, Zasalamel
1110
Mitsurugi - Souvenir Gift
Seong Mi-na - Feather Broom
1150
Li-Long
Nunchaku - Falcon
Sedge Shade, Topknot Wig (Simple), Warlord's Tunic, Leather Braces & Face 11
Another way to unlock him is to beat him in Tales of Souls
Tales of Souls possible opponent for Cassandra, Cervantes, Kilik, Lizardman, Maxi, Rock, Siegfried, Talim, Voldo
1160
Taki - Tobacco Pipes
Maxi - Termite Snack
1200
Revenant
Wave Sword - Gatekeeper
Viking Tunic, Lord's Armor, Clown Collar, Leather Belt, Leggings, Fighter's Shorts & Fish Skin Boots available in CaS
Another way to unlock him is to beat him in Tales of Souls
Tales of Souls possible opponent for Astaroth, Cassandra, Cervantes, Ivy, Kilik, Lizardman, Nightmare, Raphael, Rock, Seong Mi-na, Siegfried, Taki, Xianghua, Voldo, Yun-seong, Zasalamel
1210
Voldo - Tambourines
Sophitia - Memento
1250
Amy
Rapier - Albion
Special Art: Amy 1 & Amy 2 Viewable in Museum
Beloved (Easy) Soul Arena mission
Another way to unlock her is to beat her in Tales of Souls, then get Clear or higher in Beloved (Easy)
Tales of Souls possible opponent for Lizardman, Olcadan, Yoshimitsu, Yun-seong, Zasalamel
1260
Siegfried - Galley Oar
Rock - Iron Fists
1310
Ivy - Prototype Ivy Blade
Kilik - Bamboo Staff
1360
Xianghua - Calligraphy Brush
Lizardman - Boned Meat
1410
Yoshimitsu - Shepherd's Crook
Nightmare - Giant Squid
1460
Astaroth - Stone Slab
Cervantes - Imitation Sword
1500
Wisp Shoot, Dancing Statue & Sudden Death Rally (Easy) along with all Normal & Hard missions unlocked in Soul Arena
All Publicity Art viewable in Museum
5th movie viewable in Museum
1510
Raphael - Cane
Talim - Weight
1560
Cassandra - Broken Sword
Yun-seong - Child's Sword
1610
Setsuka - Broken Bamboo Sword
Zasalamel - Beak
1660
Tira - Cogwheel
Olcadans - The Tease
2000
Katana - Kokuenra
*Special Art: Lynette,Valeria & Phaulin (that's how they spelled it) viewable in Museum
*Another way to unlock these are buy every item in the girls shop
Female parts
Goddess Helm, Kitty Cap, Type X Visor, Double Pigtails, Geisha, Long Hair (Type X), Type X Body Suit, Blessed Armor, Goddess Armor, Type X Gloves, Type X Choker, Blessed Belt, Type X Belt, Heavenly Dress, Type X Socks & Type X Boots available in CaS
Male parts
Slayer's Helm, Hyper Helmet, Jaguar Mask, Demonic Mask, Regent, Demonic Armor, Demonic Shoulders, Slayer's Tasset & Demonic Tasset available in CaS
There is a catch though to get these parts for free they must not be in Lynette's shop list, I did test this on a 2nd file where I had the female parts in the shop, but not the males & I only got the male parts for free.
Tales of Souls
This will have ways to get all events for event viewer with the character & possible ways to unlock characters that aren't yours at the beginning of the game, any fights against characters you don't unlock such as Will-o'-the-Wisp (red & blue flamed version), Keres, Charade, Colossus, Doppelganger, 20 Lizard Men (Lizard Men not Lizardman) & Shadow Master will not be on the listings of routes to take (only exception is Dragon cause you unlock Chinese Sword Dragon Sword that way), but will be listed below the character with the paths needed to take to get to them, also characters with a star (★) beside their name may not appear if you are using the 6th weapon (4 effects), though after recent incidents of losing more than once it seems you can get them to appear as long as you've used a continue. Special thanks to Frogger for confirmation on meeting Greed with Tira. — Buster Wolf
About Path to Night Terror
- You are not allowed to lose any match except special battles (feel like you're being watched, though you do not need to do these battles as you can go ahead & pick choice two for these).
- You cannot ring out whoevers name is in Blue, if you're fighting two people you can ring out the first, but not the second so make sure you know who you have to not ring out.
- You can use any weapon you want.
About Netherworld 2 / Event 11
- To get Netherworld 2 (event 11) for every character except Zasalamel (because he doesn't have it) you have to do the path to Night Terror and either:
- Lose to anyone except Zasalamel when he throws the cog & Prepare to Defend Yourself!! battles (losing these hold no penalty)
- Leave the Labyrinth
- Lose to Olcadan (losing this will not get you event 6)
- Siegfried & Nightmare go against the above
Astaroth
Night Terror Path
- 2, Revenant, Zasalamel event win match, 1, 2, 1/2, Cervantes, Maxi, 2, Unknown Soul [A], 2, Rock, 2
Path 2
- 1, Tira event, 1, Dragon, 1, The shop girls, Zasalamel event win match, win against Taki with less than 60% health left, Yoshimitsu,★1, Arthur, Rock, Siegfried loses
Path 3
- 2, Revenant, Zasalamel event win match, 2, 2, Raphael event, 2, win against Xianghua with more than 40 seconds left, 1, Miser, Rock, Siegfried loses
Cursed/Extra Paths
- 1, Tira event, 1, Dragon, 1, The shop girls, Zasalamel event lose match, 1, Rock, 1, Sophitia, Siegfried wins
- 1, Tira event, 2, 2, Zasalamel event win match, 1, Lizardman, win against Taki with less than 60% health left, Yoshimitsu, 1, Arthur, Rock, Siegfried loses
Unique Opponents
★ Starred opponent may not appear if you're using Soul Edge
- Dragon
- The shop girls
- 20 Lizard Men 1, 1, 1, win against Taki with more than 60% health left, 1 or 2, 2, 2, 2, win against Xianghua with less than 40 seconds left, 1
- Doppelganger (shadowy) 1, 2, 1
- Miser
- Revenant
- Charade, Charade (torso & legs), Charade (torso) 2, 1, 2, 1
- Will-o'-the-Wisp (blue) 2, 2, 1
- ★Arthur
Cassandra
Night Terror Path
- Revenant, 2, Zasalamel event win match, 1, 2, 1/2, Astaroth event, Seong Mi-na, 2, 2, Unknown Soul [L], 2
Path 2
- Revenant, 1, Tira event, 2, Sophitia, 1, Li Long, Zasalamel event win match, 1, Lizardman, win against Lizardman with more than 60% health left, 1, Greed, caught by cage, Siegfried
Path 3
- Revenant, 2, Zasalamel event win match, 1, 1, 2, Cervantes event, 2, Lizardman, win with less than 60% health against Lizardman,★2, not caught by cage, Siegfried loses
Cursed/Extra Paths
- Revenant, 1, Tira event, 1, 2, Zasalamel event lose match, 2, Yoshimitsu, 1, your choice, Nightmare/Siegfried
- Revenant, 1, Tira event, 1, 2, Zasalamel event win match, win with less than 40 seconds left against Xianghua, Rock, 1, The shop girls, your choice, Nightmare/Siegfried
Unique Opponents
★ Starred opponent may not appear if you're using Valkyrie
- Revenant
- Doppelganger (shadowy) 1, 1, 1
- ★20 Lizard Men 2, 1, 1, 2, 2, win with less than 60% health against Lizardman, 1
- Li Long
- Greed
- Shadow Master 2, 1, 2, 1
- Keres 2, 1, 1, 1
- The shop girls
Cervantes
Night Terror Path
- 1, Zasalamel event win match, 1, 2, Sophitia, 1/2, Astaroth event, Talim, 2, Unknown Soul [L], 2, 2
Path 2
- 1, Zasalamel event win match, 2, Rock, 1, The shop girls, Raphael event, 2, Yoshimitsu, win against Yoshimitsu with more than 40 seconds left, 1, Miser, not caught by cage, Siegfried wins
Path 3
- 2, Tira event, 2, Revenant, 1, Li Long, Zasalamel event win match, Lizardman, win against Mitsurugi with less than 60% health left, 1, Hwang, caught by cage, Nightmare
Cursed/Extra Paths
- None
Unique Opponents
- Colossus 1 ,1 ,2 ,1
- Miser
- The shop girls
- Shadow Master 1, 2, 2, 2, win against Yoshimitsu with less than 40 seconds left, 1 or 2, 2, 2, win against Mitsurugi with more than 60% health left, 1
- Will-o'-the-Wisp (blue)(Voldo's Stage) 2, 1, 1
- Revenant
- Li Long
- Hwang
Ivy
Night Terror Path
- 1, Revenant, Zasalamel event win match, 2, 1, 1/2, Astaroth event, Kilik, 2, Cervantes, 2, Unknown Soul [A], 2
Path 2
- 1, Revenant, Zasalamel event win match, 1, Sophitia, 2, Raphael event, 2, win against Xianghua with more than 60% health left,★1, Greed, Cervantes, not caught by cage, Siegfried wins
Path 3
- 2, Tira event, 2, Rock, 1, The shop girls, Zasalamel event win match, 1, Yoshimitsu, win against Taki with less than 40 seconds left, 1, Hwang, Cervantes, caught by cage, Nightmare
Cursed/Extra Paths
- 2, Tira event, 1, 2, Zasalamel event lose match, Lizardman, 2, Cervantes, 2, Siegfried wins
Unique Opponents
★ Starred opponent may not appear if you're using Kaleidoscope
- Revenant
- Colossus 1, 1, 1
- 20 Lizard Men 1, 1, 2, 1, win against Taki with more than 40 seconds left, 1 or 2, 2, 2, 1, win against Taki with more than 40 seconds left, 1
- Keres 1, 2, 1 ,1
- ★Greed
- Doppelganger (shadowy) 2, 1, 1
- The shop girls
- Hwang
Kilik
Night Terror Path
- 1, Zasalamel event win match, 2, 1, 1/2, Cervantes event, Rock, 2, Unknown Soul [H], 2, 2
Path 2
- 1, Zasalamel event win match, 1, Sophitia, 2, Astaroth event, 2, Lizardman, Yoshimitsu, win against Yoshimitsu with more than 40 seconds left, ★1, Miser, Siegfried wins
Path 3
- 2, Tira event, 1, Revenant, 1, Li Long, Zasalamel event win match, win against Mitsurugi with less than 60% health left, 1, Arthur
Cursed/Extra Paths
- 2, Tira event, 1, Revenant, 1, Li Long, Zasalamel event lose match, 2, 2, Siegfried loses
- 2, Tira event, 2, 1, The shop girls, Zasalamel event win match ,1, Lizardman, Yoshimitsu, win against Yoshimitsu with more than 40 seconds left, ★1, Miser
Unique Opponents
★ Starred opponent may not appear if you're using Soul Calibur
- Colossus 1, 1, 1
- Will-o'-the-Wisp (red)(Taki's Stage) 1, 1, 2, 2, win against Yoshimitsu with less than 40 seconds left, 1 or 2, 1, 2, win against Mitsurugi with more than 60% health left, 1
- Keres 1, 2, 1, 1
- ★Miser
- Revenant
- Li Long
- The shop girls
- Arthur
- Doppelganger 2, 1, 2, lose to Zasalamel ,2 ,2
Lizardman
Night Terror Path
- 2, Zasalamel event win match, 1, 1, 1/2, Raphael event, Rock, 2, Sophitia, 2, Unknown Soul [A], 2
Path 2
- 1, Tira event, 2, 2, Zasalamel event win match, 2, win against Seong Mi-na with more than 60% health left, 1, Miser, Sophitia, Siegfried loses
Path 3
- 2, Zasalamel event win match, 2, 1, Amy, Cervantes event, 2, win against Kilik with more/less than 40 seconds left, 2, Sophitia, Siegfried loses
Cursed/Extra Paths
- 1, Tira event, 1, Revenant, 1, Li Long, Zasalamel event lose match, Yoshimitsu, 2, Sophitia, 1, Siegfried wins
Unique Opponents
- Revenant
- Li Long
- 20 Lizard Men 1, 2, 2, 2, win against Seong Mi-na with less than 60% health, 1 or 2, 2, 2, 2, win against Kilik with more than 40 seconds left, 1
- Doppelganger (shadowy) 1, 2, 1
- Miser
- Will-o'-the-Wisp (blue)(Taki's stage) 2, 2, 2, 2, win against Kilik with less than 40 seconds left, 1
- Amy
- Will-o'-the-Wisp (red) 2, 1, 1, 1
Maxi
Night Terror Path
- 1, Zasalamel event win match, 2, 1, 1/2, Raphael event, Kilik & Xianghua, 2, Unknown Soul [L], 2, 2
Path 2
- 1, Zasalamel event win match, 1, Rock, 1, The shop girls, Cervantes event, 2, Lizardman, win against Mitsurugi with more than 60% health left, Yoshimitsu, 1, Miser, caught by cage, Nightmare
Path 3
- 2, Sophitia, Tira event, 2, 2, Zasalamel event lose match, 2, 2, Siegfried wins
Cursed/Extra Paths
- 1, Zasalamel event win match, 1, Rock, 2, Cervantes event, 1, win against Xianghua with less than 40 seconds left, ★1, Li Long, your choice, Siegfried/Nightmare
- 1, Zasalamel, 1, Rock, 2, Cervantes, 2, Lizardman, win against Mitsurugi with less than 60% health left, 1, Hwang
Unique Opponents
★ Starred opponent may not appear if you're using Vajra
- The shop girls
- Hwang
- Doppelganger (shadowy) 1, 2, 1, 1
- Miser
- Will-o'-the-Wisp (blue)(Voldo's Stage) 2, 1, 1
- Keres 2, 2, 1
- Doppelganger 1, 1, 2, 1, win against Xianghua with less than 40 seconds left
- ★Li Long
Mitsurugi
Night Terror Path
- 2, Zasalamel event win match, 2, 2, Dragon, 1, The shop girls, Raphael event, Voldo, 2, Unknown Soul [L], 2, 2
Path 2
- 1, Rock, Tira event, 2, 2, Zasalamel event win match, 1, Cervantes, win against Xianghua with more than 40 seconds left, 2, Siegfried wins
Path 3
- 2, Zasalamel event win match, 1, Sophitia, 2, Astaroth event, 2, Lizardman, win against Kilik with less than 60% health left,★1, Miser, Siegfried wins
Cursed/Extra Paths
- 1, Tira event, 1, 2, Zasalamel event lose match, 2, Yoshimitsu, 2, Siegfried loses
Unique Opponents
★ Starred opponent may not appear if you're using Soul Edge
- Charade, Charade (torso & legs), Charade (torso) 1, 1, 1
- 20 Lizard Men 1, 2, 2, 1, win against Xianghua with more than 40 seconds left, 1 or 2, 1, 2, 2, win against Kilik with less than 60% health left, 1
- Doppelganger (shadowy) 1, 2, 1
- ★Miser
- Colossus 2, 1, 1
- The shop girls
- Will-o'-the-Wisp (red)(Taki's Stage) 1, 2, 2, 1, win against Xianghua with less than 40 seconds left, 1
Nightmare
Night Terror Path
- 2, Sophitia, Zasalamel event win match, 1, 2, 1/2, Cervantes event, Setsuka, 2, 2, Unknown Soul [A], 2
Path 2
- 1, Tira event, 1, 2, Zasalamel event win match, Lizardman, win against Xianghua with less than 40 seconds left, ★1, Arthur, caught by cage, Zasalamel
Path 3
- 2, Sophitia, Zasalamel event win match, 2, 2, Astaroth event, 2, Yoshimitsu, win against Yoshimitsu with more than 60% health left, 1, Miser, your choice, Siegfried/Zasalamel
Cursed/Extra Paths
- 1, Tira event, 1, 2, Zasalamel event lose match, 2, Revenant, 1, Dragon, Siegfried
- 1, Tira event, 2, Rock, 1, The shop girls, Zasalamel event win match, 2, Yoshimitsu, win against Yoshimitsu with more than 40 seconds left, ★1, Miser, your choice, Siegfried/Zasalamel
Unique Opponents
- Nightmare doesn't have event 7
★ Starred opponent may not appear if you're using Soul Edge
- Doppelganger (shadowy) 1, 1, 1
- Will-o'-the-Wisp (red)(Taki's Stage) 1, 1, 1, 1 or 1, 2, 2, 2, win against Yoshimitsu with less than 60% health, 1
- The shop girls
- ★Miser
- Will-o'-the-Wisp (blue)(Voldo's Stage) 2, 1, 2, 1
- 20 Lizard Men 2, 2, 1
- ★Arthur
- Dragon
Olcadan
Night Terror Path
- 1, Dragon, Zasalamel event win match, 1, 1, 1/2, Raphael event, Seong Mi-na, 2, 2, Unknown Soul [A], 2
Path 2
- 1, Dragon, Zasalamel event win match, 2, 2, Cervantes event, 2, win against Mitsurugi with more/less than 40 seconds left, 2, not caught by cage, Siegfried loses
Path 3
- 2, Sophitia, Tira event, 1, Rock, 1, The shop girls, Zasalamel event win match, 1, Lizardman, win against Lizardman with more than 60% health left, 1, Miser, caught by cage, Siegfried
Cursed/Extra Paths
- 2, Sophitia, Tira event, 2, 1, Amy, Zasalamel event lose match, 2, 1, Yoshimitsu, Siegfried loses
Unique Opponents
- Dragon
- Will-o'-the-Wisp (blue)(Voldo's Stage) 1, 1, 1, 1
- Miser
- Doppelganger (shadowy) 1, 2, 1
- 20 Lizard Men 1, 2, 2, 2, win against Mitsurugi with more than 40 seconds left, 1 or 2, 1, 2, 1, win against Lizardman with less than 60% health left, 1
- The shop girls
- Amy
- Will-o'-the-Wisp (red)(Taki's Stage) 1, 2, 2, 2, win against Mitsurugi with less than 40 seconds left, 1
Raphael
Night Terror Path
- 1, Zasalamel event win match, 1, 1, 1/2, Astaroth Event, Kilik, 2, Unknown Soul [H], 2, 2
Path 2
- 1, Zasalamel event win match, 2, Rock, 1, The shop girls, Cervantes event, 2, Yoshimitsu, win against Yoshimitsu with more than 60% health left, 1, Miser, Siegfried loses
Path 3
- 2, Tira event, 2, 2, Zasalamel event win match, 1, win against Mitsurugi with more/less than 40 seconds left, 2, Siegfried loses
Cursed/Extra Paths
- 2, Tira event, 1, Sophitia, 2, Zasalamel event lose match, 1, Lizardman, 1, Revenant, Siegfried wins
Unique Opponents
- 20 Lizard Men 1, 1, 1, 1
- Miser
- The shop girls
- Keres 1, 2, 2, 2, win against Yoshimitsu with less than 60% health left, 1 or 2, 2, 2, 1, win against Mitsurugi with more than 40 seconds left, 1
- Colossus 2, 1, 1
- Charade, Charade (torso & legs), Charade (torso) 2, 2, 1
- Will-o'-the-Wisp (red)(Taki's Stage) 2, 2, 2, 1, win against Mitsurugi with less than 40 seconds left, 1
- Revenant
Rock
Night Terror Path
- 1, Dragon, Zasalamel event win match, 1, 2, Sophitia, 1/2, Raphael event, Kilik, 2, 2, Unknown Soul [H], 2
Path 2
- 1, Dragon, Zasalamel event win match, 2, 2, Cervantes event, 2, win against Maxi with more than 40 seconds left,★1, Miser, Siegfried wins
Path 3
- 2, Tira Event, 1, Revenant, 1, Li Long, Zasalamel event win match, 1, Lizardman, win against Setsuka with more than 60% health left,★1, Hwang, Siegfried wins
Cursed/Extra Paths
- 2, Tira event, 2, 2, Zasalamel event lose match, Yoshimitsu, 1, 1, Siegfried loses
- 2, Tira Event, 1, Revenant, 1, Li Long, Zasalamel event win match, 1, Lizardman, win against Setsuka with less than 60% health left,★1, Arthur, Siegfried wins
Unique Opponents
★ Starred opponent may not appear if you're using Wayakin
- Dragon 1
- Colossus 1, 1, 2, 1
- ★Miser
- Keres 1, 2, 1
- ★Hwang
- Revenant
- Li Long
- Charade, Charade (torso & legs), Charade (torso) 2, 2, 1
- ★Arthur
Seong Mi-na
Night Terror Path
- 2, Zasalamel event win match, 1, 1, 1/2, Cervantes event, Kilik & Xianghua, 2, 2, Unknown Soul [H], 2
Path 2
- 1, Tira event, 1, Rock, 1, The shop girls, Zasalamel event win match, win against 2nd Sentry with less than 60% health, Lizardman, 1, Hwang, caught by cage, Nightmare
Path 3
- 2, Zasalamel event win match, 2, Sophitia, 2, Raphael event, 1, Yoshimitsu, win against Yoshimitsu with more than 40 seconds left, ★1, Greed, not caught by cage, Siegfried wins
Cursed/Extra Paths
- 1, Tira event, 1, Rock, 2, Zasalamel event lose match, 2, 2, Revenant, Siegfried wins
Unique Opponents
★ Starred opponent may not appear if you're using Hraesvelgr
- The shop girls
- Will-o'-the-Wisp (red)(Taki's stage) 1, 1, 1, win against 2nd Sentry with more than 60% health, 1
- Doppelganger (shadowy) 1, 2, 1
- ★Greed
- Will-o'-the-Wisp (blue)(Voldo's stage) 2, 1, 1, 1
- Colossus 2, 2, 1
- Hwang
- Revenant
Setsuka
Night Terror Path
- 1, Lizardman, Zasalamel event win match, 2, 2, 1/2, Raphael event, Seong Mi-na, 2, 2, Unknown Soul [A], 2
Path 2
- 1, Lizardman, Zasalamel event win match, 1, Dragon, 1, The shop girls, Cervantes event, 2, win against Astaroth with more than 40 seconds left, 1, Greed, Siegfried loses
Path 3
- 2, Tira event, 1, 2, Zasalamel event lose match, 1, Yoshimitsu, 2, Rock, Siegfried wins
Cursed/Extra Paths
- 2, Tira event, 2, Sophitia, 2, Zasalamel event win match, 2, win against Kilik with more/less than 60% health left, 2, Siegfried loses
Unique Opponents
- Dragon
- The shop girls
- 20 Lizard Men 1, 1, 2, 2, win against Astaroth with less than 40 seconds left, 1 or 2, 2, 2, 2, win against Kilik with more than 60% health left, 1
- Will-o'-the-Wisp (blue)(Voldo's Stage) 1, 2, 2, 1
- Greed
- Doppelganger (shadowy) 2, 1, 1
- Colossus 2, 2, 1
- Charade, Charade (torso & legs), Charade (torso) 2, 2, 2, 2, win against Kilik with less than 60% health left, 1
Siegfried
Night Terror Path
- 2, Rock, Zasalamel event win match, 2, 1, 1/2, Astaroth event, Maxi, 2, 2, Unknown Soul [A], 2
Path 2
- 1, Tira event, 2, Revenant, 1, Li Long, Zasalamel event win match, 1, Lizardman, win against Lizardman with more than 40 seconds left, ★1, Miser, caught by cage, Zasalamel
Path 3
- 2, Rock, Zasalamel event win match, 2, 2, Sophitia, 2, Cervantes event, 2, win against Mitsurugi with less than 60% health Yoshimitsu, 2, not caught by cage, Nightmare
Cursed/Extra Paths
- 1, Tira event, 1, 1, Zasalamel event win match, win against Mitsurugi with less than 60% health, Yoshimitsu, 1, Arthur, your choice, Nightmare/Zasalamel
Unique Opponents
- Siegfried doesn't have event 8
★ Starred opponent may not appear if you're using Soul Calibur
- Will-o'-the-Wisp (blue)(Voldo's stage) 1, 1, 1
- Will-o'-the-Wisp (red)(Taki's stage) 1, 1, 1, win against Mitsurugi with more than 60% health, 1
- Revenant
- Li Long
- ★Miser
- Colossus 2, 2, 2, 1
- Shadow Master 2, 2, 1, 1
- Arthur
Sophitia
Night Terror Path
- 2, Rock, Zasalamel event win match, 1, 2, 1/2, Astaroth event, Lizardman, 2, Unknown Soul [L], 2, Cervantes, 2
Path 2
- 1, Tira event, 2, 2, Zasalamel event win match, 2, win against Maxi with less than 40 seconds left, 1, Hwang, Cervantes, not caught by cage, Siegfried loses
Path 3
- 2, Rock, Zasalamel event win match, 2, 2, Raphael event, 2, win against Setsuka with less than 60% health left, 1, Arthur, caught by cage, Siegfried
Cursed/Extra Paths
- 1, Tira event, 1, 2, Zasalamel event lose match, Yoshimitsu, 2, Cervantes, 2, Siegfried loses
- 1, Tira event, 2, 2, Zasalamel event win match, 2, win against Maxi with more than 40 seconds left, 1, Greed, your choice, Nightmare/Siegfried
Unique Opponents
- Charade, Charade (torso & legs), Charade (torso) 1, 1, 1
- Hwang
- Will-o'-the-Wisp (blue)(Voldo's Stage) 1, 2, 1
- Greed
- 20 Lizard Men 2, 1, 2, 1
- Keres 2, 2, 1
- Arthur
Taki
Night Terror Path
- 2, Rock, Zasalamel event win match, 2, 2, 1/2, Astaroth event, Kilik, 2, Unknown Soul [L], 2, Cervantes, 2
Path 2
- 1, Lizardman, Tira event, 1, 2, Zasalamel event win match, win against Berserker with less than 40 seconds left, 1, Hwang, Cervantes, not caught by cage, Siegfried wins
Path 3
- 2, Rock, Zasalamel event win match, 1, Sophitia, 2, Raphael event, 2, win against Berserker with more than 60% health left,★1, Greed, Cervantes, caught by cage, Nightmare
Cursed/Extra Paths
- 1, Lizardman, Tira event, 1, 2, Zasalamel event lose match, 1, Yoshimitsu, Cervantes, 1, Revenant, Siegfried wins
Unique Opponents
- ★This choice may no appear if you're using Kris Naga
- Will-o'-the-Wisp (blue) 1, 1, 1
- 20 Lizard Men 1, 1, 2, win against Berserker with more than 40 seconds left, 1 or 2, 1, 2, 2, win against Berserker with less than 60% health, 1
- Doppelganger (shadowy)
- ★Greed
- Colossus 2, 1, 1
- Keres 2, 2, 2, 1
- Hwang
- Revenant
Talim
Night Terror Path
- Rock, 1, Sophitia, Zasalamel event win match, 1, 1, 1/2, Cervantes event, Xianghua, 2, Unknown Soul [A], 2, 2
Path 2
- Rock, 1, Sophitia, Zasalamel event win match, 2, 1, Li Long, Astaroth event, 2, 1, Greed, Siegfried wins
Path 3
- Rock, 2, Tira event, 1, 1, Zasalamel event win match, 1, Siegfried wins
Cursed/Extra Paths
- Rock, 2, Tira event, 1, 2, Zasalamel event lose match, 2, 2, Siegfried loses
- Rock, 2, Tira event, 2, 2, Zasalamel event win match, 2, Lizardman, win against Mitsurugi with less than 40 seconds left, Yoshimitsu, 1, Arthur, Siegfried wins
Unique Opponents
- Charade, Charade (torso & legs), Charade (torso) 1, 1, 1
- Greed
- Li Long
- Will-o'-the-Wisp (red)(Taki's stage) 1, 2, 2, 1, 1
- Will-o'-the-Wisp (blue)(Voldo's stage) 2, 1, 1
- 20 Lizard Men 2, 2, 1
- Arthur
Tira
Night Terror Path
- Sophitia, 1, Zasalamel event win match, 2, 1, 1/2, Astaroth event, Xianghua, 2, Yoshimitsu, 2, Unknown Soul [L], 2
Path 2
- Sophitia, 1, Zasalamel event win match, 1, Rock, 1, The shop girls, Raphael event, 1, Cervantes, win against Setsuka with more than 40 seconds left, 1, Arthur, Yoshimitsu
Path 3
- Sophitia, 2, Dragon, Tira event, 2, 2, Zasalamel event win match, 2, win against Maxi with more than 60% health left, ★1, Greed, Yoshimitsu
Cursed/Extra Paths
- Sophitia, 2, Dragon, Tira event, 2, 2, Zasalamel event win match, 1, Lizardman, win against Setsuka with more than 40 seconds left, 2, Yoshimitsu
Unique Opponents
- Tira doesn't have event 7
★ Starred opponent may not appear if you're using Soul Edge
- The shop girls
- Arthur
- Doppelganger (shadowy) 1, 2, 1, 1
- ★Greed
- Dragon
- Will-o'-the-Wisp (blue)(Voldo's stage) 2, 1, 1
- Charade, Charade (torso & legs), Charade (torso) 2, 2, 1
- Keres 2, 2, 2, 1, win against Setsuka with less than 40 seconds left, 1
Voldo
Night Terror Path
- 2, Sophitia, Zasalamel event win match, 1, 1, 1/2, Cervantes event, Lizardman, 2, Unknown Soul [H], 2, Yoshimitsu, 2
Path 2
- 1, Tira event, 2, 2, Zasalamel event win match, 1, Lizardman, win against Xianghua with more than 40 seconds left,★1, Miser, Yoshimitsu, not caught by cage, Siegfried wins
Path 3
- 2, Sophitia, Zasalamel event win match, 2, 2, Astaroth event, 1, Lizardman, win against Lizardman with less than 60% health left, 1, Hwang, Yoshimitsu, caught by cage, Nightmare
Cursed/Extra Paths
- 1, Tira event, 1, Revenant, 1, Li Long, Zasalamel event lose match, Lizardman, 2, Yoshimitsu, 1, Siegfried wins
Unique Opponents
★ Starred opponent may not appear if you're using Guillotine
- Revenant
- Li Long
- Will-o'-the-Wisp (red) 1, 2, 2, 1, win against Xianghua with less than 40 seconds left, 1 or 2, 2, 2, 1, win against Lizardman with more than 60% health, 1
- Doppelganger (shadowy) 1, 2, 1
- ★Miser
- Charade, Charade (torso & legs), Charade (torso) 2, 1, 1, 1
- Keres 2, 2, 1
- Hwang
Xianghua
Night Terror Path
- 2, Sophitia, Zasalamel event win match, 1, 1, Revenant, 1/2, Raphael event, Seong Mi-na, 2, Cervantes, 2, Unknown Soul [L], 2
Path 2
- 1, Revenant, Tira event, 1, 2, Zasalamel event win match, 2, Lizardman, win against Thief with more than 60% health left, ★1, Greed, Cervantes, caught by cage, Siegfried
Path 3
- 2, Sophitia, Zasalamel event win match, 2, 1, The shop girls, Astaroth event, 1, win against Setsuka with more than 40 seconds left, 2, Cervantes, not caught by cage, Siegfried loses
Cursed/Extra Paths
- 1, Revenant, Tira event, 2, 2, Zasalamel event lose match, Yoshimitsu, 2, Cervantes, 1, Siegfried loses
- 1, Revenant, Tira event, 1, 2, Zasalamel event win match, 1, Rock, win against Setsuka with more than 40 seconds left, 2, Cervantes, your choice, Nightmare/Siegfried
Unique Opponents
★ Starred opponent may not appear if you're using Soul Calibur
- Revenant
- Doppelganger (shadowy) 2, 1, 1, 1 or 1, 1, 1
- ★Greed
- Will-o'-the-Wisp (blue)(Voldo's Stage) 1, 2, 1
- 20 Lizard Men 2, 2, 1, 1, win against Setsuka with more than 40 seconds left, 1
- The shop girls
- Will-o'-the-Wisp (red)(Taki's Stage) 1, 1, 2, 2, win against Thief with less than 60% health left, 1 or 2, 2, 1, 1, win against Setsuka with less than 40 seconds left, 1
Yoshimitsu
Night Terror Path
- 2, Zasalamel event win match, 1, 1, Sophitia, 1/2, Astaroth event, Kilik, 2, Unknown Soul [H], 2, 2
Path 2
- 1, Tira event, 2, 2, Zasalamel event win match, 2, win against 2nd Bandit with more than 40 seconds left, 1, Miser, not caught by cage, Siegfried loses
Path 3
- 2, Zasalamel event win match, 2, Rock, 1, The shop girls, Raphael event, 2, Cervantes, win against Setsuka with more/less than 60% health left, 2, caught by cage, Siegfried
Cursed/Extra Paths
- 1, Tira event, 1, 1, Amy, Zasalamel event lose match, Lizardman, 1, 2, Siegfried loses
Unique Opponents
- Amy
- Will-o'-the-Wisp (red)(Taki's Stage) 1, 2, 2, 2, win against 2nd Bandit with less than 40 seconds left, 1 or 2, 2, 2, 2, win against Setsuka with more than 60% health left, 1
- Charade, Charade (torso & legs), Charade (torso) 1, 2, 1
- Miser
- Colossus 2 ,1 ,1 ,1
- The shop girls
- 20 Lizard Men 2, 2, 2, 2, win against Setsuka with less than 60% health left, 1
Yun-Seong
Night Terror Path
- Rock, 1, Revenant, Zasalamel event win match, 2, 2, 1/2, Astaroth event, Lizardman, 2, 2, Unknown Soul [H], 2
Path 2
- Rock, 1, Revenant, Zasalamel event win match, 1, 2, Cervantes event, 2, Yoshimitsu, win against Yoshimitsu with more than 40 seconds left,★1, Miser, Siegfried wins
Path 3
- Rock, 2, Sophitia, Tira, 1, 1, Amy, Zasalamel event lose match, 2, 1, Siegfried loses
Cursed/Extra Paths
- None
Unique Opponents
★ Starred opponent may not appear if you're using Han Guang
- Revenant
- Doppelganger (shadowy) 1, 1, 1
- Shadow Master 1, 1, 2, 2, win against Yoshimitsu with less than 40 seconds left or 2, 2, 2, 1, win against Xianghua with more than 60% health left, 1
- 20 Lizard Men 1, 2, 2, 1
- ★Miser
- Amy
- Will-o'-the-Wisp (blue)(Voldo's Stage) 2, 2, 1
- Will-o'-the-Wisp (red)(Taki's Stage) 2, 2, 2, 1, win against Xianghua with less than 60% health, 1
Zasalamel
Night Terror Path
- 1, Rock, Zasalamel event win match, 2, 2, 1/2, Astaroth event, Xianghua, 2, 2, Unknown Soul [H], 2
Path 2
- 1, Rock, Zasalamel event win match, 1, Sophitia, 2, Cervantes event, 1, Lizardman, Siegfried wins
Path 3
- 2, Tira event, 1, Dragon, 1, The shop girls, Zasalamel event lose match, Yoshimitsu, 2, 1, Revenant, Siegfried loses
Cursed/Extra Paths
- 2, Tira event, 2, 1, Amy, Zasalamel event win match, 2, Win with less than 60% health against Taki, ★1, Hwang, Siegfried wins
- 1, Rock, Zasalamel event win match, 2, 2, 2, Astaroth event, 1, 1, Miser, Siegfried wins
Unique Opponents
★ Starred opponent may not appear if you're using Irkalla
- Colossus 1, 1, 1
- Keres 2, 2, 1, 2, win with more than 60% health against Taki, 1
- Will-o'-the-Wisp (blue)(Voldo's Stage) 1, 2, 2, 1
- Miser
- Dragon
- The shop girls
- Amy
- ★Hwang
- Revenant
Chronicles of the Sword Job and Discipline
This is a list of Class stat and their style, which is pivotal if you want to plan your characters to use in Chronicles of the Sword. This section was made by Buster Wolf.
The stats are as followed:
- HP = How long and stacked your health bar is
- STR = How much damage your attack will do (percent based)
- VIT = How much damage will be reduced (percent based)
- AGI = How fast you can move in battle (doesn't effect crouch walking)
Unlocking Disciplines
In Chronicles of the Sword mode the levels to unlock disciplines are:
- Lv.1: Discipline 1. For Sword Master, all non-souls discipline are usable immediately.
- Lv.10: Discipline 2
- Lv.20: Discipline 3
- Lv.30: Both Soul of Disciplines
Barbarian
A pretty balanced class between the starting 6 with powerful style choices.
| Level | HP | STR | VIT | AGI |
|---|---|---|---|---|
| 1 | 245 | 106 | 75 | 75 |
| 50 | 417 | 169 | 100 | 99 |
| 99 | 589 | 198 | 153 | 118 |
Style choices:
- Iron Sword
- Grieve Edge
- Wave Sword
- Soul of Nightmare
- Soul of Astaroth
Monk
Highest HP among the starting 6 classes however VIT is lacking and around Level 60 the usual 4 or 5 HP gains drop to 2 or 3.
| Level | HP | STR | VIT | AGI |
|---|---|---|---|---|
| 1 | 250 | 101 | 65 | 85 |
| 50 | 472 | 174 | 91 | 108 |
| 99 | 615 | 201 | 117 | 131 |
Style choices:
- Nunchaku
- Staff
- Grieve Edge
- Soul of Maxi
- Soul of Kilik
Thief
Very flimsy yet fast moving class with rather hard style choices to get used to, statistically the 2nd worst class in the game.
| Level | HP | STR | VIT | AGI |
|---|---|---|---|---|
| 1 | 241 | 75 | 71 | 106 |
| 50 | 363 | 103 | 96 | 132 |
| 99 | 483 | 129 | 123 | 159 |
Style choices:
- Dagger
- Wave Sword
- Sickle
- Soul of Yun-seong
- Soul of Tira
Dancer
Statistically the worst class in the game flimsier than Thief yet able to do more damage than it, however it has good style choices to somewhat make up for its statistical aspect.
| Level | HP | STR | VIT | AGI |
|---|---|---|---|---|
| 1 | 245 | 95 | 96 | 106 |
| 50 | 360 | 121 | 90 | 128 |
| 99 | 445 | 165 | 118 | 152 |
Style choices:
- Tambourine
- Steel Fan
- Grieve Edge
- Soul of Xianghua
- Soul of Voldo
Saint
Very VIT focused class among the starting 6, has rather awkward style choices to use.
| Level | HP | STR | VIT | AGI |
|---|---|---|---|---|
| 1 | 241 | 105 | 90 | 95 |
| 50 | 410 | 128 | 155 | 119 |
| 99 | 525 | 153 | 181 | 141 |
Style choices:
- Staff
- Dagger
- Steel Fan
- Soul of Zasalamel
- Soul of Talim
Ninja
Pretty balanced and quick of the starting 6 classes however HP is pretty lacking, strong and fast style choices make this a very deadly class, recommendable for first time players.
| Level | HP | STR | VIT | AGI |
|---|---|---|---|---|
| 1 | 240 | 105 | 86 | 115 |
| 50 | 363 | 158 | 121 | 139 |
| 99 | 485 | 180 | 141 | 165 |
Style choices:
- Kunai
- Katana & Shuriken
- Sickle
- Soul of Taki
- Soul of Setsuka
Gladiator
Upgrade to the Barbarian. One of few classes to go beyond 255 STR.
| Level | HP | STR | VIT | AGI |
|---|---|---|---|---|
| 1 | 245 | 110 | 76 | 86 |
| 50 | 470 | 183 | 99 | 112 |
| 99 | 676 | 258 | 160 | 131 |
Style choices:
- Sword & Shield
- Wave Sword
- Grieve Edge
- Soul of Rock
- Soul of Seong Mi-na
Pirate
Heavy towards attack early to mid levels, very balanced more towards defense late levels.
| Level | HP | STR | VIT | AGI |
|---|---|---|---|---|
| 1 | 245 | 101 | 81 | 81 |
| 50 | 468 | 169 | 137 | 107 |
| 99 | 673 | 203 | 210 | 128 |
Style choices:
- Chinese Sword
- Rapier
- Iron Sword
- Soul of Cervantes
- Soul of Ivy
Sage
Upgrade to the Saint. Weak STR early levels though it boasts very good VIT with style choices that have either a high defense or recovery effect weapon with them.
| Level | HP | STR | VIT | AGI |
|---|---|---|---|---|
| 1 | 241 | 75 | 101 | 101 |
| 50 | 462 | 142 | 129 | 126 |
| 99 | 663 | 185 | 211 | 149 |
Style choices:
- Chinese Blade
- Sword and Shield
- Staff
- Soul of Sophitia
- Soul of Cassandra
Assassin
Upgrade to the Ninja. Highest AGI class in the game pretty balanced STR and VIT growth.
| Level | HP | STR | VIT | AGI |
|---|---|---|---|---|
| 1 | 245 | 105 | 91 | 111 |
| 50 | 364 | 166 | 137 | 159 |
| 99 | 535 | 193 | 165 | 186 |
Style choices:
- Wave Sword
- Kunai
- Chinese Sword
- Soul of Lizardman
- Soul of Tira
Knight
Heavy towards VIT and HP with not a lot of STR to deal with enemies quickly, made solely to take hits more than it can dish out.
| Level | HP | STR | VIT | AGI |
|---|---|---|---|---|
| 1 | 260 | 81 | 120 | 91 |
| 50 | 478 | 145 | 193 | 111 |
| 99 | 696 | 188 | 267 | 136 |
Style choices:
- Lance
- Iron Sword
- Rapier
- Soul of Siegfried
- Soul of Raphael
Samurai
Heavy hitting class early to mid levels, very powerful class usually thrown in at the late game chronicles (16++).
| Level | HP | STR | VIT | AGI |
|---|---|---|---|---|
| 1 | 245 | 120 | 95 | 81 |
| 50 | 391 | 245 | 143 | 106 |
| 99 | 563 | 267 | 204 | 132 |
Style choices:
- Katana
- Katana & Shuriken
- Sickle
- Soul of Mitsurugi
- Soul of Yoshimitsu
Sword Master
Jack of all trade class. Very balanced growth to keep STR and VIT relatively even, can't use Soul of styles, but with its stats it doesn't need them.
| Level | HP | STR | VIT | AGI |
|---|---|---|---|---|
| 1 | 280 | 121 | 121 | 111 |
| 50 | 498 | 193 | 194 | 133 |
| 99 | 720 | 300 | 300 | 180 |
Style choices:
All 17 CaS styles from Level 1.
Chronicles of the Sword Unlockable Items
Automatic
All items listed are given to you for free after beating said Chronicle if you don't already have the item(s), this will have only allies, no unlockable characters (unless they were an ally in a Chronicle)
| Chronicle | Joins | Items |
|---|---|---|
| Tutorial Chronicle | Aeneas | Gelled Back, Chain Mail, Farmer's Shirt, Cursed Gear, Dragon Gauntlets, Lord's Shoulders, Large Tasset, Hunter's Pants, Protective Greaves & Face 02 |
| Chronicle 1 | Riese | Unruly Short Hair, Decorative Shirt, Chain Hose, Tight Skirt & Pirate's Boots |
| Chronicle 3 | Meiga | Ponytail, Scar, Magician's Coat & Pirate's Belt |
| Chronicle 5 | Abelia | Chain Mail, Coquettish Outfit, Breast Armor, Iron Gauntlets, Barbarian Pads, Wizard's Cape, Leather Tasset, Chain Hose, Metal Short Boots & Face 04 |
| Chronicle 5 | Eurydice | Short Hair, Short Top, Breastplate, Copper Braces, Iron Pads, Wizard's Belt, Heavy Boots & Face 03 |
| Chronicle 6 | — | Female Faces 11 & 13, Male Faces 08 & 10 |
| Chronicle 7 | Girardot | Balding, Shogun's Beard, Breast Plate, Viking Shoulders, Magician Cape, & Unholy Leg Armor |
| Chronicle 8 | Save Leraje | Medium Hard, Oval Glasses, Sleeveless Shirt, Dodge Braces, Lord's Tasset & Face 04 |
| Chronicle 8 | Save Ailian | Straight Short, Leather Corset, Priest's Robe, Full Body Armor, Fencer Braces, Ogre Shoulders, Ragged Cape, Leather Body Band, Tied Pants & Metal Boots |
| Chronicle 8 | Save Kanon | Semi-Long (Straight), Sarashi (Lower Torso), Maiden's Robe, Quiver, Enchanted Choker, Ribbon Belt, Sarashi (Lower Legs), Miniskirt, Cloth Leggings & Leather Shoes |
| Chronicle 9 | Jinkai | (If you beat him before Xiaoxin in Chronicle 2) Japanese Eye Patch, Samurai Mustache, Shogun's Vest, Lord's Gloves, Samurai Shoulders, Samurai Waist Band & Face 09 |
| Chronicle 9 | Xiaoxin | (If you beat him before Jinkai in Chronicle 2) Dragon Tunic, Warlord's Armor, Warlord's Bracelets, Warlord's Shoulders, Warlord's Tasset, Warlord's Greaves & Face 05 |
| Chronicle 13 | Abelia | Pirate's Shirt, Noble's Shoulders, Ribbon Scarf, Demonic Belt, Slit Pants & Stealth Leggings |
| Chronicle 13 | Tina | Priest Wig, Scale Mail, Tight Shirt, Spy Pads, Priest Necklace, Scale Tasset, Cloth Bikini & Face 05 |
| Chronicle 13 | Yuilan | Long Hair (Tied), Shishou Hakkei, China Dress, Protect Armor, Bangles, Iron Shoulders, Armored Belt, Short Socks, Prayer Shoes, & Face 10 |
| Chronicle 13 | Luca | Styled Back, Sleeveless Robe, Lord's Armor, Iron Braces & Shoulder Armor |
| Chronicle 16 | Rudiger | (If you beat him before Feofan in Chronicle 15) Evil Helm, Bandit's Gear, Dark Knight's Cape & Lord's Tasset |
| Chronicle 16 | Feofan | (If you beat him before Feofan in Chronicle 15) Medium Hard, Shirt with Ribbons, Rubber Armor, Dodge Braces, Light Shoulder Pads, Large Tasset, Clown Shorts, Buckled Boots & Face 01 |
| Chronicle 20 | — | Female Face 01, Male Faces 01 & 05 |
Shop
There are 4 instances where completing a Chronicle will get you clothing sold in Lynette's Shop, these are the only way to get these you will never unlock them no matter how many battles you fight so if you're Chronicles of the Sword data becomes corrupt or you get scarred of it after it happens once you're pretty much screwed.
| Chronicle | Gender | Items |
|---|---|---|
| Chronicle 6 | Female Parts | Serpent Gloves, Dragon Plate, Hawk Talon, Bronze Brassiere, Duel Rod, Decorative Blouse, Chieftain Pads, Iron Leggings, Tiger Loincloth, Mohawk, Large Bun, Warrior Princess, Witch's Hat & Enchanted Cape |
| Chronicle 6 | Male Parts | Warlord's Gauntlets, Clown Shirt, Mage's Garb, Tiger Waist Band, Mustache, Ninja Wig & Viking Helmet |
| Chronicle 12 | Female Parts | Shadow Gauntlets, Shadow Armor, Edge Braces, Scorpion Suit, Prayer Robe, Battle Robe, Shadow Pads, Shadow Leg Armor, Punisher's Leg Armor, Shadow Tasset, Skull Mask, Round Glasses, Semi-Long (Topknot), Ponytail (Long), Low Ponytail, Lioness Helmet & Bell Choker |
| Chronicle 12 | Male Parts | Unholy Gloves, Unholy Armor, Shirt with Frills, Lord's Leg Armor, Unholy Tasset, Baron's Beard, Topknot Wig & Unholy Helm |
| Chronicle 15 | Female Parts | Heavy Gauntlets, Metal Gloves, Heavy Armor, Scale Bustier, Ribbon Dress, Clown Shirt, Heavy Pads, Metal Leg Armor, Gladiator's Boots, Heavy Belt, Swirly Cheeks, Oval Glasses, Pigtails, Braided Pigtails, Ponytail (Loop), Shadow Helm & Protect Cape |
| Chronicle 15 | Male Parts | Evil Gloves, Evil Armor, Demonic Garb, Evil Leg Armor, Evil Tasset, Nobleman's Mustache, Shaved Head & Specter Hood |
| Chronicle 20 | Female Parts | Burglar's Gloves, Leather Bustier, Stringed Bustier, Leather Body Suit, Fighter's Robe, Noble's Jacket, Battle Dress, Hunter's Pads, Crimson Sash, Sage's Belt, Prayer Pants, Common Skirt & High Short Pigtails |
| Chronicle 20 | Male Parts | Warlord's Armor, Rubber Armor, Warlord's Bracelets, Shirt with Ribbons, Dragon Tunic, Light Shoulder Pads, Warlord's Shoulders, Clown Shorts, Warlords Greaves & Warlord's Tasset. |
Weapons
During Chronicles of the Sword weapons are unlocked in the shop every chronicle, with the exception of 4 & 14. Weapons written in ALL CAPS are yours free of charge after beating the chronicle... but you have to beat the chronicle to get the weapon(s).
| Chronicle | Weapons |
|---|---|
| Chronicle 1 | Ishtar - Demon Knife (Iron Sword)Abelia - Katzbalger (Sword & Shield) |
| Chronicle 2 | Jinkai - Suigetsutou & Ukifune (Katana & Shuriken)Xiaoxin - Falchon (Chinese Sword)Edith - Double Fang (Wave Sword)Girardot - Bourdanasse (Lance) |
| Chronicle 3 | Loki - Kris (Dagger) |
| Chronicle 5 | Iblis - Tarentella (Tambourine)Amirta - Fujin Fan (Steel Fan) |
| Chronicle 6 | Lupi - Ahlspiess (Lance)Luna - Jiaotu Juan (Chinese Blade) |
| Chronicle 7 | Kureha - Iron Staff (Staff)Shiina - Monohoshizao (Katana)Yufeng - Zhongkui (Nunchaku)Halphas - Aya & Hongya (Wave Sword)Juno - Hercules Sword (Iron Sword) |
| Chronicle 8 | Shiun - Genma & Kokuken (Katana & Shuriken)Kanade - Mizuchi (Sickle)Mooncalf - MIDNIGHT & Rune Blade (Chinese Blade) |
| Chronicle 9 | Marid - Yaesumiji (Sickle)Elua - Kazekirimaru (Kunai)Wenli - Menard (Tambourine) |
| Chronicle 10 | Demuth - BAINDIGART (Steel Fan)Hyle - LILIA (Sword & Shield)Azumi - Shirnaui (Katana)Asrafil - Zephyrus (Steel Fan)*Azrael - Senjinsoku (Grieve Edge)*Fengli - Duel Rod (Staff)** These three I'm assuming are the ones that give you the items as they are the more sensible to give the item based on their discipline. The fights were Asrafil (Steel Fan) & Veles (Chinese Blade), Ambrose (Sickle) & Azrael (Grieve Edge) and Chikage (Katana & Shuriken) & Fengli (Staff). |
| Chronicle 11 | Lupi - BLAZECLEAVER (Lance)Heal-Do - LEVIATHAN (Wave Sword)Elua - GALEFORCE (Kunai)Aege - BRUTAL TERRA (Iron Sword)Luna - DYSTOPIA (Chinese Blade) |
| Chronicle 12 | Celestis - Misericorde (Dagger)Aether - Dujiao Gui (Chinese Blade)Kierkess - HELL'S DESIGN (Grieve Edge)Jyuri - Lei Yan (Chinese Sword)Minlian - Kunlun Bamboo (Staff)Roin - SACRIFICE (Lance)Aurelia - BLACK WIDOW (Sickle) |
| Chronicle 13 | Sizuku - Fallen Antler (Rapier)Kimika - Nakinue (Kunai)Brunhild - Dreadnought (Lance) |
| Chronicle 15 | Katina - Tuck (Rapier)Mayura - Huoshen (Nunchaku)Girardot - ABSOLUTION (Lance) |
| Chronicle 16 | Meilan - Shuang Lei (Nunchaku)Irene - Terpsichore (Tambourine)Konomi - Murasame (Katana)Kagami - Totsuka & Yatugashira (Katana & Shuriken) |
| Chronicle 17 | Riese - Atropos (Wave Sword)Aeolos - Basho Fan (Steel Fan) |
| Chronicle 18 | Ouka - Cailleach Bheur (Grieve Edge)Balduin - Alondite (Iron Sword)Mingyue - Bonebreaker Sword (Chinese Sword)Abelia - ETERNAL REST (Sword & Shield) |
| Chronicle 19 | Tomoe - Shutensou (Kunai)Shizuma - Svadifari (Grieve Edge)Abigail - Tongue of Tonatiuh (Dagger)Hilda - Excalibur (Sword & Shield)Ende - KOKUENRA (Katana)Chester - KINGSLAYER (Dagger) |
| Chronicle 20 | Haystir - Unicorn (Rapier)Domenthi - Chain of Hades (Sickle)Acacia - Valkyrie (Sword & Shield)Strife - AMBITION & SOUL EDGE (Iron Sword)SOUL CALIBUR (Chinese Blade) |
Chronicles of The Sword Tower Effects
Lists all the effects from Towers in Chronicles of the Sword when battling inside.
| Name | Looks Like | Does | Works on | Chronicle | Note |
|---|---|---|---|---|---|
| Poison | Fighter glows green | Lose life as time passes | Both fighters | Tutorial, 3, 5, 7, 9, 10, 12, 14, 16, 19 | Weapons that regain life overtime can combat this and make it possible to get a perfect, weapons that lose life overtime make this worse and you'll lose life faster |
| Defense Down | — | Defensive power is lowered | Side not controlling the tower | 2, 4, 5, 8, 12 | |
| Minus Guard | Fighter glows green while guarding | Lose life while guarding | Both fighters | 3, 5, 7, 9, 17, 19 | In Chronicle 9 if you aren't in control of the tower with this effect it will work on you, but not the opponents In Chronicle 17 this works on you, but not Eurydice |
| Whirlwind | Fighter gets pushed away | Increase pushback power | Side not controlling the tower | 4, 6, 8, 13, 16, 18 | |
| Cure | Fighter glows green | Heal as time passes | Side controlling the tower | 4, 5, 6, 8, 12, 13, 15, 19 | In Chronicle 12 the tower with this effect will heal both fighters In Chronicle 13 regardless of who controls the tower both fighters will gain life back |
| Quake | Announcer will countdown from 3 | After 1 if you are standing you may be damaged (usually happens most when you are almost dead) and will be stunned | Side not controlling the tower | 6, 14, 15, 17 | To avoid this you must either jump, crouch guard (must guard or it will still go through) or stay in the knocked down state In Chronicle 14 when this is under your control it will effect both fighters not just the enemy |
| All Guard Break | Weapon will have Blue lightning | All attacks will have guard break property | Side controlling the tower | 6, 8, 12, 13, 14, 16, 19 | |
| Ice | Blue ripples at the fighters feet | Continually slide after a movement | Side not controlling the tower | 6, 7, 8, 10, 17, 19 | |
| Offense Down | — | Offensive power is lowered | Side not controlling the tower | 7, 9, 10, 13, 19 | |
| Glue | — | Fighter gets pulled in | Side not controlling the tower | 7, 8, 13, 14, 17, 19 | |
| All Unblockables | Weapon will have fire burning | Attacks can't be blocked only Just Impacted | Side controlling the tower | 9, 13, 15, 17, 19 | |
| Power Up | ??? | ??? | ??? | 10, 12 | I have no idea what this effect does since I've yet to fight in a tower with it |
| Aerial Wind | — | Juggles last longer, hits in a juggle do more damage | Side not controlling the tower | 10, 13, 19 | In Chronicle 19 juggle time is extended outrageously a 3B from Ende will have you airborne for 5+ seconds |
| Cruel Sword | — | Smash + All Unblockables | Side controlling the tower | 11 | |
| Sacred Field | — | Ice + Heal | Side controlling the tower | 11 | Ice works on you, Heal works on Heal-Do |
| Holy Wings | — | Whirlwind + Aerial Wind | Side not controlling the tower | 11 | |
| Impregnable | — | Quake + Guardian Force | Side controlling the tower | 11 | Quake works on you, Guardian Force works on Aege |
| Reserve Offense Up | — | Offense power is increased | Both sides | 11, 13, 14, 16, 18, 19 | During Decisive Battle fighters that go 2nd-5th will have increased offense power, increasing more the farther they are on the list |
| Paralysis | Yellow electricity on the weapon | All attacks will stun | Side controlling the tower | 12, 15, 18, 19 | |
| Separate | — | Fighter gets pushed away | Side not controlling the tower | 13, 15, 16, 18 | In Chronicle 15 if you are in control of the tower with this effect it'll work on both fighters not just the enemy |
| Smash | Sparks on the fighters body | Extra damage when hit, increase Push back power against the controlling side | Side controlling the tower | 14, 15, 17, 19 | |
| Guardian Force | Fighter glows fiery Red | Won't flinch from attacks and can't be thrown | Side controlling the tower | 15, 18 | To make the enemy flinch from attacks you need to do an attack throw, Guard Impacts won't work unless it's an effect on your weapon which you have to be guarding beforehand |
| Down Lose | — | First to get in a knocked down state loses | Both fighters | 16 | |
| Coin Collector | — | Battle turns out like the Soul Arena Mission Coin Collector | Both fighters | 17, 19 | You will get money equal to 10 times the amount of coins you collected (not sure, but that sound right) |
| Mad Struggle | — | Offensive power is increased dramatically (about triple the original) | Side controlling the tower | 18, 19 | |
| Cure Sapalete | ??? | ??? | ??? | 19 | If Tomoe would stay in this tower I would get an idea of what it does probably Cure on the controller & Poison on the opposing that's just a guess |
Soul Arena Survival List
Easy
| Stage | 1st Battle | 2nd Battle | 3rd Battle | 4th Battle | 5th Battle |
|---|---|---|---|---|---|
| Ostrheinsburg Castle, Battlement | Sophitia Ω Sword & Elk Shield | Siegfried Requiem | Kilik Kali-Yuga | Xianghua No Name | Seong Mi-Na Scarlet Thunder |
| Old Toledo, Burning Gallery | Taki Rekki-Maru & Mekki-Maru | Maxi Soryuju | Talim Syi Salika & Loka Luha | Mitsurugi Shishi-Oh | Rock Onslaught |
| Kunpaetku Shrine Ruin | Cassandra Digamma Sword & Nemea Shield | Voldo Manus & Ayus | Ivy Valentine | Setsuka Ugetsu Kageuchi | Zasalamel Kafziel |
| Lost Cathedral, Ruin | Nightmare Soul Edge (Phantom) | Astaroth Kulutues | Raphael Flambert | Tira Aiselne Drossel | Abyss Irkalla |
Normal
| Stage | 1st Battle | 2nd Battle | 3rd Battle | 4th Battle | 5th Battle | 6th Battle |
|---|---|---|---|---|---|---|
| Water Mill Valley | Yoshimitsu Yoshimitsu | Yun-Seong White Storm | Lizardman Grudge Axe & Aya Shield | Lizardman Grudge Axe & Aya Shield | Olcadan The Silent | |
| Secret Money Pit | Thief (Male) Jambiya | Thief (Female) Jambiya | Yoshimitsu Yoshimitsu | |||
| Pirate Raid | Pirate (Male) Jambiya | Pirate (Female) Qing Long | Cervantes Soul Edge & Nirvana | |||
| Proving Grounds | Gladiator (Male) Gladius | Gladiator (Female) Great Sword | Rock Onslaught | |||
| Underground Buddhist Sanctum | Fu-Ma Ninja (Male) Kunai | Fu-Ma Ninja (Female) Sickle | Fu-Ma Ninja (Male 2) Onimaro & Tobikage | Taki Rekki-Maru & Mekki-Maru | ||
| Kunpaetku Shrine Ruin | Revenant Gatekeeper | Berserker Heavy Lance | Cervantes Soul Edge & Nirvana | |||
| Jyurakudai Villa | Samurai (Male) Zantetsuken | Mitsurugi Shishi-Oh | Setsuka Ugetsu Kageuchi | |||
| Lost Cathedral | Ivy Valentine | Zasalamel Kafziel | Raphael Flambert | Astaroth Kulutues | Tira Aiselne Drossel | Nightmare Soul Edge (Phantom) |
| Sacred Mt. Fuji, Lava Bed | Yun-Seong White Storm | Siegfried Requiem | Kilik Kali-Yuga | Maxi Soryuju | Rock Onslaught | |
| Lotus Garden | Talim Syi Salika & Loka Luha | Xianghua No Name | Cassandra Digamma Sword & Nemea Shield | Seong Mi-Na Scarlet Thunder | Sophitia Ω Sword & Elk Shield | |
| Grand Labyrinth (Corridor) | Will-O-The-Wisp (Red) Random | Will-O-The-Wisp (Blue) Random | Olcadan The Silent | |||
| Grand Labyrinth (Darkness) | Arthur Gassan | Li Long Falcon | Hwang Blue Thunder | |||
| Grand Labyrinth (Corridor) | Unknown Soul (Arthur) Gassan | Unknown Soul (Li Long) Falcon | Unknown Soul (Hwang) Blue Thunder | |||
| Grand Labyrinth | Abyss Irkalla | |||||
Hard
| Stage | 1st Battle | 2nd Battle | 3rd Battle | 4th Battle | 5th Battle |
|---|---|---|---|---|---|
| Pirate Raid | Mitsurugi Two-Handed Sword | Rock Giant Mace | Maxi Tetsuryu | Taki Kagenui | Voldo Cat Claws |
| Kunpaetku Shrine Ruin | Siegfried Flamberge | Sophitia Fire Blade | Seong Mi-Na Defender | Hwang Blue Thunder | Arthur Gassan |
| Sacred Mt. Fuji, Lava Bed | Nightmare Steel Paddle | Astaroth Terror Moon | Ivy Viper Edge | Kilik Ling-Sheng Su Bo | Yoshimitsu Kastane |
| Lotus Garden | Xianghua Kard | Lizardman Tabarzin | Raphael Epee | Cassandra Ivan the Terrible | Cervantes Styx |
| Ling-Sheng Su Temple Ruin | Yun-Seong Giant Butcher Knife | Talim Tonfa | Charade Wave Sword | Charade (Legs) Kick Edge | Charade (Core) <Nothing> |
| Clock Tower | Assassin (Female) Kunai | Setsuka Ridicule | Zasalamel Ankou | Tira Bifrost | Olcadan The Mute |
| Jyurakudai Villa | Raphael Estoc | Zasalamel Mrtyu | Lizardman Kora | Voldo Iron Ram | Yun-Seong Ramdao |
| Great Labyrinth (Corridor) | Rock Nanbanfu | Mitsurugi Damascus Sword | Maxi Raimei | Kilik Jingu Staff | Siegfried Faust |
| Ostrheinsburg Castle, Battlement | Sophitia Orichalcum | Xianghua Kopis | Seong Mi-Na Halberd | Taki Fumakagi | Talim Double Crescent Blade |
| Valentine Mansion | Cassandra Dark Blade | Setsuka Moonlight | Ivy Alraune | Tira Vimana | Amy Unicorn |
| QUAKE (No Effect) | Riese Aya & Hongya | Meiga Shiranui | Eurydice Claymore | Aeneas Pilum Muralis | Abelia Katzbalger |
| Eurydice Shrine, Gate of the Gods | Xiaoxin Lei Yan | Jinkai Tsubanari & Ryusei | Ailian Yaesumuji | ||
| Underground Buddhist Sanctum | Brunhild Bourdonasse | Rudiger Ahlspiess | Girardot Absolution | ||
| Romanian Valley, Castle Siege | Hyle Lilia | Mooncalf Midnight | Roin Sacrifice | Kierkess Hell's Design | |
| Lost Cathedral | Lupi Blazecleaver | Heal-Do Leviathan | Elua Galeforce | Aege Brutal Terra | Luna Dystopia |
| Old Toledo, Burning Gallery | Demuth Baindigart | Aurelia Black Widow | Abelia Eternal Rest | Chester Kingslayer | Strife Ambition |
| Battle in the Strait | Yoshimitsu Hihirokane | Taki Kris Naga | Setsuka Ugetsu Shinuchi | Mitsurugi Soul Edge | Xianghua Soul Calibur |
| Silk Road Ruin | Seong Mi-Na Hraesvelger | Lizardman Soul Edge | Maxi Vajra | Kilik Soul Calibur | Astaroth Soul Edge |
| Water Mill Valley | Olcadan The Hidden | Talim Soul Calibur | Yun-Seong Han Guang | Raphael Queen's Guard | Sophitia Soul Calibur |
| Egyptian Temple | Zasalamel Irkalla | Rock Wayakin | Tira Soul Edge | Voldo Guillotine | Ivy Kaleidoscope |
| Lost Cathedral, Ruin | Cassandra Valkyrie | Cervantes Soul Edge | Nightmare Soul Edge | Siegfried Soul Calibur | Abyss Irkalla |
Weapon Stat
In term of weapon stat, Soul Calibur III is not as cryptic as Soul Calibur II. However, the difference between some stat is not always the same. Example, Nightmare's Soul Edge and Zasalamel's Irkalla has "Attack power increases" stat, but does not tell you how much. The fact is, Soul Edge has 140% attack while Irkalla has 130%. They differ even though the icon and description are the same.
Soul Calibur Formula Calculation
Soul Calibur follows the formula of A.Att * D.Def, where A is the attacker, D is the defender, Pow is weapon attack power, and Def is weapon defense power. The higher the Pow of A, the more damage that A does. Since this is a multiplication, the lower the Def of D, the less damage D sustains.
Legend
| Icon | Name | Description |
|---|---|---|
| — | Weapon Name | Weapon's name. This also list 1P and 2P version of the default weapon. |
| — | No. | The weapon's order number. |
| — | Attack | The attack power of weapon. Higher than 100% attack power will be marked in orange, indicating more damage dealt to opponent. Lower than 100% attack power will be marked in blue, indicating less damage dealt |
| — | Defense | The defense power of weapon. Lower than 100% defense power will be marked in orange, indicating less damage taken. Higher than 100% defense power will be marked in blue, indicating more damage taken. |
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Leech | Every damage done to enemy will restore XX% of that damage to attacker. This does not work with throwing, damage dealt by piercing, and when enemy blocks the attack. |
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Piercing | Attack still does XX% of damage even when enemy guarded. If your weapon have 20% Piercing and your attack does 10 damage, your attack will still do 2 damage when enemy guards. This ability will be canceled temporarily when a round ends. |
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Long Range | Weapon has more reach than normal. Note that the weapon model size is enlarged rather than actually use a longer weapon model. |
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Short Range | Weapon has less reach than normal. Note that the weapon model size is shrunk rather than actually use a shorter weapon model. |
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Push Power Up | Weapon push power is increased. This applies to both horizontal and vertical pushes. Does not affect push generated by throws. |
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Push Power Down | Weapon push power is decreased. This applies to both horizontal and vertical pushes. Does not affect push generated by throws. |
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Counter Chance | There will be XX% chance of inflicting counter attack damage when using regular attack. Throws are visually affected by this, but actually have no change to damage. |
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Null Counter Chance | There will be XX% chance of nullifying counter attack damage when receiving damage. This also reduces enemy's Counter Chance effect. |
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Guard Recovery | Guarding will recover XX% damage that would otherwise be received from the enemy. This effect does not work with Guard Impact and does not work when you get hit by an unblockable. |
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Guard Drain | Guarding will still do XX% damage that would otherwise received from enemy. This effect does not work with Guard Impact. |
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Automatic Impact | When guarding, you have XX% chance that you will Guard Impact the enemy attack and throw. This ability has a certain condition that must be satisfied in order for the percentage to kick in. Usually by tapping Down twice, the ability will activate. When you change direction, you must do the double tapping again for this to be able to work. Otherwise, even when hacked to 100% chance, the ability will not work. |
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Impact Deflect | Guard Impact will deflect XX% of damage that would otherwise received from enemy. Impacting a throw will not damage the enemy. |
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Impact Heal | Guard Impact will recover XX% damage that would otherwise received from enemy. Impacting a throw will not heal you. |
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Automatic Break | Every attack (except throw) will have XX% chance of Guard Break. Since the nature of guard break itself is nearly useless, this ability will not be much of help even with 100% occurrence. |
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Null Throw | In standing condition, you will have XX% to avoid a throw. This cannot escape low throws (e.g. Siegfried) and down throw (e.g. Rock). |
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Null Ring Out | Avoids ring out XX% of time. Applies to any attack received. This ability is irrelevant to Night Terror's null ring out ability, which is a character property rather than weapon. |
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Regen | Always recover X hit points per second. Soul Calibur III characters have 240 hit points. This ability will be canceled temporarily when a round ends. |
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Drain | Always loses X hit points per second. Soul Calibur III characters have 240 hit points. This ability will be canceled temporarily when a round ends. |
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Easy Guard Impact | This ability increases the time window of performing Guard Impact. The amount of increase is unknown. |
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Attack Up Over Time | Supposed to increase damage dealt over time. This effect does not work in practice mode and I think does not work in matches with unlimited time. |
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Defense Up Over Time | Supposed to increase defense over time (lessen the damage, not raising the defense modifier). This effect does not work in practice mode and I think does not work in matches with unlimited time. |
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Funny Sound | Weapon has a unique sound effect. |
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Notes | Weapon has additional explanation. |
Abelia / Sword & Shield
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Gladius | 1 | 100% | 100% | |
| Ice Blade | 2 | 100% | 100% | 5% chance of performing Guard Impact while defendingDeflects 40% of damage during Guard Impact |
| Katzbalger | 3 | 100% | 100% | Leeches 30% of damage inflicted to enemy40% chance of nullifying counter damage |
| Excalibur | 4 | 120% | 100% | Guarding will recover 10% of damage from enemy |
| Valkyrie | 5 | 100% | 70% | Reach is 1.3 times than normal (longer)20% chance of inflicting counter damageRecovers 4 hit points per second |
| Eternal Rest | 6 | 110% | 100% | Guarding will still take 20% of damage from enemyDamage given increases over time |
| Lilia | 7 | 100% | 100% | Pushback power is decreased by 20%40% chance of nullifying counter damage40% chance to instantly break out of throw40% chance of avoiding ring out |
Abyss
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Irkalla (1P) | 1 | 100% | 100% | |
| Irkalla (2P) | 2 | 100% | 100% | |
| Irkalla (Thin) | 3 | 100% | 100% | Same as Irkalla, but thinner and does not glow |
Amy / Rapier
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Schweitzer | 1 | 100% | 100% | |
| Rapier | 2 | 100% | 70% | 5% chance of performing Guard Impact while defending |
| Fallen Antler | 3 | 100% | 100% | Leeches 30% of damage inflicted to enemyGuarding will recover 10% of damage from enemy |
| Tuck | 4 | 100% | 100% | Attack still does 20% of damage when enemy guardedEvery attack has a 10% chance of Guard Break |
| Unicorn | 5 | 120% | 100% | Recovers 4 hit points per secondEach swing recovers 3 hit pointsDamage given increases over time |
| Albion | 6 | 100% | 100% |
Arthur / Katana
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Zantetsuken | 1 | 100% | 100% | |
| Wo Dao | 2 | 100% | 100% | Pushback power is increased by 20%Guarding will recover 10% of damage from enemy |
| Monohoshizao | 3 | 100% | 100% | Reach is 1.3 times than normal (longer)40% chance of nullifying counter damage |
| Shiranui | 4 | 100% | 100% | Attack still does 20% of damage when enemy guardedDeflects 40% of damage during Guard Impact |
| Murasame | 5 | 130% | 100% | Leeches 50% of damage inflicted to enemyLoses 5 hit points per secondDamage given increases over time |
| Gassan | 6 | 100% | 100% | |
| Kokuenra | 7 | 100% | 100% | Reach is 0.9 times than normal (shorter)Pushback power is increased by 10%40% chance of inflicting counter damage |
Astaroth
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Kulutues (1P) | 1 | 100% | 100% | |
| Kulutues (2P) | 2 | 100% | 100% | |
| Terror Moon | 3 | 100% | 100% | Attack still does 10% of damage when enemy guarded20% chance of inflicting counter damage |
| Great Maul | 4 | 100% | 100% | Pushback power is increased by 20%Every attack has a 10% chance of Guard Break |
| Nanbanfu | 5 | 120% | 100% | Reach is 1.3 times than normal (longer) |
| Soul Edge | 6 | 140% | 100% | Leeches 30% of damage inflicted to enemyPushback power is increased by 30%Loses 5 hit points per second |
| Stone Slab | 7 | 100% | 100% | Pushback power is decreased by 20%Funny sound |
| The Ancient | 8 | 100% | 100% |
Aurelia / Sickle
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Sickle | 1 | 100% | 100% | |
| Kogarashi | 2 | 120% | 100% | Pushback power is increased by 10% |
| Mizuchi | 3 | 100% | 100% | Every attack has a 10% chance of Guard Break50% chance of avoiding ring out |
| Yaesumuji | 4 | 100% | 100% | Attack still does 20% of damage when enemy guarded30% chance of inflicting counter damage |
| Chain of Hades | 5 | 130% | 100% | Deflects 50% of damage during Guard Impact70% chance of avoiding ring outEach swing recovers 3 hit points |
| Black Widow | 6 | 100% | 110% | Leeches 10% of damage inflicted to enemyReach is 1.3 times than normal (longer) |
Cassandra
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Ϝ Sword & Nemea Shield (1P) | 1 | 100% | 100% | |
| Ϝ Sword & Nemea Shield (2P) | 2 | 100% | 100% | |
| Ivan The Terrible | 3 | 110% | 100% | Reach is 1.1 times than normal (longer) |
| Spine Blade | 4 | 100% | 100% | 20% chance of inflicting counter damageEvery attack has a 10% chance of Guard Break |
| Dark Blade | 5 | 100% | 100% | Leeches 20% of damage inflicted to enemyAttack still does 20% of damage when enemy guarded |
| Valkyrie | 6 | 100% | 70% | Reach is 1.3 times than normal (longer)20% chance of inflicting counter damage |
| Broken Sword | 7 | 90% | 100% | Funny sound |
| The Ancient | 8 | 100% | 100% |
Cervantes
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Soul Edge & Nirvana (1P) | 1 | 100% | 100% | |
| Soul Edge & Nirvana (2P) | 2 | 100% | 100% | |
| Styx | 3 | 120% | 100% | 5% chance of performing Guard Impact while defending |
| Erlang's Blade | 4 | 100% | 100% | Every attack has a 10% chance of Guard BreakEasier to perform Guard Impact |
| Phlegethon | 5 | 100% | 100% | Attack still does 10% of damage when enemy guarded30% chance of inflicting counter damage |
| Soul Edge | 6 | 130% | 100% | Reach is 1.3 times than normal (longer)60% chance of nullifying counter damageLoses 7 hit points per second |
| Imitation Sword | 7 | 100% | 100% | Pushback power is decreased by 20%Funny sound |
| The Ancient | 8 | 100% | 100% |
Charade
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Wave Sword | 1 | 100% | 100% | Same model as Wave Sword weapon of the same name, but have no effect |
| Mantis Blade | 2 | 100% | 100% | Same model as Wave Sword weapon of the same name, but have no effect |
| Double Fang | 3 | 100% | 100% | Same model as Wave Sword weapon of the same name, but have no effect |
| Aya & Hongya | 4 | 100% | 100% | Same model as Wave Sword weapon of the same name, but have no effect |
| Atropos | 5 | 100% | 100% | Same model as Wave Sword weapon of the same name, but have no effect |
| Gatekeeper | 6 | 100% | 100% | Same model as Wave Sword weapon of the same name, but have no effect |
| Leviathan | 7 | 100% | 100% | Same model as Wave Sword weapon of the same name, but have no effect |
Chester / Dagger
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Jambiya | 1 | 100% | 100% | |
| Assassin Dagger | 2 | 110% | 100% | Attack still does 10% of damage when enemy guarded |
| Kris | 3 | 100% | 100% | Every attack has a 10% chance of Guard BreakEasier to perform Guard Impact |
| Misericorde | 4 | 100% | 100% | Pushback power is increased by 20%Deflects 60% of damage during Guard Impact |
| Tongue of Tonatiuh | 5 | 130% | 100% | 30% chance of inflicting counter damageEvery attack has a 15% chance of Guard BreakEach swing recovers 2 hit points |
| Kingslayer | 6 | 120% | 100% | Leeches 30% of damage inflicted to enemyEach swing drains 5 hit points |
Demuth / Steel Fan
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Steel Fan | 1 | 100% | 100% | |
| Kamaitachi | 2 | 110% | 100% | Deflects 20% of damage during Guard Impact |
| Fujin Fan | 3 | 100% | 100% | Pushback power is increased by 20%10% chance of performing Guard Impact while defending |
| Zephyrus | 4 | 100% | 100% | 30% chance of nullifying counter damageRecovers 4 hit points per second |
| Basho Fan | 5 | 120% | 80% | Pushback power is increased by 30%Damage given increases over time |
| Baindigart | 6 | 110% | 100% | Reach is 0.9 times than normal (shorter)Pushback power is increased by 10% |
Girardot / Lance
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Heavy Lance | 1 | 100% | 100% | |
| Pilum Muralis | 2 | 120% | 100% | Attack still does 10% of damage when enemy guarded |
| Bourdonasse | 3 | 100% | 100% | 20% chance of inflicting counter damage10% chance of performing Guard Impact while defending |
| Ahlspiess | 4 | 100% | 100% | Pushback power is increased by 20%Easier to perform Guard Impact |
| Dreadnought | 5 | 100% | 100% | Attack still does 30% of damage when enemy guarded40% chance of inflicting counter damageEvery attack has a 15% chance of Guard BreakDamage taken decreases over time |
| Absolution | 6 | 100% | 80% | Pushback power is increased by 10%Deflects 20% of damage during Guard ImpactEach swing drains 2 hit points |
| Blazecleaver | 7 | 100% | 110% | Attack still does 20% of damage when enemy guardedGuarding will recover 10% of damage from enemyEvery attack has a 10% chance of Guard Break |
| Sacrifice | 8 | 100% | 100% | Attack still does 50% of damage when enemy guardedReach is 1.2 times than normal (longer)Guarding will still take 30% of damage from enemy |
Greed / Kunai
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Kunai | 1 | 100% | 100% | |
| Kaiken | 2 | 100% | 100% | 5% chance of performing Guard Impact while defendingEasier to perform Guard Impact |
| Kazekirimaru | 3 | 100% | 90% | Reach is 1.2 times than normal (longer) |
| Nakinue | 4 | 100% | 100% | Leeches 10% of damage inflicted to enemyEvery attack has a 10% chance of Guard Break |
| Shutensou | 5 | 120% | 80% | 50% chance of inflicting counter damageRecovers 5 hit points per second |
| Austere & Void | 6 | 100% | 100% | |
| Galeforce | 7 | 80% | 100% | Pushback power is increased by 30%70% chance of avoiding ring out |
Hualin / Staff
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Mushakuboh | 1 | 100% | 100% | |
| Quarterstaff | 2 | 100% | 90% | 20% chance of nullifying counter damage |
| Iron Staff | 3 | 120% | 100% | 40% chance of avoiding ring out |
| Duel Rod | 4 | 100% | 100% | Attack still does 20% of damage when enemy guarded30% chance of inflicting counter damage |
| Kunlun Bamboo | 5 | 130% | 80% | Pushback power is increased by 20%Every attack has a 15% chance of Guard Break |
| Cepheus Seal | 6 | 100% | 100% |
Hwang / Chinese Sword
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Qing Long | 1 | 100% | 100% | |
| Po Shan | 2 | 110% | 100% | Every attack has a 5% chance of Guard Break |
| Falchon | 3 | 100% | 100% | 10% chance of performing Guard Impact while defendingRecovers 4 hit points per second |
| Lei Yan | 4 | 100% | 100% | Attack still does 20% of damage when enemy guardedPushback power is increased by 10% |
| Bonebreaker Sword | 5 | 100% | 100% | Pushback power is increased by 20%50% chance of inflicting counter damageEach swing recovers 3 hit pointsDamage given increases over time |
| Blue Thunder | 6 | 100% | 100% | |
| Dragon Sword | 7 | 100% | 100% |
Ivy
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Valentine (1P) | 1 | 100% | 100% | |
| Valentine (2P) | 2 | 100% | 100% | |
| Viper Edge | 3 | 100% | 100% | Pushback power is increased by 10%Deflects 50% of damage during Guard Impact |
| Dream Blade | 4 | 100% | 100% | 10% chance of performing Guard Impact while defendingEvery attack has a 10% chance of Guard Break |
| Alraune | 5 | 100% | 100% | Leeches 30% of damage inflicted to enemyAttack still does 30% of damage when enemy guarded |
| Kaleidoscope | 6 | 140% | 100% | Guarding will still take 20% of damage from enemy60% chance of avoiding ring outRecovers 5 hit points per second |
| Prototype Ivy Blade | 7 | 100% | 100% | Pushback power is decreased by 20%Funny sound |
| The Ancient | 8 | 100% | 100% |
Kilik
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Kali-Yuga (1P) | 1 | 100% | 100% | |
| Kali-Yuga (2P) | 1 | 100% | 100% | |
| Ling-Sheng Su Bo | 2 | 110% | 100% | Guarding will recover 10% of damage from enemy |
| Amud | 3 | 100% | 70% | Easier to perform Guard Impact |
| Jingu Staff | 4 | 100% | 100% | 40% chance of inflicting counter damageEvery attack has a 10% chance of Guard Break |
| Soul Calibur | 5 | 130% | 80% | Deflects 50% of damage during Guard Impact |
| Bamboo Staff | 6 | 100% | 100% | Pushback power is decreased by 20%Funny sound |
| The Ancient | 7 | 100% | 100% |
Li Long / Nunchaku
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Nunchaku | 1 | 100% | 100% | |
| Gemini Rod | 2 | 100% | 100% | Pushback power is increased by 20%40% chance of nullifying counter damage |
| Zhongkui | 3 | 100% | 100% | 10% chance of performing Guard Impact while defendingDamage given increases over time |
| Huoshen | 4 | 130% | 70% | |
| Shuang Lei | 5 | 100% | 100% | Attack still does 30% of damage when enemy guardedEvery attack has a 15% chance of Guard BreakEach swing recovers 3 hit pointsEasier to perform Guard Impact |
| Falcon | 6 | 100% | 100% |
Lizardman
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Grudge Ax & Aya Shield (1P) | 1 | 100% | 100% | |
| Grudge Ax & Aya Shield (2P) | 2 | 100% | 100% | |
| Tabarzin | 3 | 100% | 100% | Attack still does 10% of damage when enemy guardedPushback power is increased by 20% |
| Lunatic | 4 | 100% | 100% | 20% chance of inflicting counter damageEasier to perform Guard Impact |
| Kora | 5 | 100% | 100% | 40% chance to instantly break out of throwEach swing recovers 3 hit points |
| Soul Edge | 6 | 140% | 100% | Attack still does 30% of damage when enemy guardedPushback power is increased by 30%Loses 5 hit points per second |
| Boned Meat | 7 | 100% | 100% | Reach is 0.9 times than normal (shorter)Funny sound |
| The Ancient | 8 | 100% | 100% |
Luna / Chinese Blade
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Heisheng Jian | 1 | 100% | 100% | |
| Huan Luo | 2 | 100% | 80% | 50% chance to instantly break out of throw |
| Jiaotu Jian | 3 | 100% | 100% | 40% chance of nullifying counter damageDeflects 40% of damage during Guard Impact |
| Rune Blade | 4 | 100% | 100% | Recovers 50% of damage during Guard ImpactRecovers 4 hit points per second |
| Dujiao Gui | 5 | 130% | 100% | Attack still does 30% of damage when enemy guarded10% chance of performing Guard Impact while defending50% chance of avoiding ring out |
| Dystopia | 6 | 100% | 100% | Guarding will still take 20% of damage from enemy10% chance of performing Guard Impact while defendingDeflects 40% of damage during Guard ImpactEasier to perform Guard Impact |
| Soul Calibur | 7 | 130% | 100% | 50% chance of inflicting counter damage50% chance of nullifying counter damageRecovers 5 hit points per second |
| Midnight | 8 | 120% | 100% | Attack still does 20% of damage when enemy guardedEach swing drains 2 hit points |
Lynette / Tambourines
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Melody Ring | 1 | 100% | 100% | |
| Mazurka | 2 | 100% | 100% | Leeches 30% of damage inflicted to enemy40% chance to instantly break out of throw |
| Tarantella | 3 | 100% | 100% | Deflects 30% of damage during Guard ImpactEasier to perform Guard Impact |
| Menard | 4 | 100% | 100% | Attack still does 20% of damage when enemy guardedEvery attack has a 10% chance of Guard Break |
| Terpsichore | 5 | 120% | 100% | Leeches 20% of damage inflicted to enemyEvery attack has a 18% chance of Guard BreakEach swing recovers 4 hit points |
| Cepheus Seal | 6 | 100% | 100% |
Maxi
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Soryuju (1P) | 1 | 100% | 100% | |
| Soryuju (2P) | 2 | 100% | 100% | |
| Tetsuryu | 3 | 100% | 80% | 30% chance of nullifying counter damage |
| Chained Kozuka | 4 | 120% | 100% | Deflects 40% of damage during Guard Impact |
| Raimei | 5 | 100% | 100% | 30% chance of inflicting counter damageEvery attack has a 10% chance of Guard Break |
| Vajra | 6 | 100% | 100% | Leechs 30% of damage inflicted to enemyRecovers 4 hit points per secondEach swing drains 3 hit pointsDamage given increases over time |
| Termite Snack | 7 | 100% | 110% | Funny sound |
| The Ancient | 8 | 100% | 100% |
Miser / Katana & Shuriken
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Onimaru & Tobikage | 1 | 100% | 100% | |
| Tsubanari & Ryusei | 2 | 100% | 100% | Attack still does 10% of damage when enemy guardedDeflects 40% of damage during Guard Impact |
| Suigetsutou & Ukifune | 3 | 100% | 100% | 60% chance of avoiding ring outRecovers 4 hit points per second |
| Genma & Kokuen | 4 | 120% | 100% | 20% chance of inflicting counter damage |
| Totsuka & Yatsugashira | 5 | 100% | 100% | Attack still does 20% of damage when enemy guardedReach is 1.2 times than normal (longer)50% chance of nullifying counter damageEvery attack has a 15% chance of Guard Break |
| Red Crow & Rusty Wing | 6 | 100% | 100% |
Mitsurugi
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Shishi-Oh (1P) | 1 | 100% | 100% | |
| Shishi-Oh (2P) | 1 | 100% | 100% | |
| Two-Handed Sword | 2 | 100% | 100% | Leeches 10% of damage inflicted to enemyReach is 1.2 times than normal (longer) |
| Masamune | 3 | 100% | 100% | 52% chance of nullifying counter damageEvery attack has a 10% chance of Guard Break |
| Damascus Sword | 4 | 100% | 100% | 10% chance of performing Guard Impact while defendingDeflects 60% of damage during Guard Impact |
| Soul Edge | 5 | 130% | 100% | 50% chance of inflicting counter damageLoses 5 hit points per secondDamage given increases over time |
| Souvenir Gift | 6 | 90% | 100% | Funny sound |
| The Ancient | 7 | 100% | 100% |
Night Terror
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Soul Edge (Complete) | 1 | 100% | 100% | |
| Soul Edge (Complete) (Thin) | 2 | 100% | 100% | Same as Soul Edge (Complete) but thinner, has different color and does not have the wing |
Nightmare
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Soul Edge (Phantom) (1P) | 1 | 100% | 100% | |
| Soul Edge (Phantom) (2P) | 2 | 100% | 100% | |
| Steel Paddle | 3 | 120% | 100% | Pushback power is increased by 20% |
| Soul Edge (Larvae) | 4 | 100% | 100% | Leeches 20% of damage inflicted to enemy10% chance of performing Guard Impact while defendingLoses 2 hit points per second |
| Soul Edge (Cocoon) | 5 | 100% | 70% | Guarding will recover 10% of damage from enemy |
| Soul Edge | 6 | 140% | 100% | Leeches 50% of damage inflicted to enemyLoses 5 hit points per secondDamage given increases over time |
| Giant Squid | 7 | 90% | 100% | Funny sound |
| The Ancient | 8 | 100% | 100% |
Olcadan
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| The Silent | 1 | 100% | 100% | |
| The Mute | 2 | 100% | 100% | |
| The Perceptive | 3 | 100% | 100% | Will have the 3rd weapon ability of the current moveset |
| The Fierce | 4 | 100% | 100% | Will have the 4th weapon ability of the current moveset |
| The Savage | 5 | 100% | 100% | Will have the 5th weapon ability of the current moveset |
| The Hidden | 6 | 100% | 100% | Will have the 6th weapon ability of the current moveset |
| The Tease | 7 | 100% | 100% | Will have the 7th weapon ability of the current moveset |
| The Ancient | 8 | 100% | 100% |
Raphael
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Flambert (1P) | 1 | 100% | 100% | |
| Flambert (2P) | 1 | 100% | 100% | |
| Epee | 2 | 100% | 70% | 5% chance of performing Guard Impact while defending |
| Holy Antler | 3 | 120% | 100% | Each swing recovers 2 hit points |
| Estoc | 4 | 100% | 100% | Attack still does 20% of damage when enemy guardedEvery attack has a 10% chance of Guard Break |
| Queen's Guard | 5 | 100% | 70% | Leeches 20% of damage inflicted to enemyGuarding will recover 10% of damage from enemyRecovers 4 hit points per second |
| Cane | 6 | 100% | 100% | Guarding will still take 10% of damage from enemyFunny sound |
| The Ancient | 7 | 100% | 100% |
Revenant / Wave Sword
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Wave Sword | 1 | 100% | 100% | |
| Mantis Blade | 2 | 100% | 100% | Attack still does 20% of damage when enemy guardedEvery attack has a 5% chance of Guard Break |
| Double Fang | 3 | 100% | 70% | 40% chance of nullifying counter damage |
| Aya & Hongya | 4 | 100% | 100% | 10% chance of performing Guard Impact while defendingEasier to perform Guard Impact |
| Atropos | 5 | 120% | 100% | Leeches 20% of damage inflicted to enemyAttack still does 30% of damage when enemy guarded50% chance of avoiding ring out |
| Gatekeeper | 6 | 100% | 100% | |
| Leviathan | 7 | 100% | 100% | Pushback power is decreased by 20%Recovers 30% of damage during Guard ImpactRecovers 4 hit points per second |
Rock
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Onslaught (1P) | 1 | 100% | 100% | |
| Onslaught (1P) | 2 | 100% | 100% | |
| Giant Mace | 3 | 100% | 100% | Attack still does 20% of damage when enemy guardedReach is 1.1 times than normal (longer) |
| Ropalon | 4 | 100% | 100% | Pushback power is increased by 20%Every attack has a 10% chance of Guard Break |
| Juggernaut | 5 | 100% | 80% | Damage given increases over time |
| Wayakin | 6 | 140% | 100% | Attack still does 30% of damage when enemy guarded30% chance of inflicting counter damageEach swing drains 4 hit points |
| Iron Fists | 7 | 100% | 100% | Each swing drains 1 hit pointsFunny sound |
| The Ancient | 8 | 100% | 100% |
Seong Mi-Na
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Scarlet Thunder (1P) | 1 | 100% | 100% | |
| Scarlet Thunder (2P) | 2 | 100% | 100% | |
| Defender | 3 | 100% | 80% | 40% chance of nullifying counter damage |
| Hyup Do | 4 | 100% | 100% | Reach is 1.2 times than normal (longer)Guarding will recover 10% of damage from enemy |
| Halberd | 5 | 100% | 100% | Attack still does 30% of damage when enemy guardedEasier to perform Guard Impact |
| Hraesvelgr | 6 | 100% | 100% | 10% chance of performing Guard Impact while defending50% chance to instantly break out of throw50% chance of avoiding ring outRecovers 5 hit points per second |
| Feather Broom | 7 | 100% | 100% | Pushback power is decreased by 20%Funny sound |
| The Ancient | 8 | 100% | 100% |
Setsuka
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Ugetsu Kageuchi (1P) | 1 | 100% | 100% | |
| Ugetsu Kageuchi (2P) | 2 | 100% | 100% | |
| Ridicule | 3 | 120% | 100% | 30% chance of inflicting counter damage |
| Shiranamigasumi | 4 | 100% | 80% | 60% chance to instantly break out of throw |
| Moonlight | 5 | 100% | 100% | Leeches 30% of damage inflicted to enemyDamage given increases over time |
| Ugetsu Shinuchi | 6 | 130% | 70% | Deflects 50% of damage during Guard ImpactEasier to perform Guard Impact |
| Broken Bamboo Sword | 7 | 100% | 110% | Funny sound |
| The Ancient | 8 | 100% | 100% |
Siegfried
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Requiem (1P) | 1 | 100% | 100% | |
| Requiem (2P) | 2 | 100% | 100% | |
| Flamberge | 3 | 100% | 100% | Deflects 40% of damage during Guard ImpactEasier to perform Guard Impact |
| Glam | 4 | 120% | 100% | Pushback power is increased by 10% |
| Faust | 5 | 100% | 100% | Leeches 20% of damage inflicted to enemyEvery attack has a 10% chance of Guard Break |
| Soul Calibur | 6 | 100% | 100% | Reach is 1.2 times than normal (longer)10% chance of performing Guard Impact while defending50% chance to instantly break out of throwEach swing recovers 3 hit points |
| Galley Oar | 7 | 100% | 100% | Pushback power is decreased by 20%Funny sound |
| The Ancient | 8 | 100% | 100% |
Sophitia
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Ω Sword & Elk Shield (1P) | 1 | 100% | 100% | |
| Ω Sword & Elk Shield (2P) | 2 | 100% | 100% | |
| Fire Blade | 3 | 110% | 100% | Attack still does 20% of damage when enemy guarded |
| Blue Crystal Rod | 4 | 100% | 100% | Guarding will recover 10% of damage from enemyEach swing recovers 2 hit points |
| Orichalcum | 5 | 100% | 100% | Reach is 1.3 times than normal (longer)Pushback power is increased by 20% |
| Soul Calibur | 6 | 100% | 80% | 50% chance of inflicting counter damage50% chance to instantly break out of throwRecovers 5 hit points per second |
| Memento | 7 | 90% | 100% | Funny sound |
| The Ancient | 8 | 100% | 100% |
Strife / Iron Sword
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Great Sword | 1 | 100% | 100% | |
| Claymore | 2 | 100% | 80% | Easier to perform Guard Impact |
| Demon Knife | 3 | 120% | 100% | Pushback power is increased by 20% |
| Hercules Sword | 4 | 100% | 70% | Attack still does 20% of damage when enemy guarded |
| Alondite | 5 | 130% | 100% | 40% chance to instantly break out of throw70% chance of avoiding ring outRecovers 4 hit points per second |
| Ambition | 6 | 120% | 120% | |
| Soul Edge | 7 | 140% | 100% | Leeches 50% of damage inflicted to enemyLoses 5 hit points per secondDamage given increases over time |
| Brutal Terra | 8 | 100% | 60% | 40% chance of nullifying counter damageEach swing drains 5 hit points |
Taki
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Rekki-Maru & Mekki-Maru (1P) | 1 | 100% | 100% | |
| Rekki-Maru & Mekki-Maru (2P) | 2 | 100% | 100% | |
| Kagenui | 3 | 100% | 100% | Leeches 10% of damage inflicted to enemyPushback power is increased by 10% |
| Kagekiri | 4 | 100% | 100% | 30% chance of inflicting counter damageEvery attack has a 10% chance of Guard Break |
| Fumakugi | 5 | 100% | 100% | 10% chance of performing Guard Impact while defending70% chance to instantly break out of throw |
| Kris Naga | 6 | 90% | 100% | Attack still does 30% of damage when enemy guardedReach is 1.3 times than normal (longer)Recovers 50% of damage during Guard Impact |
| Tobacco Pipes | 7 | 100% | 100% | Guarding will still take 5% of damage from enemyFunny sound |
| The Ancient | 8 | 100% | 100% |
Talim
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Syi Salika & Loka Luha (1P) | 1 | 100% | 100% | |
| Syi Salika & Loka Luha (2P) | 2 | 100% | 100% | |
| Tonfa | 3 | 120% | 100% | Attack still does 10% of damage when enemy guarded |
| Side Harpe | 4 | 100% | 100% | 10% chance of performing Guard Impact while defendingDeflects 30% of damage during Guard Impact |
| Double Crescent Blade | 5 | 100% | 80% | 60% chance of avoiding ring out |
| Soul Calibur | 6 | 120% | 100% | Reach is 1.3 times than normal (longer)Every attack has a 15% chance of Guard BreakRecovers 5 hit points per second |
| Weight | 7 | 100% | 100% | Each swing drains 1 hit pointsFunny sound |
| The Ancient | 8 | 100% | 100% |
Tira
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Aislene Drossel (1P) | 1 | 100% | 100% | |
| Aislene Drossel (2P) | 2 | 100% | 100% | |
| Bifrost | 3 | 100% | 80% | 50% chance of avoiding ring out |
| Ixion | 4 | 120% | 100% | Each swing recovers 2 hit points |
| Vimana | 5 | 100% | 100% | 10% chance of performing Guard Impact while defendingEasier to perform Guard Impact |
| Soul Edge | 6 | 100% | 100% | Attack still does 40% of damage when enemy guardedPushback power is increased by 30%Loses 5 hit points per secondDamage given increases over time |
| Cogwheel | 7 | 90% | 100% | Funny sound |
| The Ancient | 8 | 100% | 100% |
Valeria / Grieve Edge
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Kick Edge | 1 | 100% | 100% | |
| Grieve Edge | 2 | 100% | 80% | Easier to perform Guard Impact |
| Senjinsoku | 3 | 100% | 100% | Leeches 20% of damage inflicted to enemyAttack still does 10% of damage when enemy guarded |
| Cailleach Bheur | 4 | 100% | 100% | Pushback power is increased by 21%Each swing recovers 2 hit points |
| Svadifari | 5 | 100% | 100% | Attack still does 30% of damage when enemy guarded50% chance of inflicting counter damage10% chance of performing Guard Impact while defendingEvery attack has a 15% chance of Guard Break |
| Cepheus Seal | 6 | 100% | 100% | |
| Hell's Design | 7 | 100% | 100% | Leeches 10% of damage inflicted to enemyReach is 1.2 times than normal (longer)30% chance of inflicting counter damageGuarding will still take 10% of damage from enemy |
Voldo
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Manas & Ayus (1P) | 1 | 100% | 100% | |
| Manas & Ayus (2P) | 2 | 100% | 100% | |
| Cat Claws | 3 | 100% | 100% | Attack still does 20% of damage when enemy guarded70% chance of avoiding ring out |
| Tofana Scissors | 4 | 100% | 100% | Reach is 1.3 times than normal (longer)Pushback power is increased by 20% |
| Iron Ram | 5 | 120% | 100% | Every attack has a 10% chance of Guard Break |
| Guillotine | 6 | 100% | 100% | Leeches 50% of damage inflicted to enemyGuarding will still take 30% of damage from enemy10% chance of performing Guard Impact while defendingDeflects 50% of damage during Guard Impact |
| Tambourines | 7 | 100% | 100% | Each swing drains 1 hit pointsFunny sound |
| The Ancient | 8 | 100% | 100% |
Xianghua
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| No Name (1P) | 1 | 100% | 100% | |
| No Name (2P) | 2 | 100% | 100% | |
| Kard | 3 | 120% | 100% | Pushback power is increased by 10% |
| Northern Star | 4 | 100% | 100% | Attack still does 20% of damage when enemy guardedEvery attack has a 10% chance of Guard Break |
| Kopis | 5 | 100% | 100% | 10% chance of performing Guard Impact while defendingDeflects 50% of damage during Guard Impact |
| Soul Calibur | 6 | 130% | 100% | 50% chance of inflicting counter damage50% chance of nullifying counter damageRecovers 5 hit points per second |
| Calligraphy Brush | 7 | 90% | 100% | Funny sound |
| The Ancient | 8 | 100% | 100% |
Yoshimitsu
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Yoshimitsu (1P) | 1 | 100% | 100% | |
| Yoshimitsu (2P) | 2 | 100% | 100% | |
| Kastane | 3 | 100% | 100% | 10% chance of inflicting counter damageRecovers 2 hit points per second |
| Pakayun | 4 | 100% | 80% | Pushback power is increased by 30% |
| Kagekiyo | 5 | 120% | 100% | Deflects 50% of damage during Guard Impact |
| Hihiirokane | 6 | 100% | 100% | Leeches 30% of damage inflicted to enemy50% chance of inflicting counter damage10% chance of performing Guard Impact while defendingDamage given increases over time |
| Sheperd's Crook | 7 | 90% | 100% | Funny sound |
| The Ancient | 8 | 100% | 100% |
Yun-Seong
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| White Storm (1P) | 1 | 100% | 100% | |
| White Storm (2P) | 2 | 100% | 100% | |
| Giant Butcher Knife | 3 | 110% | 100% | Pushback power is increased by 20% |
| Cheng Ying | 4 | 100% | 100% | 10% chance of performing Guard Impact while defendingRecovers 20% of damage during Guard Impact |
| Ramdao | 5 | 100% | 100% | 50% chance of nullifying counter damageEach swing recovers 2 hit points |
| Han Guang | 6 | 120% | 130% | Reach is 2.1 times than normal (longer)Every attack has a 15% chance of Guard Break |
| Child's Sword | 7 | 90% | 100% | Funny sound |
| The Ancient | 8 | 100% | 100% |
Zasalamel
| Weapon Name | No. | Attack | Defense | Extra Effects |
|---|---|---|---|---|
| Kazfiel (1P) | 1 | 100% | 100% | |
| Kazfiel (2P) | 2 | 100% | 100% | |
| Ankou | 3 | 100% | 100% | 5% chance of performing Guard Impact while defendingEvery attack has a 5% chance of Guard Break |
| Balor | 4 | 100% | 100% | Reach is 1.2 times than normal (longer)Pushback power is increased by 20% |
| Mrtyu | 5 | 100% | 100% | Leeches 30% of damage inflicted to enemyRecovers 4 hit points per second |
| Irkalla | 6 | 130% | 70% | 60% chance of avoiding ring outDamage given increases over time |
| Beak | 7 | 100% | 100% | Reach is 0.9 times than normal (shorter)Funny soundBeak moves upon hit with the addition of sound effect |
| The Ancient | 8 | 100% | 100% |
Class Quotes
This guide will be all about the class specific quotes all CaSes have when you hold down an action button (A, B, K & G; defaults to Square, Triangle, Circle & X respectively) during the replay at the end of the round (or after you win in Chronicles of the Sword).
| Class | Girl 1 / Young Man 1 | Girl 2 / Young Man 2 | Woman / Man | Old Woman / Old Man |
|---|---|---|---|---|
| Barbarian (Female) | Strength is everything! | Those who have forgotten their instincts...are no match for me! | Muuunhaaaaah! | This is what happens when you ignore your animal roots. |
| Barbarian (Male) | Strength is everything! | Those who have forgotten their instincts...are no match for me! | Muuunhaaaaah! | This is what happens when you forget your instincts. |
| Monk (Female) | The power of kung-fu made all the difference! | Weapons are for fools! | You lack training! | You really thought you could win? |
| Monk (Male) | The art of Kung-fu made all the difference! | Weapons are nothing but trinkets! | You lack training! | You really thought you could win? |
| Thief/Pirate (Female) | The treasure is mine! | Remember, the treasure is mine! | I’ve never missed a mark that I’ve gone after. | Hmm, you don’t seem to have much. |
| Monk (Male) | That treasure is mine! | Remember, the treasure is mine! | I’ve never missed prey that I’ve marked! | Hmm, you don’t seem to have much loot. |
| Dancer (Female) | Did you enjoy...my dance? | Were you entranced by my graceful moves? | You lack grace of any kind. | I still have the moves...don’t you think? |
| Dancer (Male) | How did you enjoy that dance? | Your footwork is pathetic. This is a joke. | You lack grace of any kind. | I still have the moves...don’t you think? |
| Saint (Female) | Consider this...divine punishment. | This is reality, you must learn to accept it. | Take this opportunity to purify your soul. | Power without faith...is weak indeed. |
| Saint (Male) | Consider this...divine punishment. | Learn to accept the limits of your strength. | Take this opportunity to purify your soul. | Power without faith...is weak indeed. |
| Ninja (Female) | Mission complete! | No one can stand against my ninjitsu! | This is the way of the shinobi. | I’m getting old...I’m not as fast as I used to be. |
| Ninja (Male) | Mission complete! | No one can defeat my ninjitsu! | This is the way of the shinobi. | I guess I’m getting old...My moves don’t have the oomph they used to. |
| Gladiator/Knight (Female) | I shall offer this victory...to the heavens. | I vowed to be victorious...I cannot lose! | Do not underestimate...the honor of a knight! | I shall offer this victory to the heavens. |
| Gladiator/Knight (Male) | I shall offer this victory...unto the heavens. | I vowed to achieve victory...I cannot lose! | Do not underestimate...the honor of a knight! | I shall offer this victory to the heavens. |
| Sage (Female) | How did you enjoy the taste of ancient powers? | Fool, you cannot rely on strength alone. | You cannot expect to win...if all you do is swing your weapon around. | How did you enjoy...the taste of true power? |
| Sage (Male) | How did you enjoy the taste of ancient powers? | Fool, you cannot rely on strength alone. | You cannot expect to win just by swinging a stick. | Do you understand...the meaning of true power? |
| Samurai (Female) | Victory is mine! | And you call yourself a warrior?! | Only one is worthy of claiming the heavens. | I haven’t lived this long for nothing! |
| Samurai (Male) | Victory is mine! | And you call yourself a warrior?! | Only one is worthy of claiming the heavens. | I haven’t lived this long for nothing! |
| Sword Master (Female) | It will be a long time...before my sword is complete. | Did you really expect...to get the better of my blade? | My blade cannot be defeated so easily! | This sword is my life! |
| Sword Master (Male) | It will be a long time...before my sword is complete. | Did you expect to stand up to my sword skills? | My blade cannot be defeated so easily! | This sword is my life! |
Miscellaneous
- Assassin & Soul of Voldo (for Dancer) don't speak
- Rapier will speak the lines of whichever class they're in.
Modification Code
Cheat Engine Table
If you are running Soulcalibur III on PCSX2, you can use this Cheat Engine Table file with Cheat Engine. Weapon Modifier still needs a PNACH, though.
Master Codes
These codes are only required if you're using a cheat device on real PS2.
Master Code (RAW)
F0422080 00422083
Alternate Master Code (RAW)
0CF49BDF A4E29C32
Master Code (AR MAX)
T5R4-XVHD-27GCX
M7X7-GC8A-D2PHK
Joker Commands
Joker commands allows you to activate/deactivate codes when a certain button or combination of buttons are pressed on the controller. A bulk of codes here uses joker commands to activate/deactivate, hence you should learn how to use them and how to set up your own joker commands.
Further on this guide, a <Joker Command> before a code indicates the line where you need to place a joker command.
On emulator, these codes are not necessary since you can activate buttons using customizable hotkeys that ArtMoney provided.
Player 1 Joker Command
D046DBA2 0000????
Player 2 Joker Command
D046DC72 0000????
| ???? Digit | Buttons |
|---|---|
| 0000 | No Buttons |
| 0100 | L2 |
| 0200 | R2 |
| 0400 | L1 |
| 0800 | R1 |
| 1000 | Triangle |
| 2000 | Circle |
| 4000 | X |
| 8000 | Square |
| 0001 | Select |
| 0002 | L3 |
| 0004 | R3 |
| 0008 | Start |
| 0010 | Up |
| 0020 | Right |
| 0040 | Down |
| 0080 | Left |
Character Modifications
Play As Modifications
Play as modifiers allows you to change your current character to any character available in the game. It will even let you play as Night Terror, Chronicles of the Sword characters, as well as other unplayables such as Colossus.
Player 1 Character Modifier
104B4860 000000??
Player 2 Character Modifier
104D1FE0 000000??
Replace Character Modifier ?? with the Character Modifier Digits below.
Player 1 Costume Modifier
004B486E 000000??
Player 2 Costume Modifier
004D1FEE 000000??
| ?? Digit | Costume |
|---|---|
| 00 | Costume 1 (Default) |
| 01 | Costume 2 |
| 02 | Costume 3 |
| 03 | Costume 4 |
| 04 | Costume 5 |
| 05 | Costume 6 |
| 06 | Costume 7 |
| 07 | Costume 8 |
| 08 | Color Edit 1 |
| 09 | Color Edit 2 |
| 16 | Extra Color Edit 1 |
| 17 | Extra Color Edit 2 |
Example 1
104B4860 0000008D ➡️ Points to Bandit (Chinese Blade)
004B486E 00000001 ➡️ Points to Costume 2. Bandit (Chinese Blade)'s Costume 2 is Fu-ma Ninja.
The result will be Fu-ma Ninja.
Example 2
104B4860 000000A0 ➡️ Points to Jinkai
004B486E 00000002 ➡️ Points to Costume 3. Jinkai's Costume 3 is Shiun.
The result will be Shiun.
Character Modifier Digits
| Hex | Costume | |||||||
|---|---|---|---|---|---|---|---|---|
| 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | |
| 01 | Mitsurugi | |||||||
| 02 | Seong Mi-na | |||||||
| 03 | Taki | |||||||
| 04 | Maxi | |||||||
| 05 | Voldo | |||||||
| 06 | Sophitia | |||||||
| 07 | Siegfried | |||||||
| 08 | Rock | |||||||
| 0B | Ivy | |||||||
| 0C | Kilik | |||||||
| 0D | Xianghua | |||||||
| 0E | Lizardman | |||||||
| 0F | Yoshimitsu | |||||||
| 11 | Nightmare | |||||||
| 12 | Astaroth | |||||||
| 14 | Cervantes | |||||||
| 15 | Raphael | |||||||
| 16 | Talim | |||||||
| 17 | Cassandra | |||||||
| 1A | Yun-Seong | |||||||
| 1E | Lizardmen | |||||||
| 22 | Setsuka | |||||||
| 23 | Tira | |||||||
| 24 | Zasalamel | |||||||
| 25 | Olcadan | |||||||
| 26 | Abyss | |||||||
| 27 | Night Terror | |||||||
| 28 | Charade | Seong Mi-Na | Charade (29) | Seong Mi-Na | ||||
| 29 | Charade (legs) | Seong Mi-Na | Charade (2A) | Seong Mi-Na | ||||
| 2A | Charade (eyeball) | Wisp (green) | Seong Mi-Na | |||||
| 2B | Will-o'-the-Wisp (orange) | |||||||
| 2C | Will-o'-the-Wisp (blue) | |||||||
| 2D | Doppelganger | |||||||
| 2E | Shadow Master | Seong Mi-Na | Amy | Amy | ||||
| 30 | Amy | Amy | Colossus | Colossus | ||||
| 31 | Colossus | Colossus | Lizardmen | Lizardmen | ||||
| 35 | Zasalamel (Old) | |||||||
| 36 | Lizardman (Crown) | |||||||
| 37 | Lizardman (Masked) | |||||||
| 38 | Lizardman (Tailess) | |||||||
| 41 | Miser | |||||||
| 42 | Greed | |||||||
| 43 | Arthur | |||||||
| 44 | Hwang | |||||||
| 45 | Luna | |||||||
| 46 | Valeria | |||||||
| 47 | Hua-Lin | |||||||
| 48 | Girardot | |||||||
| 4A | Demuth | |||||||
| 4B | Aurelia | |||||||
| 4C | Chester | |||||||
| 4D | Strife | |||||||
| 4E | Abelia | |||||||
| 4F | Lynette | |||||||
| 51 | Li-Long | |||||||
| 54 | Revenant | |||||||
| 60 | Memory Card Slot 1 Custom Slot 1 | |||||||
| 61 | Memory Card Slot 1 Custom Slot 2 | |||||||
| 81 | Berserker (Lance) | Samurai | Samurai | |||||
| 82 | Sophitia (Tamborines) | |||||||
| 83 | Sophita (Kunai) | |||||||
| 84 | Samurai (Katana) | Samurai | Samurai | Samurai | ||||
| 85 | Gladiator (Iron Sword) | |||||||
| 86 | Gladiator (S & Shield) | |||||||
| 87 | Unknown Soul (Li Long) | |||||||
| 88 | Unknown Soul (Hwang) | |||||||
| 89 | Unknown Soul (Arthur) | |||||||
| 8A | Fu-ma Ninja (Kunai) | |||||||
| 8B | Fu-ma Ninja (Sickle) | Fu-ma Ninja | ||||||
| 8C | Fu-ma Ninja (K & Shuriken) | Fu-ma Ninja | ||||||
| 8D | Bandit (Chinese Blade) | Fu-ma Ninja | Fu-ma Ninja | Fu-ma Ninja | ||||
| 8E | Bandit (Sickle) | Bandit | ||||||
| 8F | Thief (Dagger) | |||||||
| 90 | Thief (Dagger) | |||||||
| 91 | Pirate (Dagger) | Pirate | Pirate | |||||
| 92 | Pirate (Chinese Sword) | Pirate (Male) | Pirate (Male) | Pirate (Male) | ||||
| 93 | Assassin (Kunai) | |||||||
| 94 | Swordsman (Chinese Blade) | Swordsman | ||||||
| 95 | Foot Soldier (S & Shield) | |||||||
| 96 | General (Iron Sword) | General | ||||||
| 97 | Sentry (Staff) | |||||||
| 98 | Keres (Iron Sword) | |||||||
| 99 | Dragon (Chinese Sword) | |||||||
| A0 | Jinkai | Kagami | Shiun | Grandall | Dalkia | Brigand | Maletta | Rebel |
| A1 | Shiina | Chikage | Konomi | Grandall | Dalkia | Brigand | Maletta | Rebel |
| A2 | Cassius | Saizou | Ryouga | Grandall | Dalkia | Brigand | Maletta | Rebel |
| A3 | Kimika | Syunna | Tomoe | Grandall | Dalkia | Brigand | Maletta | Rebel |
| A4 | Meiga | Alastor | Shizuma | Grandall | Dalkia | Brigand | Maletta | Rebel |
| A5 | Azumi | Yukina | Ouka | Grandall | Dalkia | Brigand | Maletta | Rebel |
| A6 | Xiaoxin | Oruks | Agareth | Grandall | Dalkia | Brigand | Maletta | Rebel |
| A7 | Jyuri | Shuyu | Mingyue | Grandall | Dalkia | Brigand | Maletta | Rebel |
| A8 | Veles | Aether | Ixion | Grandall | Dalkia | Brigand | Maletta | Rebel |
| A9 | Siulan | Fenglin | Philine | Grandall | Dalkia | Brigand | Maletta | Rebel |
| AA | Ignis | Notus | Azrael | Grandall | Dalkia | Brigand | Maletta | Rebel |
| AB | Mireille | Aglaia | Kanon | Grandall | Dalkia | Brigand | Maletta | Rebel |
| AC | Jyurai | Kureha | Xunyu | Grandall | Dalkia | Brigand | Maletta | Rebel |
| AD | Fengyu | Fenglei | Minlian | Grandall | Dalkia | Brigand | Maletta | Rebel |
| AE | Noel | Rudiger | Aeneas | Grandall | Dalkia | Brigand | Maletta | Rebel |
| AF | Annaretta | Iris | Brunhild | Grandall | Dalkia | Brigand | Maletta | Rebel |
| B0 | Asrafil | Zifeng | Aeolos | Grandall | Dalkia | Brigand | Maletta | Rebel |
| B1 | Amrita | Azalea | Yueliang | Grandall | Dalkia | Brigand | Maletta | Rebel |
| B2 | Kanade | Domenthi | Marid | Grandall | Dalkia | Brigand | Maletta | Rebel |
| B3 | Ambrose | Ailian | Aika | Grandall | Dalkia | Brigand | Maletta | Rebel |
| B4 | Loki | Celestis | Beleth | Grandall | Dalkia | Brigand | Maletta | Rebel |
| B5 | Karen | Lilian | Abigail | Grandall | Dalkia | Brigand | Maletta | Rebel |
| B6 | Balduin | Aloces | Areon | Grandall | Dalkia | Brigand | Maletta | Rebel |
| B7 | Juno | Eurydice | Ishtar | Grandall | Dalkia | Brigand | Maletta | Rebel |
| B8 | Rufus | Raguel | Feofan | Grandall | Dalkia | Brigand | Maletta | Rebel |
| B9 | Eunice | Acacia | Hilda | Grandall | Dalkia | Brigand | Maletta | Rebel |
| BA | Iblis | Alberic | Leshy | Grandall | Dalkia | Brigand | Maletta | Rebel |
| BB | Muriel | Wenli | Irene | Grandall | Dalkia | Brigand | Maletta | Rebel |
| BC | Yufeng | Yakumo | Dufeng | Grandall | Dalkia | Brigand | Maletta | Rebel |
| BD | Mayura | Meilan | Rhea | Grandall | Dalkia | Brigand | Maletta | Rebel |
| BE | Halphas | Gorus | Ilyusha | Grandall | Dalkia | Brigand | Maletta | Rebel |
| BF | Edith | Riese | Agave | Grandall | Dalkia | Brigand | Maletta | Rebel |
| C0 | Haystir | Leraje | Ratziel | Grandall | Dalkia | Brigand | Maletta | Rebel |
| C1 | Katina | Eris | Sizuku | Grandall | Dalkia | Brigand | Maletta | Rebel |
| E0 | Abelia | Abelia (2P) | Abelia (3P) | Abelia (?) | Luna | Luna | Luna | Abelia (?) |
| E1 | Luna | Luna (2P) | Luna (3P) | Luna (?) | <#Crash> | <#Crash> | <#Crash> | <#Crash> |
| E2 | Girardot | Girardot (2P) | Girardot (?) | Strife | Strife | Chester | Chester | Chester |
| E3 | Strife | Strife 2P | Chester | Chester | Chester | Demuth | Demuth | Aurelia |
| E4 | Chester (CotS 1P) | Chester 2P | Chester 3P | Demuth | Demuth | Aurelia | Aurelia | Aege |
| E5 | Demuth | Demuth 2P | Aurelia | Aurelia | Aege | Aege | Aege | Heal・Do |
| E6 | Aurelia | Aurelia 2P | Aege | Aege | Aege | Heal・Do | Heal・Do | Heal・Do |
| E7 | Aege | Aege 2P | Aege 3P | Heal・Do | Heal・Do | Heal・Do | <#Crash> | Elua |
| E8 | Heal・Do | Heal・Do 2P | Heal・Do 3P | <#Crash> | Elua | Elua | Heal・Do (?) | Lupi |
| E9 | Elua | Elua 2P | Elua (?) | Lupi | Lupi | Lupi | Roin | Roin |
| EA | Lupi | Lupi 2P | Lupi 3P | Roin | Roin | Kierkess | Kierkess | Hyle |
| EB | Roin | Roin 2P | Kierkess | Kierkess | Hyle | Hyle | <#Crash> | Mooncalf |
| EC | Kierkess | Kierkess 2P | Hyle | Hyle | <#Crash> | Mooncalf | <#Crash> | Ende |
| ED | Hyle | Hyle 2P | <#Crash> | Mooncalf | <#Crash> | Ende | Hyle (?) | <#Crash> |
| EE | Mooncalf | <#Crash> | Ende | Mooncalf (?) | <#Crash> | <#Crash> | <#Crash> | <#Crash> |
| EF | Ende | Ende (?) | <#Crash> | <#Crash> | <#Crash> | <#Crash> | <#Crash> | <#Crash> |
Color Modifications
Universal Color Palette Changer
202D852C 460F7B00
This code changes all color palette to a secret palette that will allow you to:
- Freely alter your custom character's underwear/underclothing color to most available colors on the standard color palette (including skin tones).
- Use a set of new, multi shaded, and brighter colors for most clothing items. This also works on standard characters, though results are not till you exit.
Standard Characters Color Restriction Remover
202D8E70 3C014000
202D8E78 44817000
Code that allows coloring all restricted parts in Standard Character Color Edit to skin tone or any other color. This will manipulate standard characters only.
Moveset & Weapon Modifications
Weapon Swipe Color
Activate character modifier code while in battle to get the desired swipe color.
| Color | Character/Digit |
|---|---|
| Red | Mitsurugi (01), Cervantes (14) |
| Pink | Sophitia (06), Cassandra (17), and Xianghua (0D) |
| Orange | Astaroth (12) |
| Yellow | Seong Mi-na (02), Rock (08), and Raphael (15) |
| Lime | Yun-Seong (1A) |
| Green | Maxi (04) |
| Light Green | Voldo (05), Lizardman (0E), Yoshimitsu (0F), and Olcadan (25) |
| Cyan | Taki (03), Kilik (0C), Siegfried (07), and Setsuka (22) |
| Light Blue | Talim (16) |
| Purple | Tira (23) |
| Light Purple | Ivy (0B), Zasalamel (24), and Abyss (26) |
| Light Royal Purple | Nightmare (11), and Night Terror (27) |
| Cherry Blossom | Set character digit to 100 or higher. |
Moveset Modifications
Moveset modifiers changes the moveset of your current character to another moveset. This is useful for CaS Profile and Weapon Exhibition.
Player 1 Moveset Modifier
<Joker Command>
004B4862 000000??
Player 2 Moveset Modifier
<Joker Command>
004D1FE2 000000??
Replace ?? with any Character Modifier Digits listed above.
Weapon Modifications
Weapon modifier allows you to change the weapon of your current character with a desired different one. A special master code is required for this to fully work. The memory involved cannot be properly written in Cheat Engine, so on emulator, a PNACH file is necessary.
Weapon Modifier Master Code
204479B4 0803FFD0
200FFF40 3C02004B
200FFF50 3C02004D
200FFF5C 08111E6F
100FFF4A 00002401
Weapon Modifier Disabler
<Joker Command>
000FFF48 00000000
<Joker Command>
200FFF4C 00000000
Weapon Modifier
<Joker Command>
000FFF48 000000??
<Joker Command>
200FFF4C A0414862
Replace ?? with any Character Modifier Digits listed above.
Using Weapon Modifier with Cheat Engine
The provided Cheat Table will adapt the weapon code value to moveset. You need to freeze the weapon modifier value and reselect a character to make them wield the modified weapon. Olcadan will refuse to work most of times.
Weapon Modifier Master Code for PCSX2 (SLUS21216)
//Weapon Modifier Master Code
patch=1,EE,204479B4,extended,0803FFD0
patch=1,EE,200FFF40,extended,3C02004B
patch=1,EE,200FFF50,extended,3C02004D
patch=1,EE,200FFF5C,extended,08111E6F
patch=1,EE,100FFF4A,extended,00002401
//Enable Weapon Modifier
patch=1,EE,200FFF4C,extended,A0414862
//Disable Weapon Modifier
patch=0,EE,200FFF4C,extended,00000000
To disable, set the patch= on the last 2 codes to:
//Enable Weapon Modifier
patch=0,EE,200FFF4C,extended,A0414862
//Disable Weapon Modifier
patch=1,EE,200FFF4C,extended,00000000
Buffs
Super Armor Buff
0004B4AF4 00000005 ➡️ Set to 05 for Super Armor like Keres. Set to 06 for Invulnerability. Set to 00 to disable.
Camera Limitation Release
These codes will remove all limits of the camera during specified mode. Take note that this can screw your normal gameplay camera with prolonged usage.
Profile Screen Camera Release
20132DB0 10000016
202E6894 10000006
202E68C0 10000003
202E6828 10000003
202E68F0 50000004
Custom Character Creation Camera Release
2030ACA8 460C0301
2030ACAC 46006006
2030AD9C 46006006
Battle Theatre Camera Release
20234A34 3C014700
20234A58 3C014000
20234A68 3C01C600
20234A54 4614A301
Standard Character Color Edit Camera Release
202D3CE4 C60C0078
202D3CE8 46006006
202D3D14 E6000074
202D3D18 46006006
Stage Modification
Allows you to play in a certain stage or an arena that's otherwise impossible to play in (e.g. ending scenery).
Stage Modifier
<Joker Command>
004ED64C 000000??
| ?? Digits | Stage |
|---|---|
| 00 | Highlands (Earthquake in Vs. Special) |
| 01 | Egyptian Temple |
| 02 | Clock Tower |
| 03 | Eurydice Shrine |
| 04 | Ostrheinsburg Castle - Battlement |
| 05 | Water Mill Valley |
| 06 | Battle in the Strait |
| 07 | Valentine Mansion |
| 08 | Ling-Sheng Su Temple Ruin |
| 09 | Lakeside Coliseum |
| 0A | Kunpaetku Shrine Ruins |
| 0B | Indian Port |
| 0C | Lost Cathedral |
| 0D | Secret Money Pit |
| 0E | Underground Buddhist Sanctum |
| 0F | Proving Grounds |
| 10 | Grand Labyrinth |
| 11 | Sacred Mt. Fuji |
| 12 | Lost Cathedral - Ruin |
| 13 | Pirate Raid |
| 14 | Jyurakudai Villa |
| 15 | Romanian Valley - Castle Siege |
| 16 | Lotus Garden |
| 17 | Old Toledo - Burning Gallery |
| 18 | Silk Road Ruin |
| 19 | Chaos - Spiritual Realm |
| 1A | Castle Room (Shop, Olcadan ending) |
| 1B | Azuchi-Momoyama road (Mitsurugi/Taki ending) |
| 1C | Castle Gate (Nightmare/Lizardman ending) |
| 1D | Field (Kilik/Xianghua ending) |
| 1E | Bridge (Talim/Seong Mi-na ending) |
| 1F | Forest (Tira/Raphael ending) |
| 20 | Sacred Money Pit (Voldo ending) |
| 21 | Sailing boat (Rock ending) <Camera!> |
| 22 | Badlands (Astaroth ending) |
| 23 | Pirate Raid (Cervantes ending) <Camera!> |
| 24 | Library (Zasalamel/Raphael ending) |
| 25 | Eurydice Shrine Gallery (Cassandra/Sophitia ending) |
| 26 | Blacksmith / Sophitia's house (Cassandra/Tira ending) <Camera!> |
| 27 | Soul Edge in Lost Cathedral (Ending) <Crash!> |
| 28 | Indian Port (Ending) <Crash!> |
| 29 | Lakeside Coliseum (Ending) <Crash!> |
| 30 | Character selection background |
| 31 | Main menu background |
| 32 | Soulcalibur III logo |
| 33 | Character creation background |
How to use Stage Modifier with Joker Command
To ensure this code works for all stages is to use it with a joker command.
- Setup a joker command with directional buttons. The directional button is a MUST. This setup allows you to have 4 stages that can be swapped at once (e.g. set L2 + R2 + left to 1D, or Field).
- For example, at the stage selection screen, hold L2 + R2. Now press the directional button according to the stage you assigned the button to. You will need to press the directional button so the preview displays the swapped stage (this may require several attempts to get right).
- Once the live stage preview displays the swapped stage, press X/Circle.
- The BGM will depend on where your cursor was during stage selection.
Stage Variant Modifier
004ED650 0000000?
Only works on certain stages that have variants like Egyptian Temple, Eurydice Shrine, Lakeside Coliseum, and Grand Labyrinth. At normal, the value is 0. Change it to 1 or 2 will enable the stage variations.
Miscellaneous Codes
Hide/Show Health Bar
<Joker Command>
004ED7D8 0000000?
Replace ? with the following:
0 - Hide
1 - Show
Hide/Show Game Text
<Joker Command>
004ED7FC 0000000?
Replace ? with the following:
0 - Hide all game texts, ending subtitle and some texts become Japanese
1 - Shows all game text (default)
2 - Hide ending subtitle texts
Invisible Player (except for weapon)
Player 1
104B4874 00000000
Player 2
104D1FF8 00000000
Invisible Weapon
Player 1
104B4878 00000000
Player 2
104D1FF8 00000000
Player Operation Change
Player 1
004B4858 000000??
Player 2
004D1FD8 000000??
Replace ?? with the following:
01 - Controller
02 - CPU
If you replace Player 2 to controller you can play 2 players in single players modes only such as Tales of Souls and Chronicles of the Sword.
Weapon Parameter Codes
Weapons comes with a preloaded parameter and can actually be manipulated extensively
| Code | Effect | Description |
|---|---|---|
| 004B4C32 | 1P Power | The higher the amount, the more the damage done to enemy. |
| 004B4C33 | 1P Power Hi | High byte. |
| 004B4C36 | 1P Defense | The lower the amount, the less the damage received from enemy. |
| 004B4C37 | 1P Defense Hi | High byte. |
| 004B4C3A | 1P Leech | Amount of drained damage, according to base, 100% damage. Cannot exceed 100%. |
| 004B4C3B | 1P Leech Hi | High byte. |
| 004B4C3E | 1P Pierce Damage | Amount of damage that goes through enemy's defense, according to base, 100% damage. Cannot exceed 100%. |
| 004B4C3F | 1P Pierce Damage Hi | High byte. |
| 004B4C42 | 1P Weapon Size | The physical size and range of weapon. |
| 004B4C43 | 1P Weapon Size Hi | High byte. |
| 004B4C46 | 1P Push Power | The pushing power of weapon. Setting this too high will make you harder to perform combo. |
| 004B4C47 | 1P Push Power Hi | High byte. |
| 004B4C4A | 1P Counter Chance | The chance of doing counterattack property. |
| 004B4C4B | 1P Counter Chance Hi | High byte. |
| 004B4C4E | 1P Null Counter | The chance of nulling counterattack property. |
| 004B4C4F | 1P Null Counter Hi | High byte. |
| 004B4C52 | 1P Guarding Damage | The damage received when guarding. If you set this to negative value, it will heal instead. |
| 004B4C53 | 1P Guarding Damage Hi | High byte. |
| 004B4C56 | 1P Guard Impact Chance | The chance of automatic guard impact when guarding. This still has to be activated in-battle by unknown ritual. Crouching twice and sidestep seems to do the trick. |
| 004B4C57 | 1P Guard Impact Chance Hi | High byte. |
| 004B4C5A | 1P Impact Damage | The damage done to enemy when guard impacting, according to enemy's attack base attack damage. |
| 004B4C5B | 1P Impact Damage Hi | High byte. |
| 004B4C5E | 1P Impact Regen | The amount of HP healed when guard impacting, according to enemy's attack base attack damage. |
| 004B4C5F | 1P Impact Regen Hi | High byte. |
| 004B4C62 | 1P Guard Break Chance | The chance of automatic guard break using regular attack. This is actually near useless, even on 100%, due to the nature of guard break. |
| 004B4C63 | 1P Guard Break Chance Hi | High byte. |
| 004B4C66 | 1P Null Throw | The chance of automatic throw break. This cannot escape low throws (e.g. Sieg's) and down throw (e.g. Rock's). |
| 004B4C67 | 1P Null Throw Hi | High byte. |
| 004B4C6A | 1P Null Ring Out | The chance to avoid ring out, regardless of received attack. This ability is irrelevant to Night Terror's null ring out ability, which is a character property rather than weapon. |
| 004B4C6B | 1P Null Ring Out Hi | High byte. |
| 004B4C6E | 1P HP Regen | The amount of HP recovered each second. Setting this to negative will make the HP drain per second. |
| 004B4C6F | 1P HP Regen Hi | High byte. |
| 004B4C72 | 1P Swing Damage | The amount of damage taken each weapon swing. Setting this to negative will make the HP recover per swing. |
| 004B4C73 | 1P Swing Damage Hi | High byte. |
| 004B5FBE | 1P Move Speed | The player's movement speed. |
| 004B5FBF | 1P Move Speed Hi | High byte. |
Figuring Out the Value Needed
Soulcalibur III uses a multiplication of the power of 2. High value (HiByte) of 3F (63) and value (LoByte) of 80 (128), indicates 100%. With the exception of Regen and Swing Damage, the formula is as follows, in decimal:
IF ( LoByte < 128 ) THEN VarA = (LoByte + 128) / 256
ELSE VarA = (LoByte / 128)
Percentage = 2 ^ ( ( HiByte - 63 ) * 2 * VarA )
For Regen, the formula is as follow, in decimal:
IF (HiByte>128) THEN VarA = -1
ELSE VarA = 1
IF(HiByte>128) THEN VarB =128
ELSE VarB = 0
IF ( LoByte < 128 ) THEN VarC = (Byte + 128) / 256
ELSE VarC = (LoByte / 128)
RegenPercentage = 100 * ROUNDUP( VarA * 2 ^ ( ( HiByte - 63 - VarB * 2 ) * VarC , 2 )
Percentage Example Values in Hexadecimal
| LoByte | HiByte | Percentage | Regen |
|---|---|---|---|
| 00 | BF | -50% | -50 |
| E6 | BE | -45% | -45 |
| E2 | BE | -44% | -44 |
| CD | BE | -40% | -40 |
| B3 | BE | -35% | -35 |
| 99 | BE | -30% | -30 |
| 80 | BE | -25% | -25 |
| 4C | BE | -20% | -20 |
| CC | BD | -10% | -10 |
| 88 | BD | -7% | -7 |
| 4C | BD | -5% | -5 |
| 88 | BC | -2% | -2 |
| 88 | 3C | 2% | 2 |
| 08 | 3D | 3% | 3 |
| 4C | 3D | 5% | 5 |
| CC | 3D | 10% | 10 |
| 19 | 3E | 15% | 15 |
| 4C | 3E | 20% | 20 |
| 80 | 3E | 25% | 25 |
| 99 | 3E | 30% | 30 |
| B3 | 3E | 35% | 35 |
| CC | 3E | 40% | 40 |
| E6 | 3E | 45% | 45 |
| FF | 3E | 50% | 50 |
| 0D | 3F | 55% | 55 |
| 19 | 3F | 60% | 60 |
| 26 | 3F | 65% | 65 |
| 33 | 3F | 70% | 70 |
| 40 | 3F | 75% | 75 |
| 4C | 3F | 80% | 80 |
| 59 | 3F | 85% | 85 |
| 66 | 3F | 90% | 90 |
| 73 | 3F | 95% | 95 |
| 80 | 3F | 100% | 100 |
| 86 | 3F | 105% | 105 |
| 8C | 3F | 109% | 109 |
| 8D | 3F | 110% | 110 |
| 93 | 3F | 115% | 115 |
| 99 | 3F | 120% | 120 |
| A0 | 3F | 125% | 125 |
| A6 | 3F | 130% | 130 |
| AD | 3F | 135% | 135 |
| B3 | 3F | 140% | 140 |
| B9 | 3F | 145% | 145 |
| C0 | 3F | 150% | 150 |
| C7 | 3F | 155% | 155 |
| CD | 3F | 160% | 160 |
| D3 | 3F | 165% | 165 |
| D9 | 3F | 170% | 170 |
| E0 | 3F | 175% | 175 |
| E6 | 3F | 180% | 180 |
| ED | 3F | 185% | 185 |
| F9 | 3F | 195% | 195 |
| 00 | 40 | 200% | 200 |
| 06 | 40 | 209% | 209 |
Percentage Example Codes
1P Power at 200%
004B4C32 00000000 ➡️ 1P Power LoByte
004B4C33 00000040 ➡️ 1P Power HiByte
1P Defense at 50% (Takes 50% Damage)
004B4C36 000000FF ➡️ 1P Defense LoByte
004B4C37 0000003E ➡️ 1P Defense HiByte
1P Impact Chance at 100%.
This still has to be activated in-battle by unknown ritual. Crouching twice and sidestep seems to do the trick.
004B4C56 00000080 ➡️ 1P Impact Chance LoByte
004B4C57 0000003F ➡️ 1P Impact Chance HiByte
Regen Example Codes
1P Regains 5 HP per tick
004B4C6E 0000004C ➡️ 1P Regen LoByte
004B4C6F 000000BD ➡️ 1P Regen HiByte
1P Lose 5 HP per tick
004B4C6E 0000004C ➡️ 1P Regen LoByte
004B4C6F 0000003D ➡️ 1P Regen HiByte
Swing Example Values in Hexadecimal
For Swing Damage, the formula is same as above, but divided by 100 and discard the percentage. Minus values is heal each swing
| LoByte | HiByte | Amount |
|---|---|---|
| A0 | C1 | -20 |
| 98 | C1 | -19 |
| 90 | C1 | -18 |
| 88 | C1 | -17 |
| 80 | C1 | -16 |
| 70 | C1 | -15 |
| 60 | C1 | -14 |
| 50 | C1 | -13 |
| 40 | C1 | -12 |
| 30 | C1 | -11 |
| 20 | C1 | -10 |
| 10 | C1 | -9 |
| 00 | C1 | -8 |
| E0 | C0 | -7 |
| C0 | C0 | -6 |
| A0 | C0 | -5 |
| 80 | C0 | -4 |
| 40 | C0 | -3 |
| 00 | C0 | -2 |
| 80 | BF | -1 |
| 00 | 0 | 0 |
| 80 | 3F | 1 |
| 00 | 40 | 2 |
| 40 | 40 | 3 |
| 80 | 40 | 4 |
| A0 | 40 | 5 |
| C0 | 40 | 6 |
| E0 | 40 | 7 |
| 00 | 41 | 8 |
| 10 | 41 | 9 |
| 20 | 41 | 10 |
| 30 | 41 | 11 |
| 40 | 41 | 12 |
| 50 | 41 | 13 |
| 60 | 41 | 14 |
| 70 | 41 | 15 |
| 80 | 41 | 16 |
| 88 | 41 | 17 |
| 90 | 41 | 18 |
| 98 | 41 | 19 |
| A0 | 41 | 20 |
Swing Example Codes
1P Heals 10 HP per swing
004B4C72 00000020 ➡️ 1P Swing LoByte
004B4C73 000000C1 ➡️ 1P Swing HiByte
1P Takes 10 HP per swing
004B4C72 00000020 ➡️ 1P Swing LoByte
004B4C73 00000041 ➡️ 1P Swing HiByte
CaS Profile & Weapon Exhibition Guide
You can have your own CaS in Profile and Weapon Exhibition with a usage of several modification codes and some light tinkering. Shown below is Spica (Tamborine) Weapon Demonstration.
How-to Example
Setup a joker command to select Memory Card 1 Slot 1. In the below case, :
D046DBA2 0000FCFE ➡️ This is the Joker Command
004B4860 00000060 ➡️ This is the character modifier code
Once you done with these set-ups, activate the code with the joker command on character selection screen on Character Profile or Weapon Exhibition. Your character should now be displayed instead of the standard character in both modes, simply select him/her to view the CaS Profile or Weapon Exhibition.
Stage Selection
You can additionally select the target stage you want your character to appear in in Profile and Weapon Exhibition. First select any standard character whose arena is the one you want (e.g. select Nightmare will get Forsaken Sanctuary) and then activate the code (joker command) after the character finished saying their opening speech line.
Weapon Selection
Specific weapon selection is also possible. To do this, choose a corresponding weapon slot at the standard character prior to activating the code (joker command). For instance, to have a Soul of Raphael CaS wielding Queen's Guard at Forsaken Sanctuary: select Nightmare and select Soul Edge (Soul Edge is in the same slot as Queen's Guard for Soul of Raphael and Nightmare's stage is Forsaken Sanctuary), then activate the code (joker command).
Pose Selection
CaS pose is determined by their movesets. If you add extra joker command codes of Abyss and Night Terror, you can make Soul of Zasalamel and Soul of Nightmare to use Abyss and Night Terror's pose, respectively. Just press the button combination of Abyss/Night Terror once you are on the CaS's profile screen.
Several non-souls discipline has poses. Most of them are victory pose. Discipline with poses includes: Chinese Sword, Grieve Edge, Kunai, Lance, Nunchaku, Rapier, Staff and Tambourines. If you want the character to use different pose, you must activate the Moveset Modifier code while on loading screen (approximately on second flash of "NOW LOADING" letters).
CaS Ending Guide
Swapping out standard characters in endings and swapping them with CaS is possible, this is also true with standard character events. However, it is very difficult to execute with joker commands. In this guide I will be focusing on how to place up to 4 CaS in standard character's endings. Shown below is the "Memory of Spica".
Before you start attempting
- Use only the Character Modifier (Play As) codes. Using other modifiers such as moveset and/or weapon will guarantee to mess up the ending sequence.
- All CaS in the ending sequence only speak nonsensical one liners like a broken record, so you may want to turn voice off and disable subtitles in options.
- Since this is excruciatingly difficult to pull off, you might wish to prepare some aspirin and an extra controller.
First, you will need to understand the basic mechanism of how Soulcalibur III assigns characters in the event viewer. The system assigns immediate appearing character when the black wipe starts to disappear. Some late appearing characters can be assigned after the ending sequence has started.
Second, you must be familiar with the swap technique in CaS Profile and Weapon Exhibition Guide. You must activate the joker code as the black wipe starts to leave the left part of the screen. This needs to be a very precise timing; as if you're too early, the character won't swap and if you're too late, the game freezes, or your character is lying down somewhere.
Third, you must use 2P character modifier to make appearance for another character. In addition, there are also 3P and 4P character modifiers:
3P Character Modifier
00DC1120 00??
4P Character Modifier
00DDE8A0 00??
Fourth, you can only swap CaS in digit 60 and 61 into the endings. Swapping in CotS characters have been tried but it does not appear to be working. Also, all non-ending sequence 2P are not swappable. Example: if you try to swap the Tira who jump to your raft, the game will crash.
Fifth, the memory limit for CaS in Soulcalibur III is only 2, and there is no way to increase it, as it's just how the game works. This makes the Kilik ending require post video editing if you want to make a 3rd CaS appearance there. In the example posted, there were 2 videos: one with Sauron and Spica, the other one with Spica and Perseonn. The two footage was then spliced.
Example 1, Mitsurugi's ending setup
1P: Mitsurugi
2P: Mook #2
3P (immediate): Mook #1 (that first mook you see flying)
3P (after input): Taki
So in order to swap Taki's appearance, you must activate the joker command just after the B ending input disappears.
Example 2, Kilik's ending setup, all immediate
1P: Kilik
2P: Xianghua
3P: Maxi
























